mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 23:04:07 +00:00
87 lines
4.0 KiB
Markdown
87 lines
4.0 KiB
Markdown
# Naga
|
|
|
|
[![Matrix](https://img.shields.io/badge/Matrix-%23naga%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#naga:matrix.org)
|
|
[![Crates.io](https://img.shields.io/crates/v/naga.svg?label=naga)](https://crates.io/crates/naga)
|
|
[![Docs.rs](https://docs.rs/naga/badge.svg)](https://docs.rs/naga)
|
|
[![Build Status](https://github.com/gfx-rs/naga/workflows/pipeline/badge.svg)](https://github.com/gfx-rs/naga/actions)
|
|
![MSRV](https://img.shields.io/badge/rustc-1.74+-blue.svg)
|
|
[![codecov.io](https://codecov.io/gh/gfx-rs/naga/branch/master/graph/badge.svg?token=9VOKYO8BM2)](https://codecov.io/gh/gfx-rs/naga)
|
|
|
|
The shader translation library for the needs of [wgpu](https://github.com/gfx-rs/wgpu).
|
|
|
|
## Supported end-points
|
|
|
|
Front-end | Status | Feature | Notes |
|
|
--------------- | ------------------ | ------- | ----- |
|
|
SPIR-V (binary) | :white_check_mark: | spv-in | |
|
|
WGSL | :white_check_mark: | wgsl-in | Fully validated |
|
|
GLSL | :ok: | glsl-in | GLSL 440+ and Vulkan semantics only |
|
|
|
|
Back-end | Status | Feature | Notes |
|
|
--------------- | ------------------ | -------- | ----- |
|
|
SPIR-V | :white_check_mark: | spv-out | |
|
|
WGSL | :ok: | wgsl-out | |
|
|
Metal | :white_check_mark: | msl-out | |
|
|
HLSL | :white_check_mark: | hlsl-out | Shader Model 5.0+ (DirectX 11+) |
|
|
GLSL | :ok: | glsl-out | GLSL 330+ and GLSL ES 300+ |
|
|
AIR | | | |
|
|
DXIL/DXIR | | | |
|
|
DXBC | | | |
|
|
DOT (GraphViz) | :ok: | dot-out | Not a shading language |
|
|
|
|
:white_check_mark: = Primary support — :ok: = Secondary support — :construction: = Unsupported, but support in progress
|
|
|
|
## Conversion tool
|
|
|
|
Naga can be used as a CLI, which allows testing the conversion of different code paths.
|
|
|
|
First, install `naga-cli` from crates.io or directly from GitHub.
|
|
|
|
```bash
|
|
# release version
|
|
cargo install naga-cli
|
|
|
|
# development version
|
|
cargo install naga-cli --git https://github.com/gfx-rs/wgpu.git
|
|
```
|
|
|
|
Then, you can run `naga` command.
|
|
|
|
```bash
|
|
naga my_shader.wgsl # validate only
|
|
naga my_shader.spv my_shader.txt # dump the IR module into a file
|
|
naga my_shader.spv my_shader.metal --flow-dir flow-dir # convert the SPV to Metal, also dump the SPIR-V flow graph to `flow-dir`
|
|
naga my_shader.wgsl my_shader.vert --profile es310 # convert the WGSL to GLSL vertex stage under ES 3.20 profile
|
|
```
|
|
|
|
As naga includes a default binary target, you can also use `cargo run` without installation. This is useful when you develop naga itself or investigate the behavior of naga at a specific commit (e.g. [wgpu](https://github.com/gfx-rs/wgpu) might pin a different version of naga than the `HEAD` of this repository).
|
|
|
|
```bash
|
|
cargo run my_shader.wgsl
|
|
```
|
|
|
|
## Development workflow
|
|
|
|
The main instrument aiding the development is the good old `cargo test --all-features --workspace`,
|
|
which will run the unit tests and also update all the snapshots. You'll see these
|
|
changes in git before committing the code.
|
|
|
|
If working on a particular front-end or back-end, it may be convenient to
|
|
enable the relevant features in `Cargo.toml`, e.g.
|
|
```toml
|
|
default = ["spv-out"] #TEMP!
|
|
```
|
|
This allows IDE basic checks to report errors there unless your IDE is sufficiently configurable already.
|
|
|
|
Finally, when changes to the snapshots are made, we should verify that the produced shaders
|
|
are indeed valid for the target platforms they are compiled for:
|
|
```bash
|
|
cargo xtask validate spv # for Vulkan shaders, requires SPIRV-Tools installed
|
|
cargo xtask validate msl # for Metal shaders, requires XCode command-line tools installed
|
|
cargo xtask validate glsl # for OpenGL shaders, requires GLSLang installed
|
|
cargo xtask validate dot # for dot files, requires GraphViz installed
|
|
cargo xtask validate wgsl # for WGSL shaders
|
|
cargo xtask validate hlsl dxc # for HLSL shaders via DXC
|
|
cargo xtask validate hlsl fxc # for HLSL shaders via FXC
|
|
```
|