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13 lines
208 B
GLSL
13 lines
208 B
GLSL
#version 310 es
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precision highp float;
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precision highp int;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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vec3 a = cross(vec3(0.0, 1.0, 2.0), vec3(0.0, 1.0, 2.0));
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}
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