wgpu/naga/tests/out/hlsl/quad-vert.hlsl
Jim Blandy 92287c30b5 [naga hlsl-out] Use Baked for baked expressions.
Make the HLSL backend more like other backends by using `back::Baked`
to generate names for baked expression identifiers. This removes the
final uses of `Handle::index` from the HLSL backend.

This is separated out from the previous commit because it changes lots
of snapshot tests, whereas the previous commit has no effect on Naga's
output.
2024-06-21 09:56:40 +02:00

65 lines
1.6 KiB
HLSL

struct gl_PerVertex {
float4 gl_Position : SV_Position;
float gl_PointSize;
float gl_ClipDistance[1];
float gl_CullDistance[1];
int _end_pad_0;
};
struct type_4 {
float2 member : LOC0;
float4 gl_Position : SV_Position;
};
gl_PerVertex Constructgl_PerVertex(float4 arg0, float arg1, float arg2[1], float arg3[1]) {
gl_PerVertex ret = (gl_PerVertex)0;
ret.gl_Position = arg0;
ret.gl_PointSize = arg1;
ret.gl_ClipDistance = arg2;
ret.gl_CullDistance = arg3;
return ret;
}
typedef float ret_ZeroValuearray1_float_[1];
ret_ZeroValuearray1_float_ ZeroValuearray1_float_() {
return (float[1])0;
}
static float2 v_uv = (float2)0;
static float2 a_uv_1 = (float2)0;
static gl_PerVertex unnamed = Constructgl_PerVertex(float4(0.0, 0.0, 0.0, 1.0), 1.0, ZeroValuearray1_float_(), ZeroValuearray1_float_());
static float2 a_pos_1 = (float2)0;
struct VertexOutput_main {
float2 member : LOC0;
float4 gl_Position : SV_Position;
};
void main_1()
{
float2 _e6 = a_uv_1;
v_uv = _e6;
float2 _e7 = a_pos_1;
unnamed.gl_Position = float4(_e7.x, _e7.y, 0.0, 1.0);
return;
}
type_4 Constructtype_4(float2 arg0, float4 arg1) {
type_4 ret = (type_4)0;
ret.member = arg0;
ret.gl_Position = arg1;
return ret;
}
VertexOutput_main main(float2 a_uv : LOC1, float2 a_pos : LOC0)
{
a_uv_1 = a_uv;
a_pos_1 = a_pos;
main_1();
float2 _e7 = v_uv;
float4 _e8 = unnamed.gl_Position;
const type_4 type_4_ = Constructtype_4(_e7, _e8);
const VertexOutput_main type_4_1 = { type_4_.member, type_4_.gl_Position };
return type_4_1;
}