75d2e47849
736: Validate sampler type in `create_bind_group` r=kvark a=GabrielMajeri **Connections** Fixes #588 **Description** * Makes `create_bind_group` return a `Result`, and adds a new `binding_model::BindGroupError` enum. * Converts _some_ assertions from `create_bind_group` into `Err`s * Validates that the type of sampler declared in the bind group layout (comparison or not) is the same as the one of the actual sampler. **Testing** Tested locally on the `shadow` example in `wgpu-rs`. ~Will follow up with a PR in that repo with the updated API.~ https://github.com/gfx-rs/wgpu-rs/pull/398 Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com> |
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
,wgpu-native
, andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress