wgpu/CHANGELOG.md
2019-04-04 12:29:11 -04:00

1.7 KiB

Change Log

v0.2.6 (04-04-2019)

  • fixed frame acquisition GPU waits

v0.2.5 (31-03-2019)

  • fixed submission tracking
  • added support for blend colors
  • fixed bind group compatibility at the gfx-hal level
  • validating the bind groups and blend colors

v0.2.3 (20-03-2019)

  • fixed vertex format mapping
  • fixed building with "empty" backend on Windows
  • bumped the default descriptor pool size
  • fixed host mapping aligments
  • validating the uniform buffer offset

v0.2 (06-03-2019)

  • Platforms: iOS/Metal, D3D11
  • Crates:
    • wgpu-remote: remoting layer for the cross-process boundary
    • gfx-examples: selected gfx pre-ll examples ported over
  • Features:
    • native example for compute
    • "gfx-cube" and "gfx-shadow" examples
    • copies between buffers and textures
    • separate object identity for the remote client
    • texture view tracking
    • native swapchain resize support
    • buffer mapping
    • object index epochs
    • comprehensive list of vertex and texture formats
    • validation of pipeline compatibility with the pass
  • Fixes
    • fixed resource destruction

v0.1 (24-01-2019)

  • Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
  • Crates:
    • wgpu-native: C API implementation of WebGPU, based on gfx-hal
    • wgpu-bindings: auto-generated C headers
    • wgpu: idiomatic Rust wrapper
    • examples: native C examples
  • Features: - native examples for triangle rendering - basic native swapchain integration - concept of the storage hub - basic recording of passes and command buffers - submission-based lifetime tracking and command buffer recycling - automatic resource transitions