wgpu/CHANGELOG.md
Nicolas Silva 9a8229af7b Record that the buffer is mapped when its size is zero. (#2877)
* Record that the buffer is mapped when its size is zero.

* Avoid internally trying to map a zero-sized buffer if mapped_at_creation is true.

* Add an entry in the changelog.
2022-07-13 22:27:12 -04:00

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Raw Blame History

Change Log

Unreleased

Bug Fixes

General

  • Prefer DeviceType::DiscreteGpu over DeviceType::Other for PowerPreference::LowPower so Vulkan is preferred over OpenGL again by @Craig-Macomber in #2853
  • Allow running get_texture_format_features on unsupported texture formats (returning no flags) by @cwfitzgerald in #2856
  • Allow multi-sampled textures that are supported by the device but not WebGPU if TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES is enabled by @cwfitzgerald in #2856
  • get_texture_format_features only lists the COPY_* usages if the adapter actually supports that usage by @cwfitzgerald in #2856
  • Fix bind group / pipeline deduplication not taking into account RenderBundle execution resetting these values by @shoebe #2867
  • Fix panics that occur when using as_hal functions when the hal generic type does not match the hub being looked up in by @i509VCB #2871
  • Add some validation in map_async by @nical in #2876
  • Fix bugs when mapping/unmapping zero-sized buffers and ranges by @nical in #2877

DX12

  • DownlevelCapabilities::default() now returns the ANISOTROPIC_FILTERING flag set to true so DX12 lists ANISOTROPIC_FILTERING as true again by @cwfitzgerald in #2851
  • Properly query format features for UAV/SRV usages of depth formats by @cwfitzgerald in #2856

GLES

  • Fix depth stencil texture format capability by @jinleili in #2854
  • get_texture_format_features now only returns usages for formats it actually supports by @cwfitzgerald in #2856

Hal

  • Allow access to queue family index in Vulkan hal by @i509VCB in #2859
  • Allow access to the EGLDisplay and EGLContext pointer in Gles hal Adapter and Device by @i509VCB in #2860

Documentation

  • Update present_mode docs as most of them don't automatically fall back to Fifo anymore. by @Elabajaba in #2855

Hal

  • Document safety requirements for Adapter::from_external in gles hal by @i509VCB in #2863

wgpu-0.13.1 (2022-07-02)

Bug Fixes

General

  • Fix out of bounds access when surface texture is written to by multiple command buffers by @cwfitzgerald in #2843

GLES

  • AutoNoVSync now correctly falls back to Fifo by @simbleau in #2842
  • Fix GL_EXT_color_buffer_float detection on native by @cwfitzgerald in #2843

wgpu-0.13 (2022-06-30)

Major Changes

WGSL Syntax

WGSL syntax has changed in a couple ways. The new syntax is easier to read and work with.

Attribute declarations are written differently:

- [[group(1), binding(0)]]
+ @group(1) @binding(0)

Stage declarations are now separate attributes rather than part of the stage attribute:

- [[stage(vertex)]]
+ @vertex

Structs now use , as field separator and no longer need semicolons after the declaration:

- struct MyStruct {
-     my_member: u32;
- };
+ struct MyStruct {
+     my_member: u32,
+ }

Surface API

The method of getting the preferred swapchain format has changed to allow viewing all formats supported by the surface.

- let format = surface.get_preferred_format(&adapter).unwrap();
+ let format = surface.get_supported_formats(&adapter)[0];

Presentation modes now need to match exactly what the surface supports. FIFO is always supported, but all other modes vary from API to API and Device to Device. To get a list of all supported modes, call the following. The order does not indicate preference.

let modes = surface.get_supported_present_modes(&adapter);

Timestamp Queries

Timestamp queries are now restricted behind multiple features to allow implementation on TBDR (Tile-Based Deferred Rendering) based GPUs, such as mobile devices and Apple's M chips.

Features::TIMESTAMP_QUERIES now allows for calling write_timestamp only on CommandEncoders.

Features::WRITE_TIMESTAMP_INSIDE_PASSES is needed to call write_timestamp on RenderPassEncoders or ComputePassEncoders.

map_async

The function for mapping buffers no longer returns a future, and instead calls a callback when the buffer is mapped.

This aligns with the use of the API more clearly - you aren't supposed to block and wait on the future to resolve, you are supposed to keep rendering and wait until the buffer maps on its own. Mapping and the flow of mapping is an under-documented area that we hope to improve in the future.

- let future = buffer.slice(..).map_async(MapMode::Read);
+ buffer.slice(..).map_async(MapMode::Read, || {
+     // Called when buffer is mapped.
+ })

Submission Indexes

Calling queue.submit now returns an opaque submission index that can be used as an argument to device.poll to say which submission to wait to complete.

Other Breaking Changes

Device::create_shader_module now takes the shader descriptor by value:

- device.create_shader_module(&shader_module_descriptor)
+ device.create_shader_module(shader_module_descriptor)

Color attachments can be sparse, so they are now optional:

FragmentState {
-  targets: &[color_target_state]
+  targets: &[Some(color_target_state)]
  // ..
}
RenderPassDescriptor {
-  color_attachments: &[render_pass_color_attachment]
+  color_attachments: &[Some(render_pass_color_attachment)]
  // ..
}
RenderBundleEncoderDescriptor {
-  color_formats: &[texture_format]
+  color_formats: &[Some(texture_format)]
  // ..
}

Extent3d::max_mips now requires you to pass a TextureDimension to specify whether or not depth_or_array_layers should be ignored:

Extent3d {
  width: 1920,
  height: 1080,
  depth_or_array_layers: 6,
- }.max_mips()
+ }.max_mips(wgpu::TextureDimension::D3)

Limits has a new field, max_buffer_size (not an issue if you don't define limits manually):

Limits {
  // ...
+ max_buffer_size: 256 * 1024 * 1024, // adjust as you see fit
}

Features::CLEAR_COMMANDS is now unnecessary and no longer exists. The feature to clear buffers and textures is now part of upstream WebGPU.

