Cross-platform, safe, pure-rust graphics api.
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bors[bot] 6182495102
Merge #838
838: wait for buffer to be done in the player r=cwfitzgerald a=kvark

**Connections**
Fixes our code enough to replay #834 without issues. Doesn't help to solve the original problem though.

**Description**
There are two things in here:
  1. don't deduplicate the BGLs if we are not generating new IDs at this layer. This helps Servo/Gecko/player. cc @kunalmohan 
  2. have an option in `buffer_destroy` to *actually* kill it, at the cost of blocking on GPU sometimes. This is required for the player, since the very next command may try to reuse the ID.

**Testing**
Tested on the trace in #834 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-24 22:57:04 +00:00
.github Remove peek-poke. 2020-06-20 00:39:11 -04:00
dummy Refine Logging Levels 2020-06-22 02:13:04 -04:00
player Merge #838 2020-07-24 22:57:04 +00:00
wgpu-core Merge #838 2020-07-24 22:57:04 +00:00
wgpu-types Fix typo in BufferUsage docs 2020-07-22 20:55:08 -04:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
.monocodus Add monocodus config with clippy support 2020-07-16 09:57:13 -04:00
bors.toml Android support (#625) 2020-05-01 00:22:00 -04:00
Cargo.lock Naga update, remove spirv_headers dependency 2020-07-22 11:05:42 -04:00
Cargo.toml Dummy workspace crate 2020-06-18 14:16:04 -04:00
CHANGELOG.md use unambigous ISO8601 format for dates 2020-05-12 16:06:19 -07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Add development matrix 2020-06-03 16:35:03 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress