mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 14:55:05 +00:00
1218 lines
58 KiB
Markdown
1218 lines
58 KiB
Markdown
# Change Log
|
||
|
||
<!--
|
||
Please add your PR to the changelog! Choose from a top level and bottom
|
||
level category, then write your changes like follows:
|
||
|
||
- Describe your change in a user friendly format by @yourslug in [#9999](https://github.com/gfx-rs/wgpu/pull/2488)
|
||
|
||
You can add additional user facing information if it's a major breaking change. You can use the following to help:
|
||
|
||
```diff
|
||
- Old code
|
||
+ New code
|
||
```
|
||
|
||
Top level categories:
|
||
- Major changes
|
||
- Added/New Features
|
||
- Changes
|
||
- Bug Fixes (that don't change API)
|
||
- Performance
|
||
- Documentation
|
||
- Dependency Updates
|
||
- deno-webgpu
|
||
- Examples
|
||
- Testing/Internal
|
||
|
||
Bottom level categories:
|
||
|
||
- General
|
||
- DX12
|
||
- Vulkan
|
||
- Metal
|
||
- DX11
|
||
- GLES
|
||
- WebGPU
|
||
- Enscripten
|
||
- Hal
|
||
-->
|
||
|
||
## Unreleased
|
||
|
||
### Major Changes
|
||
|
||
#### @invariant Warning
|
||
|
||
When using CompareFunction::Equal or CompareFunction::NotEqual on a pipeline, there is now a warning logged if the vertex
|
||
shader does not have a @invariant tag on it. On some machines, rendering the same triangles multiple times without an
|
||
@invariant tag will result in slightly different depths for every pixel. Because the *Equal functions rely on depth being
|
||
the same every time it is rendered, we now warn if it is missing.
|
||
|
||
```diff
|
||
-@vertex
|
||
-fn vert_main(v_in: VertexInput) -> @builtin(position) vec4<f32> {...}
|
||
+@vertex
|
||
+fn vert_main(v_in: VertexInput) -> @builtin(position) @invariant vec4<f32> {...}
|
||
```
|
||
|
||
#### Alpha Mode
|
||
|
||
Surface supports `alpha_mode` now. When alpha_mode is equal to `PreMultiplied` or `PostMultiplied`,
|
||
the alpha channel of framebuffer is respected in the compositing process, but which mode is available depends on
|
||
the different API and `Device`. If don't care about alpha_mode, you can set it to `Auto`.
|
||
|
||
```diff
|
||
SurfaceConfiguration {
|
||
// ...
|
||
+ alpha_mode: surface.get_supported_alpha_modes(&adapter)[0],
|
||
}
|
||
```
|
||
|
||
### Added/New Features
|
||
|
||
- Add `Buffer::size()` and `Buffer::usage()`; by @kpreid in [#2923](https://github.com/gfx-rs/wgpu/pull/2923)
|
||
- Expose `alpha_mode` on SurfaceConfiguration, by @jinleili in [#2836](https://github.com/gfx-rs/wgpu/pull/2836)
|
||
|
||
### Bug Fixes
|
||
|
||
#### General
|
||
- Free `StagingBuffers` even when an error occurs in the operation that consumes them. By @jimblandy in [#2961](https://github.com/gfx-rs/wgpu/pull/2961)
|
||
- Avoid overflow when checking that texture copies fall within bounds. By @jimblandy in [#2963](https://github.com/gfx-rs/wgpu/pull/2963)
|
||
- Improve the validation and error reporting of buffer mappings by @nical in [#2848](https://github.com/gfx-rs/wgpu/pull/2848)
|
||
- Fix compilation errors when using wgpu-core in isolation while targetting `wasm32-unknown-unknown` by @Seamooo in [#2922](https://github.com/gfx-rs/wgpu/pull/2922)
|
||
- Fixed opening of RenderDoc library by @abuffseagull in [#2930](https://github.com/gfx-rs/wgpu/pull/2930)
|
||
- Fixed `CommandEncoder` not being `Send` and `Sync` on web by @i509VCB in [#3025](https://github.com/gfx-rs/wgpu/pull/3025)
|
||
|
||
#### Metal
|
||
- Add the missing `msg_send![view, retain]` call within `from_view` by @jinleili in [#2976](https://github.com/gfx-rs/wgpu/pull/2976)
|
||
- Fix `max_buffer` `max_texture` and `max_vertex_buffers` limits by @jinleili in [#2978](https://github.com/gfx-rs/wgpu/pull/2978)
|
||
- Remove PrivateCapabilities's `format_rgb10a2_unorm_surface` field by @jinleili in [#2981](https://github.com/gfx-rs/wgpu/pull/2981)
|
||
|
||
#### Vulkan
|
||
- Fix `astc_hdr` formats support by @jinleili in [#2971]](https://github.com/gfx-rs/wgpu/pull/2971)
|
||
- Update to Naga b209d911 (2022-9-1) to avoid generating SPIR-V that
|
||
violates Vulkan valid usage rules `VUID-StandaloneSpirv-Flat-06202`
|
||
and `VUID-StandaloneSpirv-Flat-04744`. By @jimblandy in
|
||
[#3008](https://github.com/gfx-rs/wgpu/pull/3008)
|
||
|
||
### Changes
|
||
|
||
#### General
|
||
- Changed wgpu-hal and wgpu-core implementation to pass RawDisplayHandle and RawWindowHandle as separate
|
||
parameters instead of passing an impl trait over both HasRawDisplayHandle and HasRawWindowHandle. By @i509VCB in [#3022](https://github.com/gfx-rs/wgpu/pull/3022)
|
||
- Changed `Instance::as_hal<A>` to just return an `Option<&A::Instance>` rather than taking a callback. By @jimb in [#2991](https://github.com/gfx-rs/wgpu/pull/2991)
|
||
- Added downlevel restriction error message for `InvalidFormatUsages` error by @Seamooo in [#2886](https://github.com/gfx-rs/wgpu/pull/2886)
|
||
- Add warning when using CompareFunction::*Equal with vertex shader that is missing @invariant tag by @cwfitzgerald in [#2887](https://github.com/gfx-rs/wgpu/pull/2887)
|
||
- Update Winit to version 0.27 and raw-window-handle to 0.5 by @wyatt-herkamp in [#2918](https://github.com/gfx-rs/wgpu/pull/2918)
|
||
- Address Clippy 0.1.63 complaints. By @jimblandy in [#2977](https://github.com/gfx-rs/wgpu/pull/2977)
|
||
- Don't use `PhantomData` for `IdentityManager`'s `Input` type. By @jimblandy in [#2972](https://github.com/gfx-rs/wgpu/pull/2972)
|
||
|
||
#### Metal
|
||
- Extract the generic code into `get_metal_layer` by @jinleili in [#2826](https://github.com/gfx-rs/wgpu/pull/2826)
|
||
|
||
#### Vulkan
|
||
- Remove use of Vulkan12Features/Properties types. By @i509VCB in [#2936](https://github.com/gfx-rs/wgpu/pull/2936)
|
||
- Provide a means for `wgpu` users to access `vk::Queue` and the queue index. By @anlumo in [#2950](https://github.com/gfx-rs/wgpu/pull/2950)
|
||
|
||
### Performance
|
||
|
||
- Made `StagingBelt::write_buffer()` check more thoroughly for reusable memory; by @kpreid in [#2906](https://github.com/gfx-rs/wgpu/pull/2906)
|
||
|
||
### Documentation
|
||
|
||
- Add WGSL examples to complement existing examples written in GLSL by @norepimorphism in [#2888](https://github.com/gfx-rs/wgpu/pull/2888)
|
||
- Document `wgpu_core` resource allocation. @jimblandy in [#2973](https://github.com/gfx-rs/wgpu/pull/2973)
|
||
- Expanded `StagingBelt` documentation by @kpreid in [#2905](https://github.com/gfx-rs/wgpu/pull/2905)
|
||
- Fixed documentation for `Instance::create_surface_from_canvas` and
|
||
`Instance::create_surface_from_offscreen_canvas` regarding their
|
||
safety contract. These functions are not unsafe. By @jimblandy [#2990](https://github.com/gfx-rs/wgpu/pull/2990)
|
||
- Document that `write_buffer_with()` is sound but unwise to read from by @kpreid in [#3006](https://github.com/gfx-rs/wgpu/pull/3006)
|
||
- Explain why `Adapter::as_hal` and `Device::as_hal` have to take callback functions. By @jimblandy in [#2992](https://github.com/gfx-rs/wgpu/pull/2992)
|
||
|
||
### Build Configuration
|
||
|
||
- Add the `"strict_asserts"` feature, to enable additional internal
|
||
run-time validation in `wgpu-core`. By @jimblandy in
|
||
[#2872](https://github.com/gfx-rs/wgpu/pull/2872).
|
||
|
||
## wgpu-0.13.2 (2022-07-13)
|
||
|
||
### Bug Fixes
|
||
|
||
#### General
|
||
- Prefer `DeviceType::DiscreteGpu` over `DeviceType::Other` for `PowerPreference::LowPower` so Vulkan is preferred over OpenGL again by @Craig-Macomber in [#2853](https://github.com/gfx-rs/wgpu/pull/2853)
|
||
- Allow running `get_texture_format_features` on unsupported texture formats (returning no flags) by @cwfitzgerald in [#2856](https://github.com/gfx-rs/wgpu/pull/2856)
|
||
- Allow multi-sampled textures that are supported by the device but not WebGPU if `TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES` is enabled by @cwfitzgerald in [#2856](https://github.com/gfx-rs/wgpu/pull/2856)
|
||
- `get_texture_format_features` only lists the COPY_* usages if the adapter actually supports that usage by @cwfitzgerald in [#2856](https://github.com/gfx-rs/wgpu/pull/2856)
|
||
- Fix bind group / pipeline deduplication not taking into account RenderBundle execution resetting these values by @shoebe [#2867](https://github.com/gfx-rs/wgpu/pull/2867)
|
||
- Fix panics that occur when using `as_hal` functions when the hal generic type does not match the hub being looked up in by @i509VCB [#2871](https://github.com/gfx-rs/wgpu/pull/2871)
|
||
- Add some validation in map_async by @nical in [#2876](https://github.com/gfx-rs/wgpu/pull/2876)
|
||
- Fix bugs when mapping/unmapping zero-sized buffers and ranges by @nical in [#2877](https://github.com/gfx-rs/wgpu/pull/2877)
|
||
- Fix out-of-bound write in `map_buffer` with non-zero offset by @nical in [#2916](https://github.com/gfx-rs/wgpu/pull/2916)
|
||
- Validate the number of color attachments in `create_render_pipeline` by @nical in [#2913](https://github.com/gfx-rs/wgpu/pull/2913)
|
||
- Validate against the maximum binding index in `create_bind_group_layout` by @nical in [#2892](https://github.com/gfx-rs/wgpu/pull/2892)
|
||
- Validate that map_async's range is not negative by @nical in [#2938](https://github.com/gfx-rs/wgpu/pull/2938)
|
||
- Fix calculation/validation of layer/mip ranges in create_texture_view by @nical in [#2955](https://github.com/gfx-rs/wgpu/pull/2955)
|
||
- Validate the sample count and mip level in `copy_texture_to_buffer` by @nical in [#2958](https://github.com/gfx-rs/wgpu/pull/2958)
|
||
|
||
#### DX12
|
||
- `DownlevelCapabilities::default()` now returns the `ANISOTROPIC_FILTERING` flag set to true so DX12 lists `ANISOTROPIC_FILTERING` as true again by @cwfitzgerald in [#2851](https://github.com/gfx-rs/wgpu/pull/2851)
|
||
- Properly query format features for UAV/SRV usages of depth formats by @cwfitzgerald in [#2856](https://github.com/gfx-rs/wgpu/pull/2856)
|
||
|
||
#### Vulkan
|
||
- Vulkan 1.0 drivers that support `VK_KHR_multiview` now properly report the `MULTIVIEW` feature as supported by @i509VCB in [#2934](https://github.com/gfx-rs/wgpu/pull/2934).
|
||
- Stop using `VkPhysicalDevice11Features` in Vulkan 1.1 which is confusingly provided in Vulkan 1.2 by @i509VCB in [#2934](https://github.com/gfx-rs/wgpu/pull/2934).
|
||
|
||
#### GLES
|
||
- Fix depth stencil texture format capability by @jinleili in [#2854](https://github.com/gfx-rs/wgpu/pull/2854)
|
||
- `get_texture_format_features` now only returns usages for formats it actually supports by @cwfitzgerald in [#2856](https://github.com/gfx-rs/wgpu/pull/2856)
|
||
|
||
#### Hal
|
||
|
||
- Allow access to queue family index in Vulkan hal by @i509VCB in [#2859](https://github.com/gfx-rs/wgpu/pull/2859)
|
||
- Allow access to the EGLDisplay and EGLContext pointer in Gles hal Adapter and Device by @i509VCB in [#2860](https://github.com/gfx-rs/wgpu/pull/2860)
|
||
|
||
### Documentation
|
||
- Update present_mode docs as most of them don't automatically fall back to Fifo anymore. by @Elabajaba in [#2855](https://github.com/gfx-rs/wgpu/pull/2855)
|
||
|
||
#### Hal
|
||
|
||
- Document safety requirements for `Adapter::from_external` in gles hal by @i509VCB in [#2863](https://github.com/gfx-rs/wgpu/pull/2863)
|
||
- Make `AdapterContext` a publicly accessible type in the gles hal by @i509VCB in [#2870](https://github.com/gfx-rs/wgpu/pull/2870)
|
||
|
||
## wgpu-0.13.1 (2022-07-02)
|
||
|
||
### Bug Fixes
|
||
|
||
#### General
|
||
- Fix out of bounds access when surface texture is written to by multiple command buffers by @cwfitzgerald in [#2843](https://github.com/gfx-rs/wgpu/pull/2843)
|
||
|
||
#### GLES
|
||
|
||
- AutoNoVSync now correctly falls back to Fifo by @simbleau in [#2842](https://github.com/gfx-rs/wgpu/pull/2842)
|
||
- Fix GL_EXT_color_buffer_float detection on native by @cwfitzgerald in [#2843](https://github.com/gfx-rs/wgpu/pull/2843)
|
||
|
||
## wgpu-0.13 (2022-06-30)
|
||
|
||
### Major Changes
|
||
|
||
#### WGSL Syntax
|
||
|
||
WGSL syntax has changed in a couple ways. The new syntax is easier to read and work with.
|
||
|
||
Attribute declarations are written differently:
|
||
|
||
```diff
|
||
- [[group(1), binding(0)]]
|
||
+ @group(1) @binding(0)
|
||
```
|
||
|
||
Stage declarations are now separate attributes rather than part of the `stage` attribute:
|
||
|
||
```diff
|
||
- [[stage(vertex)]]
|
||
+ @vertex
|
||
```
|
||
|
||
Structs now use `,` as field separator and no longer need semicolons after the declaration:
|
||
|
||
```diff
|
||
- struct MyStruct {
|
||
- my_member: u32;
|
||
- };
|
||
+ struct MyStruct {
|
||
+ my_member: u32,
|
||
+ }
|
||
```
|
||
|
||
#### Surface API
|
||
|
||
The method of getting the preferred swapchain format has changed to allow viewing all formats supported by the surface.
|
||
|
||
```diff
|
||
- let format = surface.get_preferred_format(&adapter).unwrap();
|
||
+ let format = surface.get_supported_formats(&adapter)[0];
|
||
```
|
||
|
||
Presentation modes now need to match exactly what the surface supports. `FIFO` is _always_ supported,
|
||
but all other modes vary from API to API and `Device` to `Device`. To get a list of all supported modes,
|
||
call the following. The order does not indicate preference.
|
||
|
||
```rust
|
||
let modes = surface.get_supported_present_modes(&adapter);
|
||
```
|
||
|
||
#### Timestamp Queries
|
||
|
||
Timestamp queries are now restricted behind multiple features to allow implementation on TBDR (Tile-Based Deferred Rendering)
|
||
based GPUs, such as mobile devices and Apple's M chips.
|
||
|
||
`Features::TIMESTAMP_QUERIES` now allows for calling `write_timestamp` only on `CommandEncoder`s.
|
||
|
||
`Features::WRITE_TIMESTAMP_INSIDE_PASSES` is needed to call `write_timestamp` on `RenderPassEncoder`s or `ComputePassEncoder`s.
|
||
|
||
#### map_async
|
||
|
||
The function for mapping buffers no longer returns a future, and instead calls a callback when the buffer is mapped.
|
||
|
||
This aligns with the use of the API more clearly - you aren't supposed to block and wait on the future to resolve,
|
||
you are supposed to keep rendering and wait until the buffer maps on its own. Mapping and the flow of mapping
|
||
is an under-documented area that we hope to improve in the future.
|
||
|
||
```diff
|
||
- let future = buffer.slice(..).map_async(MapMode::Read);
|
||
+ buffer.slice(..).map_async(MapMode::Read, || {
|
||
+ // Called when buffer is mapped.
|
||
+ })
|
||
```
|
||
|
||
#### Submission Indexes
|
||
|
||
Calling `queue.submit` now returns an opaque submission index that can be used as an argument to
|
||
`device.poll` to say which submission to wait to complete.
|
||
|
||
### Other Breaking Changes
|
||
|
||
`Device::create_shader_module` now takes the shader descriptor by value:
|
||
|
||
```diff
|
||
- device.create_shader_module(&shader_module_descriptor)
|
||
+ device.create_shader_module(shader_module_descriptor)
|
||
```
|
||
|
||
Color attachments can be sparse, so they are now optional:
|
||
|
||
```diff
|
||
FragmentState {
|
||
- targets: &[color_target_state]
|
||
+ targets: &[Some(color_target_state)]
|
||
// ..
|
||
}
|
||
```
|
||
|
||
```diff
|
||
RenderPassDescriptor {
|
||
- color_attachments: &[render_pass_color_attachment]
|
||
+ color_attachments: &[Some(render_pass_color_attachment)]
|
||
// ..
|
||
}
|
||
```
|
||
|
||
```diff
|
||
RenderBundleEncoderDescriptor {
|
||
- color_formats: &[texture_format]
|
||
+ color_formats: &[Some(texture_format)]
|
||
// ..
|
||
}
|
||
```
|
||
|
||
`Extent3d::max_mips` now requires you to pass a TextureDimension to specify whether or not depth_or_array_layers should be ignored:
|
||
|
||
```diff
|
||
Extent3d {
|
||
width: 1920,
|
||
height: 1080,
|
||
depth_or_array_layers: 6,
|
||
- }.max_mips()
|
||
+ }.max_mips(wgpu::TextureDimension::D3)
|
||
```
|
||
|
||
`Limits` has a new field, [`max_buffer_size`](https://docs.rs/wgpu/0.13.0/wgpu/struct.Limits.html#structfield.max_buffer_size) (not an issue if you don't define limits manually):
|
||
|
||
```diff
|
||
Limits {
|
||
// ...
|
||
+ max_buffer_size: 256 * 1024 * 1024, // adjust as you see fit
|
||
}
|
||
```
|
||
|
||
`Features::CLEAR_COMMANDS` is now unnecessary and no longer exists. The feature to clear buffers and textures is now part of upstream WebGPU.
|
||
|
||
```diff
|
||
DeviceDescriptor {
|
||
// ...
|
||
features: wgpu::Features::VERTEX_WRITABLE_STORAGE
|
||
| wgpu::Features::MAPPABLE_PRIMARY_BUFFERS
|
||
| wgpu::Features::TEXTURE_BINDING_ARRAY
|
||
| wgpu::Features::BUFFER_BINDING_ARRAY
|
||
| wgpu::Features::STORAGE_RESOURCE_BINDING_ARRAY
|
||
- | wgpu::Features::CLEAR_COMMANDS
|
||
,
|
||
}
|
||
```
|
||
|
||
`ComputePass::dispatch` has been renamed to `ComputePass::dispatch_workgroups`
|
||
|
||
```diff
|
||
- cpass.dispatch(self.work_group_count, 1, 1)
|
||
+ cpass.dispatch_workgroups(self.work_group_count, 1, 1)
|
||
```
|
||
|
||
### Added/New Features
|
||
|
||
#### General
|
||
|
||
- Add `util::indirect::*` helper structs by @IcanDivideBy0 in [#2365](https://github.com/gfx-rs/wgpu/pull/2365)
|
||
- Add `AddressMode::ClampToZero` by @laptou in [#2364](https://github.com/gfx-rs/wgpu/pull/2364)
|
||
- Add MULTISAMPLED_SHADING downlevel flag by @jinleili in [#2425](https://github.com/gfx-rs/wgpu/pull/2425)
|
||
- Allow non struct buffers in wgsl by @IcanDivideBy0 in [#2451](https://github.com/gfx-rs/wgpu/pull/2451)
|
||
- Prefix every wgpu-generated label with `(wgpu)`. by @kpreid in [#2590](https://github.com/gfx-rs/wgpu/pull/2590)
|
||
- Permit non-struct, non-array types as buffers. by @jimblandy in [#2584](https://github.com/gfx-rs/wgpu/pull/2584)
|
||
- Return `queue_empty` for Device::poll by @xiaopengli89 in [#2643](https://github.com/gfx-rs/wgpu/pull/2643)
|
||
- Add `SHADER_FLOAT16` feature by @jinleili in [#2646](https://github.com/gfx-rs/wgpu/pull/2646)
|
||
- Add DEPTH32FLOAT_STENCIL8 featue by @jinleili in [#2664](https://github.com/gfx-rs/wgpu/pull/2664)
|
||
- Add DEPTH24UNORM_STENCIL8 feature by @jinleili in [#2689](https://github.com/gfx-rs/wgpu/pull/2689)
|
||
- Implement submission indexes by @cwfitzgerald in [#2700](https://github.com/gfx-rs/wgpu/pull/2700)
|
||
- [WebGL] Add a downlevel capability for rendering to floating point textures by @expenses in [#2729](https://github.com/gfx-rs/wgpu/pull/2729)
|
||
- allow creating wgpu::Instance from wgpu_core::Instance by @i509VCB in [#2763](https://github.com/gfx-rs/wgpu/pull/2763)
|
||
- Force binding sizes to be multiples of 16 on webgl by @cwfitzgerald in [#2808](https://github.com/gfx-rs/wgpu/pull/2808)
|
||
- Add Naga variant to ShaderSource by @rttad in [#2801](https://github.com/gfx-rs/wgpu/pull/2801)
|
||
- Implement Queue::write_buffer_with by @teoxoy in [#2777](https://github.com/gfx-rs/wgpu/pull/2777)
|
||
|
||
#### Vulkan
|
||
|
||
- Re-allow vk backend on Apple platforms via `vulkan-portability` feature by @jinleili in [#2488](https://github.com/gfx-rs/wgpu/pull/2488)
|
||
- vulkan: HDR ASTC formats support by @jinleili in [#2496](https://github.com/gfx-rs/wgpu/pull/2496)
|
||
|
||
#### Metal
|
||
|
||
- Implement push constants for metal backend by @TheOnlyMrCat in [#2314](https://github.com/gfx-rs/wgpu/pull/2314)
|
||
- Metal backend ASTC HDR formats support by @jinleili in [#2477](https://github.com/gfx-rs/wgpu/pull/2477)
|
||
- Add COPY_DST to Metal's surface usage bits by @vl4dimir in [#2491](https://github.com/gfx-rs/wgpu/pull/2491)
|
||
- Add `Features::MULTI_DRAW_INDIRECT` to Metal by @expenses in [#2737](https://github.com/gfx-rs/wgpu/pull/2737)
|
||
|
||
#### GLES
|
||
|
||
- Support externally initialized contexts by @kvark in [#2350](https://github.com/gfx-rs/wgpu/pull/2350)
|
||
- Angle support on macOS by @jinleili in [#2461](https://github.com/gfx-rs/wgpu/pull/2461)
|
||
- Use EGL surfaceless platform when windowing system is not found by @sh7dm in [#2339](https://github.com/gfx-rs/wgpu/pull/2339)
|
||
- Do a downlevel check for anisotrophy and enable it in the webgl backend by @expenses in [#2616](https://github.com/gfx-rs/wgpu/pull/2616)
|
||
- OffscreenCanvas Support for WebGL Backend by @haraldreingruber-dedalus in [#2603](https://github.com/gfx-rs/wgpu/pull/2603)
|
||
|
||
#### DX12
|
||
|
||
- Support to create surface from visual on Windows by @xiaopengli89 in [#2434](https://github.com/gfx-rs/wgpu/pull/2434)
|
||
- Add raw_queue for d3d12 device by @xiaopengli89 in [#2600](https://github.com/gfx-rs/wgpu/pull/2600)
|
||
|
||
#### DX11
|
||
|
||
- Skeleton of a DX11 backend - not working yet by @cwfitzgerald in [#2443](https://github.com/gfx-rs/wgpu/pull/2443)
|
||
|
||
#### Hal
|
||
|
||
- Adapter and Instance as_hal functions by @i509VCB in [#2663](https://github.com/gfx-rs/wgpu/pull/2663)
|
||
- expose some underlying types in Vulkan hal by @i509VCB in [#2667](https://github.com/gfx-rs/wgpu/pull/2667)
|
||
- Add raw_device method for dx12, vulkan hal by @xiaopengli89 in [#2360](https://github.com/gfx-rs/wgpu/pull/2360)
|
||
- expose egl display in gles Instance hal by @i509VCB in [#2670](https://github.com/gfx-rs/wgpu/pull/2670)
|
||
- Add raw_adapter method for dx12 hal adapter by @xiaopengli89 in [#2714](https://github.com/gfx-rs/wgpu/pull/2714)
|
||
- Acquire texture: `Option<std::time::Duration>` timeouts by @rib in [#2724](https://github.com/gfx-rs/wgpu/pull/2724)
|
||
- expose vulkan physical device capabilities, enabled device extensions by @i509VCB in [#2688](https://github.com/gfx-rs/wgpu/pull/2688)
|
||
|
||
#### Emscripten
|
||
|
||
- feature: emscripten by @caiiiycuk in [#2422](https://github.com/gfx-rs/wgpu/pull/2422)
|
||
- feature = emscripten, compability fixes for wgpu-native by @caiiiycuk in [#2450](https://github.com/gfx-rs/wgpu/pull/2450)
|
||
|
||
### Changes
|
||
|
||
#### General
|
||
|
||
- Make ShaderSource #[non_exhaustive] by @fintelia in [#2312](https://github.com/gfx-rs/wgpu/pull/2312)
|
||
- Make `execute_bundles()` receive IntoIterator by @maku693 in [#2410](https://github.com/gfx-rs/wgpu/pull/2410)
|
||
- Raise `wgpu_hal::MAX_COLOR_TARGETS` to 8. by @jimblandy in [#2640](https://github.com/gfx-rs/wgpu/pull/2640)
|
||
- Rename dispatch -> dispatch_workgroups by @jinleili in [#2619](https://github.com/gfx-rs/wgpu/pull/2619)
|
||
- Update texture_create_view logic to match spec by @jinleili in [#2621](https://github.com/gfx-rs/wgpu/pull/2621)
|
||
- Move TEXTURE_COMPRESSION_ETC2 | ASTC_LDR to web section to match spec by @jinleili in [#2671](https://github.com/gfx-rs/wgpu/pull/2671)
|
||
- Check that all vertex outputs are consumed by the fragment shader by @cwfitzgerald in [#2704](https://github.com/gfx-rs/wgpu/pull/2704)
|
||
- Convert map_async from being async to being callback based by @cwfitzgerald in [#2698](https://github.com/gfx-rs/wgpu/pull/2698)
|
||
- Align the validation of Device::create_texture with the WebGPU spec by @nical in [#2759](https://github.com/gfx-rs/wgpu/pull/2759)
|
||
- Add InvalidGroupIndex validation at create_shader_module by @jinleili in [#2775](https://github.com/gfx-rs/wgpu/pull/2775)
|
||
- Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec by @jinleili in [#2780](https://github.com/gfx-rs/wgpu/pull/2780)
|
||
- Change get_preferred_format to get_supported_formats by @stevenhuyn in [#2783](https://github.com/gfx-rs/wgpu/pull/2783)
|
||
- Restrict WriteTimestamp Inside Passes by @cwfitzgerald in [#2802](https://github.com/gfx-rs/wgpu/pull/2802)
|
||
- Flip span labels to work better with tools by @cwfitzgerald in [#2820](https://github.com/gfx-rs/wgpu/pull/2820)
|
||
|
||
#### Gles
|
||
|
||
- Make GLES DeviceType unknown by default by @PolyMeilex in [#2647](https://github.com/gfx-rs/wgpu/pull/2647)
|
||
|
||
#### Metal
|
||
|
||
- metal: check if in the main thread when calling `create_surface` by @jinleili in [#2736](https://github.com/gfx-rs/wgpu/pull/2736)
|
||
|
||
#### Hal
|
||
|
||
- limit binding sizes to i32 by @kvark in [#2363](https://github.com/gfx-rs/wgpu/pull/2363)
|
||
|
||
### Bug Fixes
|
||
|
||
#### General
|
||
|
||
- Fix trac(y/ing) compile issue by @cwfitzgerald in [#2333](https://github.com/gfx-rs/wgpu/pull/2333)
|
||
- Improve detection and validation of cubemap views by @kvark in [#2331](https://github.com/gfx-rs/wgpu/pull/2331)
|
||
- Don't create array layer trackers for 3D textures. by @ElectronicRU in [#2348](https://github.com/gfx-rs/wgpu/pull/2348)
|
||
- Limit 1D texture mips to 1 by @kvark in [#2374](https://github.com/gfx-rs/wgpu/pull/2374)
|
||
- Texture format MSAA capabilities by @kvark in [#2377](https://github.com/gfx-rs/wgpu/pull/2377)
|
||
- Fix write_buffer to surface texture @kvark in [#2385](https://github.com/gfx-rs/wgpu/pull/2385)
|
||
- Improve some error messages by @cwfitzgerald in [#2446](https://github.com/gfx-rs/wgpu/pull/2446)
|
||
- Don't recycle indices that reach EOL by @kvark in [#2462](https://github.com/gfx-rs/wgpu/pull/2462)
|
||
- Validated render usages for 3D textures by @kvark in [#2482](https://github.com/gfx-rs/wgpu/pull/2482)
|
||
- Wrap all validation logs with catch_unwinds by @cwfitzgerald in [#2511](https://github.com/gfx-rs/wgpu/pull/2511)
|
||
- Fix clippy lints by @a1phyr in [#2560](https://github.com/gfx-rs/wgpu/pull/2560)
|
||
- Free the raw device when `wgpu::Device` is dropped. by @jimblandy in [#2567](https://github.com/gfx-rs/wgpu/pull/2567)
|
||
- wgpu-core: Register new pipelines with device's tracker. by @jimblandy in [#2565](https://github.com/gfx-rs/wgpu/pull/2565)
|
||
- impl Debug for StagingBelt by @kpreid in [#2572](https://github.com/gfx-rs/wgpu/pull/2572)
|
||
- Use fully qualified syntax for some calls. by @jimblandy in [#2655](https://github.com/gfx-rs/wgpu/pull/2655)
|
||
- fix: panic in `Storage::get` by @SparkyPotato in [#2657](https://github.com/gfx-rs/wgpu/pull/2657)
|
||
- Report invalid pipelines in render bundles as errors, not panics. by @jimblandy in [#2666](https://github.com/gfx-rs/wgpu/pull/2666)
|
||
- Perform "valid to use with" checks when recording render bundles. by @jimblandy in [#2690](https://github.com/gfx-rs/wgpu/pull/2690)
|
||
- Stop using storage usage for sampling by @cwfitzgerald in [#2703](https://github.com/gfx-rs/wgpu/pull/2703)
|
||
- Track depth and stencil writability separately. by @jimblandy in [#2693](https://github.com/gfx-rs/wgpu/pull/2693)
|
||
- Improve InvalidScissorRect error message by @jinleili in [#2713](https://github.com/gfx-rs/wgpu/pull/2713)
|
||
- Improve InvalidViewport error message by @jinleili in [#2723](https://github.com/gfx-rs/wgpu/pull/2723)
|
||