DeviceDescriptor {
  // ...
  features: wgpu::Features::VERTEX_WRITABLE_STORAGE
    | wgpu::Features::MAPPABLE_PRIMARY_BUFFERS
    | wgpu::Features::TEXTURE_BINDING_ARRAY
    | wgpu::Features::BUFFER_BINDING_ARRAY
    | wgpu::Features::STORAGE_RESOURCE_BINDING_ARRAY
-    | wgpu::Features::CLEAR_COMMANDS
  ,
}

ComputePass::dispatch has been renamed to ComputePass::dispatch_workgroups

- cpass.dispatch(self.work_group_count, 1, 1)
+ cpass.dispatch_workgroups(self.work_group_count, 1, 1)

Added/New Features

General

  • Add util::indirect::* helper structs by @IcanDivideBy0 in #2365
  • Add AddressMode::ClampToZero by @laptou in #2364
  • Add MULTISAMPLED_SHADING downlevel flag by @jinleili in #2425
  • Allow non struct buffers in wgsl by @IcanDivideBy0 in #2451
  • Prefix every wgpu-generated label with (wgpu). by @kpreid in #2590
  • Permit non-struct, non-array types as buffers. by @jimblandy in #2584
  • Return queue_empty for Device::poll by @xiaopengli89 in #2643
  • Add SHADER_FLOAT16 feature by @jinleili in #2646
  • Add DEPTH32FLOAT_STENCIL8 featue by @jinleili in #2664
  • Add DEPTH24UNORM_STENCIL8 feature by @jinleili in #2689
  • Implement submission indexes by @cwfitzgerald in #2700
  • [WebGL] Add a downlevel capability for rendering to floating point textures by @expenses in #2729
  • allow creating wgpu::Instance from wgpu_core::Instance by @i509VCB in #2763
  • Force binding sizes to be multiples of 16 on webgl by @cwfitzgerald in #2808
  • Add Naga variant to ShaderSource by @rttad in #2801
  • Implement Queue::write_buffer_with by @teoxoy in #2777

Vulkan

  • Re-allow vk backend on Apple platforms via vulkan-portability feature by @jinleili in #2488
  • vulkan: HDR ASTC formats support by @jinleili in #2496

Metal

  • Implement push constants for metal backend by @TheOnlyMrCat in #2314
  • Metal backend ASTC HDR formats support by @jinleili in #2477
  • Add COPY_DST to Metal's surface usage bits by @vl4dimir in #2491
  • Add Features::MULTI_DRAW_INDIRECT to Metal by @expenses in #2737

GLES

  • Support externally initialized contexts by @kvark in #2350
  • Angle support on macOS by @jinleili in #2461
  • Use EGL surfaceless platform when windowing system is not found by @sh7dm in #2339
  • Do a downlevel check for anisotrophy and enable it in the webgl backend by @expenses in #2616
  • OffscreenCanvas Support for WebGL Backend by @haraldreingruber-dedalus in #2603

DX12

  • Support to create surface from visual on Windows by @xiaopengli89 in #2434
  • Add raw_queue for d3d12 device by @xiaopengli89 in #2600

DX11

  • Skeleton of a DX11 backend - not working yet by @cwfitzgerald in #2443

Hal

  • Adapter and Instance as_hal functions by @i509VCB in #2663
  • expose some underlying types in Vulkan hal by @i509VCB in #2667
  • Add raw_device method for dx12, vulkan hal by @xiaopengli89 in #2360
  • expose egl display in gles Instance hal by @i509VCB in #2670
  • Add raw_adapter method for dx12 hal adapter by @xiaopengli89 in #2714
  • Acquire texture: Option<std::time::Duration> timeouts by @rib in #2724
  • expose vulkan physical device capabilities, enabled device extensions by @i509VCB in #2688

Emscripten

  • feature: emscripten by @caiiiycuk in #2422
  • feature = emscripten, compability fixes for wgpu-native by @caiiiycuk in #2450

Changes

General

  • Make ShaderSource #[non_exhaustive] by @fintelia in #2312
  • Make execute_bundles() receive IntoIterator by @maku693 in #2410
  • Raise wgpu_hal::MAX_COLOR_TARGETS to 8. by @jimblandy in #2640
  • Rename dispatch -> dispatch_workgroups by @jinleili in #2619
  • Update texture_create_view logic to match spec by @jinleili in #2621
  • Move TEXTURE_COMPRESSION_ETC2 | ASTC_LDR to web section to match spec by @jinleili in #2671
  • Check that all vertex outputs are consumed by the fragment shader by @cwfitzgerald in #2704
  • Convert map_async from being async to being callback based by @cwfitzgerald in #2698
  • Align the validation of Device::create_texture with the WebGPU spec by @nical in #2759
  • Add InvalidGroupIndex validation at create_shader_module by @jinleili in #2775
  • Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec by @jinleili in #2780
  • Change get_preferred_format to get_supported_formats by @stevenhuyn in #2783
  • Restrict WriteTimestamp Inside Passes by @cwfitzgerald in #2802
  • Flip span labels to work better with tools by @cwfitzgerald in #2820

Gles

  • Make GLES DeviceType unknown by default by @PolyMeilex in #2647

Metal

  • metal: check if in the main thread when calling create_surface by @jinleili in #2736

Hal

  • limit binding sizes to i32 by @kvark in #2363

Bug Fixes

General

  • Fix trac(y/ing) compile issue by @cwfitzgerald in #2333
  • Improve detection and validation of cubemap views by @kvark in #2331
  • Don't create array layer trackers for 3D textures. by @ElectronicRU in #2348
  • Limit 1D texture mips to 1 by @kvark in #2374
  • Texture format MSAA capabilities by @kvark in #2377
  • Fix write_buffer to surface texture @kvark in #2385
  • Improve some error messages by @cwfitzgerald in #2446
  • Don't recycle indices that reach EOL by @kvark in #2462
  • Validated render usages for 3D textures by @kvark in #2482
  • Wrap all validation logs with catch_unwinds by @cwfitzgerald in #2511
  • Fix clippy lints by @a1phyr in #2560
  • Free the raw device when wgpu::Device is dropped. by @jimblandy in #2567
  • wgpu-core: Register new pipelines with device's tracker. by @jimblandy in #2565
  • impl Debug for StagingBelt by @kpreid in #2572
  • Use fully qualified syntax for some calls. by @jimblandy in #2655
  • fix: panic in Storage::get by @SparkyPotato in #2657
  • Report invalid pipelines in render bundles as errors, not panics. by @jimblandy in #2666
  • Perform "valid to use with" checks when recording render bundles. by @jimblandy in #2690
  • Stop using storage usage for sampling by @cwfitzgerald in #2703
  • Track depth and stencil writability separately. by @jimblandy in #2693
  • Improve InvalidScissorRect error message by @jinleili in #2713
  • Improve InvalidViewport error message by @jinleili in #2723
  • Don't dirty the vertex buffer for stride/rate changes on bundles. by @jimblandy in #2744
  • Clean up render bundle index buffer tracking. by @jimblandy in #2743
  • Improve read-write and read-only texture storage error message by @jinleili in #2745
  • Change WEBGPU_TEXTURE_FORMAT_SUPPORT to 1 << 14 instead of 1 << 15 by @expenses in #2772
  • fix BufferMapCallbackC & SubmittedWorkDoneClosureC by @rajveermalviya in #2787
  • Fix formatting of TextureDimensionError::LimitExceeded. by @kpreid in #2799
  • Remove redundant #[cfg] conditions from backend/direct.rs. by @jimblandy in #2811
  • Replace android-properties with android_system_properties. by @nical in #2815
  • Relax render pass color_attachments validation by @jinleili in #2778
  • Properly Barrier Compute Indirect Buffers by @cwfitzgerald in #2810
  • Use numeric constants to define wgpu_types::Features values. by @jimblandy in #2817

Metal

  • Fix surface texture clear view by @kvark in #2341
  • Set preserveInvariance for shader options by @scoopr in #2372
  • Properly set msl version to 2.3 if supported by @cwfitzgerald in #2418
  • Identify Apple M1 GPU as integrated by @superdump in #2429
  • Fix M1 in macOS incorrectly reports supported compressed texture formats by @superdump in #2453
  • Msl: support unsized array not in structures by @kvark in #2459
  • Fix Surface::from_uiview can not guarantee set correct contentScaleFactor by @jinleili in #2470
  • Set max_buffer_size by the correct physical device restriction by @jinleili in #2502
  • Refactor PrivateCapabilities creation by @jinleili in #2509
  • Refactor texture_format_capabilities function by @jinleili in #2522
  • Improve push | pop_debug_marker by @jinleili in #2537
  • Fix some supported limits by @jinleili in #2608
  • Don't skip incomplete binding resources. by @dragostis in #2622
  • Fix Rgb9e5Ufloat capabilities and sampler_lod_average support by @jinleili in #2656
  • Fix Depth24Plus | Depth24PlusStencil8 capabilities by @jinleili in #2686
  • Get_supported_formats: sort like the old get_preferred_format and simplify return type by @victorvde in #2786
  • Restrict hal::TextureUses::COLOR_TARGET condition within create_texture by @jinleili in #2818

DX12

  • Fix UMA check by @kvark in #2305
  • Fix partial texture barrier not affecting stencil aspect by @Wumpf in #2308
  • Improve RowPitch computation by @kvark in #2409

Vulkan

  • Explicitly set Vulkan debug message types instead of !empty() by @victorvde in #2321
  • Use stencil read/write masks by @kvark in #2382
  • Vulkan: correctly set INDEPENDENT_BLENDmake runable on Android 8.x by @jinleili in #2498
  • Fix ASTC format mapping by @kvark in #2476
  • Support flipped Y on VK 1.1 devices by @cwfitzgerald in #2512
  • Fixed builtin(primitive_index) for vulkan backend by @kwillemsen in #2716
  • Fix PIPELINE_STATISTICS_QUERY feature support by @jinleili in #2750
  • Add a vulkan workaround for large buffers. by @nical in #2796

GLES

  • Fix index buffer state not being reset in reset_state by @rparrett in #2391
  • Allow push constants trough emulation by @JCapucho in #2400
  • Hal/gles: fix dirty vertex buffers that are unused by @kvark in #2427
  • Fix texture description for bgra formats by @JCapucho in #2520
  • Remove a log::error! debugging statement from the gles queue by @expenses in #2630
  • Fix clearing depth and stencil at the same time by @expenses in #2675
  • Handle cubemap copies by @expenses in #2725
  • Allow clearing index buffers by @grovesNL in #2740
  • Fix buffer-texture copy for 2d arrays by @tuchs in #2809

Wayland

  • Search for different versions of libwayland by @sh7dm in #2336

WebGPU

  • Fix compilation on wasm32-unknown-unknown without webgl feature by @jakobhellermann in #2355
  • Solve crash on WebGPU by @cwfitzgerald in #2807

Emscripten

  • Fix emscripten by @cwfitzgerald in #2494

Performance

  • Do texture init via clear passes when possible by @Wumpf in #2307
  • Bind group deduplication by @cwfitzgerald in #2623
  • Tracking Optimization and Rewrite by @cwfitzgerald in #2662

Documentation

  • Add defaults to new limits and correct older ones by @MultisampledNight in #/2303
  • Improve shader source documentation by @grovesNL in #2315
  • Fix typo by @rustui in #2393
  • Add a to the feature matrix of examples README by @yutannihilation in #2457
  • Fix get_timestamp_period type in docs by @superdump in #2478
  • Fix mistake in Access doc comment by @nical in #2479
  • Improve shader support documentation by @cwfitzgerald in #2501
  • Document the gfx_select! macro. by @jimblandy in #2555
  • Add Windows 11 to section about DX12 by @HeavyRain266 in #2552
  • Document some aspects of resource tracking. by @jimblandy in #2558
  • Documentation for various things. by @jimblandy in #2566
  • Fix doc links. by @jimblandy in #2579
  • Fixed misspelling in documentation by @zenitopires in #2634
  • Update push constant docs to reflect the API by @Noxime in #2637
  • Exclude dependencies from documentation by @yutannihilation in #2642
  • Document GpuFuture. by @jimblandy in #2644
  • Document random bits and pieces. by @jimblandy in #2651
  • Add cross-references to each wgpu type's documentation. by @kpreid in #2653
  • RenderPassDescriptor: make label lifetime match doc, and make names descriptive. by @kpreid in #2654
  • Document VertexStepMode. by @jimblandy in #2685
  • Add links for SpirV documents. by @huandzh in #2697
  • Add symlink LICENSE files into crates. by @dskkato in #2604
  • Fix documentation links. by @jimblandy in #2756
  • Improve push constant documentation, including internal docs. by @jimblandy in #2764
  • Clarify docs for wgpu_core's Id and gfx_select!. by @jimblandy in #2766
  • Update the Supported Platforms table in README by @jinleili in #2770
  • Remove depth image from readme - we don't dictate direction of depth by @cwfitzgerald in #2812

Dependency Updates

  • Update ash to 0.37 by @a1phyr in #2557
  • Update parking_lot to 0.12. by @emilio in #2639
  • Accept both parking-lot 0.11 and 0.12, to avoid windows-rs. by @jimblandy in #2660
  • Update web-sys to 0.3.58, sparse attachments support by @jinleili in #2813

deno-webgpu

  • Clean up features in deno by @crowlKats in #2445
  • Dont panic when submitting same commandbuffer multiple times by @crowlKats in #2449
  • Handle error sources to display full errors by @crowlKats in #2454
  • Pull changes from deno repo by @crowlKats in #2455
  • Fix cts_runner by @crowlKats in #2456
  • Update deno_webgpu by @crowlKats in #2539
  • Custom op arity by @crowlKats in #2542

Examples

  • Fix conserative-raster low res target getting zero sized on resize by @Wumpf in #2318
  • Replace run-wasm-example.sh with aliased rust crate (xtask) by @rukai in #2346
  • Get cargo-run-wasm from crates.io by @rukai in #2415
  • Fix msaa-line example's unnecessary MSAA data store by @jinleili in #2421
  • Make shadow example runnable on iOS Android devices by @jinleili in #2433
  • Blit should only draw one triangle by @CurryPseudo in #2474
  • Fix wasm examples failing to compile by @Liamolucko in #2524
  • Fix incorrect filtering used in mipmap generation by @LaylBongers in #2525
  • Correct program output ("Steps", not "Times") by @skierpage in #2535
  • Fix resizing behaviour of hello-triangle example by @FrankenApps in #2543
  • Switch from cgmath to glam in examples by @a1phyr in #2544
  • Generate 1x1 mip level by @davidar in #2551
  • Wgpu/examples/shadow: Don't run on llvmpipe. by @jimblandy in #2595
  • Avoid new WGSL reserved words in wgpu examples. by @jimblandy in #2606
  • Move texture-array example over to wgsl by @cwfitzgerald in #2618
  • Remove the default features from wgpu-info by @jinleili in #2753
  • Fix bunnymark test screenshot and replace rand with nanorand by @stevenhuyn in #2746
  • Use FIFO swapchain in examples by @cwfitzgerald in #2790

Testing/Internal

  • Test WebGPU backend with extra features by @kvark in #2362
  • Lint deno_webgpu & wgpu-core by @AaronO in #2403
  • IdentityManager: from_index method is unneeded. by @jimblandy in #2424
  • Added id32 feature by @caiiiycuk in #2464
  • Update dev deps by @rukai in #2493
  • Use cargo nextest for running our tests by @cwfitzgerald in #2495
  • Many Steps Towards GL Testing Working by @cwfitzgerald in #2504
  • Rename ci.txt to ci.yml by @simon446 in #2510
  • Re-enable GL testing in CI by @cwfitzgerald in #2508
  • Expect shadow example to pass on GL by @kvark in #2541
  • Simplify implementation of RefCount and MultiRefCount. by @jimblandy in #2548
  • Provide a proper new method for RefCount. by @jimblandy in #2570
  • Add logging to LifetimeTracker::triage_suspected. by @jimblandy in #2569
  • wgpu-hal: Work around cbindgen bug: ignore gles::egl module. by @jimblandy in #2576
  • Specify an exact wasm-bindgen-cli version in publish.yml. by @jimblandy in #2624
  • Rename timeout_us to timeout_ns, to match actual units. by @jimblandy in #2645
  • Move set_index_buffer FFI functions back into wgpu. by @jimblandy in #2661
  • New function: Global::create_buffer_error. by @jimblandy in #2673
  • Actually use RenderBundleEncoder::set_bind_group in tests. by @jimblandy in #2678
  • Eliminate wgpu_core::commands::bundle::State::raw_dynamic_offsets. by @jimblandy in #2684
  • Move RenderBundleEncoder::finish's pipeline layout id into the state. by @jimblandy in #2755
  • Expect shader_primitive_index tests to fail on AMD RADV POLARIS12. by @jimblandy in #2754
  • Introduce VertexStep: a stride and a step mode. by @jimblandy in #2768
  • Increase max_outliers on wgpu water example reftest. by @jimblandy in #2767
  • wgpu_core::command::bundle: Consolidate pipeline and vertex state. by @jimblandy in #2769
  • Add type annotation to render pass code, for rust-analyzer. by @jimblandy in #2773
  • Expose naga span location helpers by @nical in #2752
  • Add create_texture_error by @nical in #2800

wgpu-hal 0.12.5 (2022-04-19)

  • fix crashes when logging in debug message callbacks
  • fix program termination when dx12 or gles error messages happen.
  • implement validation canary
  • DX12:
    • Ignore erroneous validation error from DXGI debug layer.

wgpu-hal-0.12.4 (2022-01-24)

  • Metal:
    • check for MSL-2.3

wgpu-hal-0.12.3, deno-webgpu-? (2022-01-20)

  • Metal:
    • preserve vertex invariance
  • Vulkan
    • fix stencil read/write masks
  • Gles:
    • reset index binding properly
  • DX12:
    • fix copies into 1D textures

wgpu-core-0.12.2, wgpu-hal-0.12.2 (2022-01-10)

  • fix tracy compile error
  • fix buffer binding limits beyond 2Gb
  • fix zero initialization of 3D textures
  • Metal:
    • fix surface texture views
  • Gles:
    • extend libwayland search paths

wgpu-core-0.12.1, wgpu-hal-0.12.1 (2021-12-29)

  • zero initialization uses now render target clears when possible (faster and doesn't enforce COPY_DST internally if not necessary)
    • fix use of MSAA targets in WebGL
    • fix not providing COPY_DST flag for textures causing assertions in some cases
    • fix surface textures not getting zero initialized
    • clear_texture supports now depth/stencil targets
  • error message on creating depth/stencil volume texture
  • Vulkan:
    • fix validation error on debug message types
  • DX12:
    • fix check for integrated GPUs
    • fix stencil subresource transitions
  • Metal:
    • implement push constants

wgpu-0.12 (2021-12-18)

  • API:
    • MULTIVIEW feature
    • DEPTH_CLIP_CONTROL feature to replace the old DEPTH_CLAMP
    • TEXTURE_FORMAT_16BIT_NORM feature
    • push/pop error scopes on the device
    • more limits for compute shaders
    • SamplerBindingType instead of booleans
    • sampler arrays are supported by TEXTURE_BINDING_ARRAY feature
    • "glsl" cargo feature for accepting GLSL shader code
    • enforced MSRV-1.53
  • correctness:
    • textures are zero-initialized
    • lots and lots of fixes
  • validation:
    • match texture-sampler pairs
    • check min_binding_size late at draw
    • check formats to match in copy_texture_to_texture
    • allow strip_index_format to be none if unused
    • check workgroup sizes and counts
  • shaders:

wgpu-core-0.11.3, wgpu-hal-0.11.5, wgpu-0.11.1 (2021-12-01)

  • Core:
    • validate device descriptor before actually creating it
    • fix validation of texture-sampler pairs
  • Vulkan:
    • fix running on Vulkan-1.1 instance
    • improve detection of workaround for Intel+Nvidia on Linux
    • fix resource limits on Vulkan-1.2
    • fix the check for storage buffer requirement
    • change internal semaphore logic to work around Linux+Intel bugs
    • fix enabling extension-provided features
  • GLES:
    • fix running on old and bogus drivers
    • fix stale samplers on bindings change
    • fix integer textures
    • fix querying work group parameters
    • fix stale PBO bindings caused by resource copies
    • fix rendering to cubemap faces
    • fix Rgba16Float format
    • fix stale vertex attributes when changing the pipeline
  • Metal:
    • fix window resizing for running in multiple processes
  • Web:
    • fix set_index_buffer and set_vertex_buffer to have optional sizes

wgpu-core-0.11.2, wgpu-hal-0.11.4 (2021-10-22)

  • fix buffer transition barriers
  • Metal:
    • disable RW buffers on macOS 10.11
    • fix memory leaks in render pass descriptor
  • WebGL:
    • fix surface reconfiguration
  • GLES:
    • fix mapping when persistent mapping isn't supported
    • allow presentation in Android emulator
    • fix sRGB attributes on EGL-1.4 contexts

wgpu-hal-0.11.3 (2021-10-16)

  • GL:
    • fix mapping flags and buffer initialization
    • fix context creation when sRGB is available

wgpu-core-0.11.1 (2021-10-15)

  • fix bind group layout lifetime with regard to bind groups

wgpu-hal-0.11.2 (2021-10-12)

  • GL/WebGL: fix vertex buffer bindings with non-zero first instance
  • DX12: fix cube array view construction

wgpu-hal-0.11.1 (2021-10-09)

  • Vulkan: fix NV optimus detection on Linux
  • GL:
    • fix indirect dispatch buffers
  • WebGL:
    • fix querying storage-related limits
    • work around a browser bug in the clear shader

wgpu-0.11 (2021-10-07)

  • Infrastructure:
    • Deno WebGPU plugin is a part of the repository
    • WebGPU CTS is ran on CI via Deno
  • API:
    • initial WebGL support
    • SwapchainFrame is removed. SurfaceTexture::present() needs to be called instead of dropping.
    • better SPIR-V control flow processing
    • ability to request a software (fallback) adapter
    • new limits for min_uniform_buffer_offset_alignment and min_storage_buffer_offset_alignment
    • features:
      • new PARTIALLY_BOUND_BINDING_ARRAY
      • NON_FILL_POLYGON_MODE is split into POLYGON_MODE_LINE and POLYGON_MODE_POINT
  • fixes:
    • many shader-related fixes in Naga-0.7
    • fix a panic in resource cleanup happening when they are dropped on another thread
    • Vulkan:
      • create SPIR-V per entry point to work around driver bugs
      • expose higher descriptor limits based on descriptor indexing capabilities
    • GL and Vulkan:
      • Fix renderdoc device pointers
  • optimization:
    • on Vulkan, bounds checks are omitted if the platform can do them natively

wgpu-core-0.10.4, wgpu-0.10.2 (2021-09-23)

  • fix write_texture for array textures
  • fix closing an encoder on validation error
  • expose Metal surface creation
  • panic with an actual error message in the default handler

wgpu-hal-0.10.7 (2021-09-14)

  • Metal:
    • fix stencil back-face state
    • fix the limit on command buffer count

wgpu-hal-0.10.6 (2021-09-12)

  • Metal:
    • fix stencil operations
    • fix memory leak on M1 when out of focus
    • fix depth clamping checks
    • fix unsized storage buffers beyond the first

wgpu-core-0.10.3, wgpu-hal-0.10.4 (2021-09-08)

  • Vulkan:
    • fix read access barriers for writable storage buffers
    • fix shaders using cube array textures
    • work around Linux Intel+Nvidia driver conflicts
    • work around Adreno bug with OpName
  • DX12:
    • fix storage binding offsets
  • Metal:
    • fix compressed texture copies

wgpu-core-0.10.2, wgpu-hal-0.10.3 (2021-09-01)

  • All:
    • fix querying the size of storage textures
  • Vulkan:
    • use render pass labels
  • Metal:
    • fix moving the surface between displays
  • DX12:
    • enable BC compressed textures
  • GL:
    • fix vertex-buffer and storage related limits

wgpu-core-0.10.1, wgpu-hal-0.10.2 (2021-08-24)

  • All:
    • expose more formats via adapter-specific feature
    • fix creation of depth+stencil views
    • validate cube textures to not be used as storage
    • fix mip level count check for storage textures
  • Metal:
    • fix usage of work group memory
  • DX12:
    • critical fix of pipeline layout

v0.10 (2021-08-18)

  • Infrastructure:
    • gfx-hal is replaced by the in-house graphics abstraction wgpu-hal. Backends: Vulkan, Metal, D3D-12, and OpenGL ES-3.
    • examples are tested automatically for image snapshots.
  • API:
    • cross feature is removed entirely. Only Rust code from now on.
    • processing SPIR-V inputs for later translation now requires spirv compile feature enabled
    • new Features::SPIRV_SHADER_PASSTHROUGH run-time feature allows providing pass-through SPIR-V (orthogonal to the compile feature)
    • several bitflag names are renamed to plural: TextureUsage, BufferUsage, ColorWrite.
    • the SwapChain is merged into Surface. Returned frames are Texture instead of TextureView.
    • renamed TextureUsage bits: SAMPLED -> TEXTURE_BINDING, STORAGE -> STORAGE_BINDING.
    • renamed InputStepMode to VertexStepMode.
    • readable storage textures are no longer a part of the base API. Only exposed via format-specific features, non-portably.
    • implemented Rgb9e5Ufloat format.
    • added limits for binding sizes, vertex data, per-stage bindings, and others.
    • reworked downlevel flags, added downlevel limits.
    • resolver = "2" is now required in top-level cargo manifests
  • Fixed:
    • Device::create_query_set would return an error when creating exactly QUERY_SET_MAX_QUERIES (8192) queries. Now it only returns an error when trying to create more than QUERY_SET_MAX_QUERIES queries.

wgpu-core-0.9.2

  • fix Features::TEXTURE_SPECIFIC_FORMAT_FEATURES not being supported for rendertargets

wgpu-core-0.9.1 (2021-07-13)

  • fix buffer inits delayed by a frame
  • fix query resolves to initialize buffers
  • fix pipeline statistics stride
  • fix the check for maximum query count

v0.9 (2021-06-18)

  • Updated:
    • naga to v0.5.
  • Added:
    • Features::VERTEX_WRITABLE_STORAGE.
    • Features::CLEAR_COMMANDS which allows you to use cmd_buf.clear_texture and cmd_buf.clear_buffer.
  • Changed:
    • Updated default storage buffer/image limit to 8 from 4.
  • Fixed:
    • Buffer::get_mapped_range can now have a range of zero.
    • Fixed output spirv requiring the "kernal" capability.
    • Fixed segfault due to improper drop order.
    • Fixed incorrect dynamic stencil reference for Replace ops.
    • Fixed tracking of temporary resources.
    • Stopped unconditionally adding cubemap flags when the backend doesn't support cubemaps.
  • Validation:
    • Ensure that if resources are viewed from the vertex stage, they are read only unless Features::VERTEX_WRITABLE_STORAGE is true.
    • Ensure storage class (i.e. storage vs uniform) is consistent between the shader and the pipeline layout.
    • Error when a color texture is used as a depth/stencil texture.
    • Check that pipeline output formats are logical
    • Added shader label to log messages if validation fails.
  • Tracing:
    • Make renderpasses show up in the trace before they are run.
  • Docs:
    • Fix typo in PowerPreference::LowPower description.
  • Player:
    • Automatically start and stop RenderDoc captures.
  • Examples:
    • Handle winit's unconditional exception.
  • Internal:
    • Merged wgpu-rs and wgpu back into a single repository.
    • The tracker was split into two different stateful/stateless trackers to reduce overhead.
    • Added code coverage testing
    • CI can now test on lavapipe
    • Add missing extern "C" in wgpu-core on wgpu_render_pass_execute_bundles
    • Fix incorrect function name wgpu_render_pass_bundle_indexed_indirect to wgpu_render_bundle_draw_indexed_indirect.

wgpu-types-0.8.1 (2021-06-08)

  • fix dynamic stencil reference for Replace ops

v0.8.1 (2021-05-06)

  • fix SPIR-V generation from WGSL, which was broken due to "Kernel" capability
  • validate buffer storage classes
  • Added support for storage texture arrays for Vulkan and Metal.

v0.8 (2021-04-29)

  • Naga is used by default to translate shaders, SPIRV-Cross is optional behind cross feature
  • Features:
    • buffers are zero-initialized
    • downlevel limits for DX11/OpenGL support
    • conservative rasterization (native-only)
    • buffer resource indexing (native-only)
  • API adjustments to the spec:
    • Renamed RenderPassColorAttachmentDescriptor to RenderPassColorAttachment:
      • Renamed the attachment member to view
    • Renamed RenderPassDepthStencilAttachmentDescriptor to RenderPassDepthStencilAttachment:
      • Renamed the attachment member to view
    • Renamed VertexFormat values
      • Examples: Float3 -> Float32x3, Ushort2 -> Uint16x2
    • Renamed the depth value of Extent3d to depth_or_array_layers
    • Updated blending options in ColorTargetState:
      • Renamed BlendState to BlendComponent
      • Added BlendState struct to hold color and alpha blend state
      • Moved color_blend and alpha_blend members into blend member
    • Moved clamp_depth from RastizerState to PrimitiveState
    • Updated PrimitiveState:
      • Added conservative member for enabling conservative rasterization
    • Updated copy view structs:
      • Renamed TextureCopyView to ImageCopyTexture
      • Renamed TextureDataLayout to ImageDataLayout
      • Changed bytes_per_row and rows_per_image members of ImageDataLayout from u32 to Option<NonZeroU32>
    • Changed BindingResource::Binding from containing fields directly to containing a BufferBinding
    • Added BindingResource::BufferArray
  • Infrastructure:
    • switch from tracing to profiling
    • more concrete and detailed errors
    • API traces include the command that crashed/panicked
    • Vulkan Portability support is removed from Apple platforms
  • Validation:
    • texture bindings
    • filtering of textures by samplers
    • interpolation qualifiers
    • allow vertex components to be underspecified

wgpu-core-0.7.1 (2021-02-25)

  • expose wgc::device::queue sub-module in public
  • fix the indexed buffer check
  • fix command allocator race condition

v0.7 (2021-01-31)

  • Major API changes:
    • RenderPipelineDescriptor
    • BindingType
    • new ShaderModuleDescriptor
    • new RenderEncoder
  • Features:
    • (beta) WGSL support, including the ability to bypass SPIR-V entirely
    • (beta) implicit bind group layout support
    • better error messages
    • timestamp and pipeline statistics queries
    • ETC2 and ASTC compressed textures
    • (beta) targeting WASM with WebGL backend
    • reduced dependencies
    • Native-only:
      • clamp-to-border addressing
      • polygon fill modes
      • query a format for extra capabilities
      • f64 support in shaders
  • Validation:
    • shader interface
    • render pipeline descriptor
    • vertex buffers

wgpu-0.6.2 (2020-11-24)

  • don't panic in the staging belt if the channel is dropped

v0.6 (2020-08-17)

  • Crates:
  • Features:
    • Proper error handling with all functions returning Result
    • Graceful handling of "error" objects
    • API tracing infrastructure
    • uploading data with write_buffer/write_texture queue operations
    • reusable render bundles
    • read-only depth/stencil attachments
    • bind group layout deduplication
    • Cows, cows everywhere
    • Web+Native features:
      • Depth clamping (feature)
      • BC texture compression
    • Native-only features:
      • mappable primary buffers
      • texture array bindings
      • push constants
      • multi-draw indirect
  • Validation:
    • all transfer operations
    • all resource creation
    • bind group matching to the layout
    • experimental shader interface matching with Naga

wgpu-core-0.5.6 (2020-07-09)

  • add debug markers support

wgpu-core-0.5.5 (2020-05-20)

  • fix destruction of adapters, swap chains, and bind group layouts
  • fix command pool leak with temporary threads
  • improve assertion messages
  • implement From<TextureFormat> for TextureComponentType

wgpu-core-0.5.4 (2020-04-24)

  • fix memory management of staging buffers

wgpu-core-0.5.3 (2020-04-18)

  • fix reading access to storage textures
  • another fix to layout transitions for swapchain images

wgpu-core-0.5.2 (2020-04-15)

  • fix read-only storage flags
  • fix pipeline layout life time
  • improve various assert messages

wgpu-core-0.5.1 (2020-04-10)

  • fix tracking of swapchain images that are used multiple times in a command buffer
  • fix tracking of initial usage of a resource across a command buffer

v0.5 (2020-04-06)

  • Crates:
    • wgpu-types: common types between native and web targets
    • wgpu-core: internal API for the native and remote wrappers
  • Features:
    • based on gfx-hal-0.5
    • moved from Rendy to the new gfx-memory and gfx-descriptor crates
    • passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording.
    • coordinate system is changed to have Y up in the rendering space
    • revised GPU lifetime tracking of all resources
    • revised usage tracking logic
    • all IDs are now non-zero
    • Mailbox present mode
  • Validation:
    • active pipeline
  • Fixes:
    • lots of small API changes to closely match upstream WebGPU
    • true read-only storage bindings
    • unmapping dropped buffers
    • better error messages on misused swapchain frames

wgpu-core-0.4.3 (2020-01-20)

  • improved swap chain error handling

wgpu-core-0.4.2 (2019-12-15)

  • fixed render pass transitions

wgpu-core-0.4.1 (2019-11-28)

  • fixed depth/stencil transitions
  • fixed dynamic offset iteration

v0.4 (2019-11-03)

  • Platforms: removed OpenGL/WebGL support temporarily
  • Features:
    • based on gfx-hal-0.4 with the new swapchain model
    • exposing adapters from all available backends on a system
    • tracking of samplers
    • cube map support with an example
  • Validation:
    • buffer and texture usage

wgpu-core-0.3.3 (2019-08-22)

  • fixed instance creation on Windows

wgpu-core-0.3.1 (2019-08-21)

  • fixed pipeline barriers that aren't transitions

v0.3 (2019-08-21)

  • Platforms: experimental OpenGL/WebGL
  • Crates:
  • Features:
    • based on gfx-hal-0.3 with help of rendy-memory and rendy-descriptor
    • type-system-assisted deadlock prevention (for locking internal structures)
    • texture sub-resource tracking
    • raw-window-handle integration instead of winit
    • multisampling with an example
    • indirect draws and dispatches
    • stencil masks and reference values
    • native "compute" example
    • everything implements Debug
  • Validation
    • vertex/index/instance ranges at draw calls
    • bing groups vs their expected layouts
    • bind group buffer ranges
    • required stencil reference, blend color

wgpu-core-0.2.6 (2019-04-04)

  • fixed frame acquisition GPU waits

wgpu-core-0.2.5 (2019-03-31)

  • fixed submission tracking
  • added support for blend colors
  • fixed bind group compatibility at the gfx-hal level
  • validating the bind groups and blend colors

wgpu-core-0.2.3 (2019-03-20)

  • fixed vertex format mapping
  • fixed building with "empty" backend on Windows
  • bumped the default descriptor pool size
  • fixed host mapping alignments
  • validating the uniform buffer offset

v0.2 (2019-03-06)

  • Platforms: iOS/Metal, D3D11
  • Crates:
    • wgpu-remote: remoting layer for the cross-process boundary
    • gfx-examples: selected gfx pre-ll examples ported over
  • Features:
    • native example for compute
    • "gfx-cube" and "gfx-shadow" examples
    • copies between buffers and textures
    • separate object identity for the remote client
    • texture view tracking
    • native swapchain resize support
    • buffer mapping
    • object index epochs
    • comprehensive list of vertex and texture formats
    • validation of pipeline compatibility with the pass
  • Fixes
    • fixed resource destruction

v0.1 (2019-01-24)

  • Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
  • Crates:
    • wgpu-native: C API implementation of WebGPU, based on gfx-hal
    • wgpu-bindings: auto-generated C headers
    • wgpu: idiomatic Rust wrapper
    • examples: native C examples
  • Features:
  • native examples for triangle rendering
  • basic native swapchain integration
  • concept of the storage hub
  • basic recording of passes and command buffers
  • submission-based lifetime tracking and command buffer recycling
  • automatic resource transitions