Cross-platform, safe, pure-rust graphics api.
Go to file
2020-01-17 17:58:42 +01:00
examples Remove the old render and compute passes 2020-01-13 16:52:58 -05:00
ffi Add missing render pass methods 2020-01-13 16:52:58 -05:00
wgpu-core Add # Safery docs to wgpu-core 2020-01-17 16:15:05 +01:00
wgpu-native Add # Safety docs to wgpu-native 2020-01-17 15:18:35 +01:00
wgpu-remote Add # Safety docs to wgpu-remote 2020-01-17 15:04:57 +01:00
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore makefile package command and travis deploy step 2019-12-24 14:19:43 +01:00
.travis.yml Don't forget to install clippy 2020-01-17 17:58:42 +01:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Switch to a custom fork of peek-poke 2020-01-13 16:52:59 -05:00
Cargo.toml Separate native from the core 2019-11-16 00:36:23 -05:00
CHANGELOG.md Release preparations 2019-11-03 18:52:57 -05:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
Makefile Update Makefile 2019-12-28 10:30:32 +01:00
README.md Add wgpu-py 2020-01-03 01:21:40 -05:00
rustfmt.toml Enforce the HUB lock order 2019-07-04 14:43:54 -04:00

This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

Build Status Crates.io Gitter

This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  4. ffi - the C headers generated by cbindgen for both of the libraries

Supported Platforms

API Windows Linux macOS & iOS
DX11 ✔️
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Bindings: