Cross-platform, safe, pure-rust graphics api.
Go to file
bors[bot] 7d8a1d550c
Merge #426
426: configure rust msvc toolchain on windows on travis r=kvark a=Korijn

Closes #425 

@LaylConway's [proposal](https://github.com/gfx-rs/wgpu/issues/425#issuecomment-569737145) was right.

Apparently Travis configures the non-standard GNU toolchain on Windows by default; it's unclear why and kind of defeats the point of Windows CI for this project, so we reconfigure it to use the MSVC toolchain manually in the `before_install` stage.

/cc @kvark

Co-authored-by: Korijn van Golen <k.vangolen@clinicalgraphics.com>
2019-12-30 19:09:18 +00:00
examples Cleanup exports 2019-11-19 10:59:24 -05:00
ffi Cleanup exports 2019-11-19 10:59:24 -05:00
wgpu-core Deduplicate Bind Group Layouts on creation 2019-12-17 18:32:33 +01:00
wgpu-native Fix build for iOS 2019-11-27 17:37:05 +08:00
wgpu-remote Add missing license in wgpu-remote/Cargo.toml 2019-12-06 13:41:42 +09:00
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore Range merging unit tests 2019-06-13 11:08:53 -04:00
.travis.yml configure rust msvc toolchain on windows on travis 2019-12-30 19:40:03 +01:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Run cargo update to pick newer compatible versions of dependencies 2019-12-06 15:13:05 +09:00
Cargo.toml Separate native from the core 2019-11-16 00:36:23 -05:00
CHANGELOG.md Release preparations 2019-11-03 18:52:57 -05:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
Makefile Remote buffer destruction 2019-12-03 08:59:22 -05:00
README.md Separate native from the core 2019-11-16 00:36:23 -05:00
rustfmt.toml Enforce the HUB lock order 2019-07-04 14:43:54 -04:00

This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

Build Status Crates.io Gitter

This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  4. ffi - the C headers generated by cbindgen for both of the libraries

Supported Platforms

API Windows Linux macOS & iOS
DX11 ✔️
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Bindings: