Cross-platform, safe, pure-rust graphics api.
Go to file
2020-06-17 00:05:52 +03:00
.github Switch CI to an older nightly for now, fix templates a bit 2020-05-26 10:01:11 -04:00
player Add RODS texture binding property 2020-06-12 21:26:19 -04:00
wgpu-core Implement debug marker support 2020-06-17 00:05:52 +03:00
wgpu-types Add RODS texture binding property 2020-06-12 21:26:19 -04:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
bors.toml Android support (#625) 2020-05-01 00:22:00 -04:00
Cargo.lock Implement SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING 2020-06-12 19:52:10 -04:00
Cargo.toml trace: player skeleton 2020-04-30 09:55:52 -04:00
CHANGELOG.md use unambigous ISO8601 format for dates 2020-05-12 16:06:19 -07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Add development matrix 2020-06-03 16:35:03 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress