struct gl_PerVertex { float4 gl_Position : SV_Position; float gl_PointSize; float gl_ClipDistance[1]; float gl_CullDistance[1]; int _end_pad_0; }; struct type_4 { float2 member : LOC0; float4 gl_Position : SV_Position; }; gl_PerVertex Constructgl_PerVertex(float4 arg0, float arg1, float arg2[1], float arg3[1]) { gl_PerVertex ret = (gl_PerVertex)0; ret.gl_Position = arg0; ret.gl_PointSize = arg1; ret.gl_ClipDistance = arg2; ret.gl_CullDistance = arg3; return ret; } typedef float ret_ZeroValuearray1_float_[1]; ret_ZeroValuearray1_float_ ZeroValuearray1_float_() { return (float[1])0; } static float2 v_uv = (float2)0; static float2 a_uv_1 = (float2)0; static gl_PerVertex unnamed = Constructgl_PerVertex(float4(0.0, 0.0, 0.0, 1.0), 1.0, ZeroValuearray1_float_(), ZeroValuearray1_float_()); static float2 a_pos_1 = (float2)0; struct VertexOutput_main { float2 member : LOC0; float4 gl_Position : SV_Position; }; void main_1() { float2 _e6 = a_uv_1; v_uv = _e6; float2 _e7 = a_pos_1; unnamed.gl_Position = float4(_e7.x, _e7.y, 0.0, 1.0); return; } type_4 Constructtype_4(float2 arg0, float4 arg1) { type_4 ret = (type_4)0; ret.member = arg0; ret.gl_Position = arg1; return ret; } VertexOutput_main main(float2 a_uv : LOC1, float2 a_pos : LOC0) { a_uv_1 = a_uv; a_pos_1 = a_pos; main_1(); float2 _e7 = v_uv; float4 _e8 = unnamed.gl_Position; const type_4 type_4_ = Constructtype_4(_e7, _e8); const VertexOutput_main type_4_1 = { type_4_.member, type_4_.gl_Position }; return type_4_1; }