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This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native
- the native implementation of WebGPU as a C API librarywgpu-remote
- remoting layer to work with WebGPU across the process boundaryffi
- the C headers generated by cbindgen for both of the libraries
Supported platforms:
- Vulkan on Windows and Linux
- D3D12 and D3D11 on Windows
- Metal on macOS and iOS
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. The prerequisites are a C compiler and GLFW 3 for running the examples.
Running an example
The examples are located under the examples directory. We are using a Makefile for running the examples.
Triangle
make example-triangle
Compute
make example-compute
Remote
make example-remote
The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.