wgpu/naga/tests/out/glsl/cross.main.Compute.glsl

13 lines
208 B
GLSL

#version 310 es
precision highp float;
precision highp int;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
vec3 a = cross(vec3(0.0, 1.0, 2.0), vec3(0.0, 1.0, 2.0));
}