Cross-platform, safe, pure-rust graphics api.
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Native Extension: Expose fill buffer & clear image (#1335)
* Add command buffer fill buffer method

* Added test for buffer fill

* Added image clear + test

* image/buffer clear methods are now pure clear to zero

* fix cargo clippy & int type issues

* clear buffer alignment is now given by COPY_BUFFER_ALIGNMENT

* joined buffer/image clear player tests

* ImageSubresourceRange is now used in TextureViewDescriptor
2021-05-30 11:03:33 -04:00
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etc Add license to big-picture.xml 2020-12-03 14:52:38 -05:00
player Native Extension: Expose fill buffer & clear image (#1335) 2021-05-30 11:03:33 -04:00
wgpu-core Native Extension: Expose fill buffer & clear image (#1335) 2021-05-30 11:03:33 -04:00
wgpu-types Native Extension: Expose fill buffer & clear image (#1335) 2021-05-30 11:03:33 -04:00
.gitignore Update naga and gfx, move the shader validation into a shader descriptor bit 2020-12-17 11:33:47 -05:00
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Cargo.toml Update render pass and framebuffers logic to the latest gfx-hal 2021-01-15 00:53:28 -05:00
CHANGELOG.md Remove Vulkan Portability support 2021-04-29 11:42:26 -04:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
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This github project is mirrored in "gfx/wgpu" of Mozilla-central. Issues and pull requests are welcome, but some bidirectional synchronization may be involved.

wgpu

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This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress