bf734d1005
893: Improve texture creation validation r=cwfitzgerald a=kvark **Connections** Fixes https://github.com/gfx-rs/wgpu-rs/issues/528#issuecomment-678853886 **Description** Improves the mipmap levels check. Note that it also removes the `TooManyLayers` error, and instead produces max `u16` value. This is to be followed up with a check for *real* limits, which has to happen regardless, and trying to catch it on the number conversion step seems wasteful. **Testing** Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> |
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dummy | ||
player | ||
wgpu-core | ||
wgpu-types | ||
.gitignore | ||
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bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
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README.md | ||
rustfmt.toml |
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
,wgpu-native
, andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress