mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 14:55:05 +00:00
Cross-platform, safe, pure-rust graphics api.
7d8a1d550c
426: configure rust msvc toolchain on windows on travis r=kvark a=Korijn Closes #425 @LaylConway's [proposal](https://github.com/gfx-rs/wgpu/issues/425#issuecomment-569737145) was right. Apparently Travis configures the non-standard GNU toolchain on Windows by default; it's unclear why and kind of defeats the point of Windows CI for this project, so we reconfigure it to use the MSVC toolchain manually in the `before_install` stage. /cc @kvark Co-authored-by: Korijn van Golen <k.vangolen@clinicalgraphics.com> |
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examples | ||
ffi | ||
wgpu-core | ||
wgpu-native | ||
wgpu-remote | ||
.clang-format | ||
.gitignore | ||
.travis.yml | ||
bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
Makefile | ||
README.md | ||
rustfmt.toml |
This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-core
- internal Rust API for WebGPU implementations to usewgpu-native
- the native implementation of WebGPU as a C API librarywgpu-remote
- remoting layer to work with WebGPU across the process boundaryffi
- the C headers generated by cbindgen for both of the libraries
Supported Platforms
API | Windows | Linux | macOS & iOS |
---|---|---|---|
DX11 | ✔️ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper