Cross-platform, safe, pure-rust graphics api.
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bors[bot] f6ba5b8298
Merge #845
845: Finish error model refactor r=kvark a=GabrielMajeri

**Connections**
I think this is the last part of #638. I've reviewed all the remaining `unwrap`s and `assert`s in the code, and these should be the last ones left which ought to return errors (the remaining ones seem to uphold internal invariants).

**Description**
Implements error handling for various conditions, which are then returned to the caller. Including, but not limited to:
- running out of memory when creating a command pool
- running out of memory when creating a frame buffer for a render pass
- invalid dimensions when creating a texture

**Testing**
Tested with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-29 18:10:33 +00:00
.github Remove peek-poke. 2020-06-20 00:39:11 -04:00
dummy Refine Logging Levels 2020-06-22 02:13:04 -04:00
player Handle command pool creation error 2020-07-29 09:56:42 +03:00
wgpu-core Merge #845 2020-07-29 18:10:33 +00:00
wgpu-types Make level and layer count for texture view optional 2020-07-28 22:55:39 -04:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
.monocodus Add monocodus config with clippy support 2020-07-16 09:57:13 -04:00
bors.toml Android support (#625) 2020-05-01 00:22:00 -04:00
Cargo.lock Clarity renames according to the Gecko review 2020-07-28 16:58:28 -04:00
Cargo.toml Dummy workspace crate 2020-06-18 14:16:04 -04:00
CHANGELOG.md use unambigous ISO8601 format for dates 2020-05-12 16:06:19 -07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Add development matrix 2020-06-03 16:35:03 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress