6182495102
838: wait for buffer to be done in the player r=cwfitzgerald a=kvark **Connections** Fixes our code enough to replay #834 without issues. Doesn't help to solve the original problem though. **Description** There are two things in here: 1. don't deduplicate the BGLs if we are not generating new IDs at this layer. This helps Servo/Gecko/player. cc @kunalmohan 2. have an option in `buffer_destroy` to *actually* kill it, at the cost of blocking on GPU sometimes. This is required for the player, since the very next command may try to reuse the ID. **Testing** Tested on the trace in #834 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> |
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wgpu-core | ||
wgpu-types | ||
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Cargo.toml | ||
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rustfmt.toml |
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
,wgpu-native
, andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress