mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-11-25 08:32:30 +00:00
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
This commit is contained in:
parent
d69018c195
commit
4d04144b92
@ -19,9 +19,8 @@
|
||||
#include "render/pixel_format.h"
|
||||
#include "types/wlr_matrix.h"
|
||||
|
||||
#include "quad_vert_src.h"
|
||||
#include "common_vert_src.h"
|
||||
#include "quad_frag_src.h"
|
||||
#include "tex_vert_src.h"
|
||||
#include "tex_rgba_frag_src.h"
|
||||
#include "tex_rgbx_frag_src.h"
|
||||
#include "tex_external_frag_src.h"
|
||||
@ -786,7 +785,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
||||
|
||||
GLuint prog;
|
||||
renderer->shaders.quad.program = prog =
|
||||
link_program(renderer, quad_vert_src, quad_frag_src);
|
||||
link_program(renderer, common_vert_src, quad_frag_src);
|
||||
if (!renderer->shaders.quad.program) {
|
||||
goto error;
|
||||
}
|
||||
@ -795,7 +794,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
||||
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
|
||||
renderer->shaders.tex_rgba.program = prog =
|
||||
link_program(renderer, tex_vert_src, tex_rgba_frag_src);
|
||||
link_program(renderer, common_vert_src, tex_rgba_frag_src);
|
||||
if (!renderer->shaders.tex_rgba.program) {
|
||||
goto error;
|
||||
}
|
||||
@ -806,7 +805,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
||||
renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
|
||||
|
||||
renderer->shaders.tex_rgbx.program = prog =
|
||||
link_program(renderer, tex_vert_src, tex_rgbx_frag_src);
|
||||
link_program(renderer, common_vert_src, tex_rgbx_frag_src);
|
||||
if (!renderer->shaders.tex_rgbx.program) {
|
||||
goto error;
|
||||
}
|
||||
@ -818,7 +817,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
||||
|
||||
if (renderer->exts.OES_egl_image_external) {
|
||||
renderer->shaders.tex_ext.program = prog =
|
||||
link_program(renderer, tex_vert_src, tex_external_frag_src);
|
||||
link_program(renderer, common_vert_src, tex_external_frag_src);
|
||||
if (!renderer->shaders.tex_ext.program) {
|
||||
goto error;
|
||||
}
|
||||
|
@ -1,9 +1,8 @@
|
||||
embed = find_program('./embed.sh', native: true)
|
||||
|
||||
shaders = [
|
||||
'quad.vert',
|
||||
'common.vert',
|
||||
'quad.frag',
|
||||
'tex.vert',
|
||||
'tex_rgba.frag',
|
||||
'tex_rgbx.frag',
|
||||
'tex_external.frag',
|
||||
|
@ -1,9 +0,0 @@
|
||||
uniform mat3 proj;
|
||||
attribute vec2 pos;
|
||||
attribute vec2 texcoord;
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
|
||||
v_texcoord = texcoord;
|
||||
}
|
Loading…
Reference in New Issue
Block a user