- Don't dirty the vertex buffer for stride/rate changes on bundles. by @jimblandy in [#2744](https://github.com/gfx-rs/wgpu/pull/2744)
|
||
- Clean up render bundle index buffer tracking. by @jimblandy in [#2743](https://github.com/gfx-rs/wgpu/pull/2743)
|
||
- Improve read-write and read-only texture storage error message by @jinleili in [#2745](https://github.com/gfx-rs/wgpu/pull/2745)
|
||
- Change `WEBGPU_TEXTURE_FORMAT_SUPPORT` to `1 << 14` instead of `1 << 15` by @expenses in [#2772](https://github.com/gfx-rs/wgpu/pull/2772)
|
||
- fix BufferMapCallbackC & SubmittedWorkDoneClosureC by @rajveermalviya in [#2787](https://github.com/gfx-rs/wgpu/pull/2787)
|
||
- Fix formatting of `TextureDimensionError::LimitExceeded`. by @kpreid in [#2799](https://github.com/gfx-rs/wgpu/pull/2799)
|
||
- Remove redundant `#[cfg]` conditions from `backend/direct.rs`. by @jimblandy in [#2811](https://github.com/gfx-rs/wgpu/pull/2811)
|
||
- Replace android-properties with android_system_properties. by @nical in [#2815](https://github.com/gfx-rs/wgpu/pull/2815)
|
||
- Relax render pass color_attachments validation by @jinleili in [#2778](https://github.com/gfx-rs/wgpu/pull/2778)
|
||
- Properly Barrier Compute Indirect Buffers by @cwfitzgerald in [#2810](https://github.com/gfx-rs/wgpu/pull/2810)
|
||
- Use numeric constants to define `wgpu_types::Features` values. by @jimblandy in [#2817](https://github.com/gfx-rs/wgpu/pull/2817)
|
||
|
||
#### Metal
|
||
|
||
- Fix surface texture clear view by @kvark in [#2341](https://github.com/gfx-rs/wgpu/pull/2341)
|
||
- Set preserveInvariance for shader options by @scoopr in [#2372](https://github.com/gfx-rs/wgpu/pull/2372)
|
||
- Properly set msl version to 2.3 if supported by @cwfitzgerald in [#2418](https://github.com/gfx-rs/wgpu/pull/2418)
|
||
- Identify Apple M1 GPU as integrated by @superdump in [#2429](https://github.com/gfx-rs/wgpu/pull/2429)
|
||
- Fix M1 in macOS incorrectly reports supported compressed texture formats by @superdump in [#2453](https://github.com/gfx-rs/wgpu/pull/2453)
|
||
- Msl: support unsized array not in structures by @kvark in [#2459](https://github.com/gfx-rs/wgpu/pull/2459)
|
||
- Fix `Surface::from_uiview` can not guarantee set correct `contentScaleFactor` by @jinleili in [#2470](https://github.com/gfx-rs/wgpu/pull/2470)
|
||
- Set `max_buffer_size` by the correct physical device restriction by @jinleili in [#2502](https://github.com/gfx-rs/wgpu/pull/2502)
|
||
- Refactor `PrivateCapabilities` creation by @jinleili in [#2509](https://github.com/gfx-rs/wgpu/pull/2509)
|
||
- Refactor texture_format_capabilities function by @jinleili in [#2522](https://github.com/gfx-rs/wgpu/pull/2522)
|
||
- Improve `push | pop_debug_marker` by @jinleili in [#2537](https://github.com/gfx-rs/wgpu/pull/2537)
|
||
- Fix some supported limits by @jinleili in [#2608](https://github.com/gfx-rs/wgpu/pull/2608)
|
||
- Don't skip incomplete binding resources. by @dragostis in [#2622](https://github.com/gfx-rs/wgpu/pull/2622)
|
||
- Fix `Rgb9e5Ufloat` capabilities and `sampler_lod_average` support by @jinleili in [#2656](https://github.com/gfx-rs/wgpu/pull/2656)
|
||
- Fix Depth24Plus | Depth24PlusStencil8 capabilities by @jinleili in [#2686](https://github.com/gfx-rs/wgpu/pull/2686)
|
||
- Get_supported_formats: sort like the old get_preferred_format and simplify return type by @victorvde in [#2786](https://github.com/gfx-rs/wgpu/pull/2786)
|
||
- Restrict hal::TextureUses::COLOR_TARGET condition within create_texture by @jinleili in [#2818](https://github.com/gfx-rs/wgpu/pull/2818)
|
||
|
||
#### DX12
|
||
|
||
- Fix UMA check by @kvark in [#2305](https://github.com/gfx-rs/wgpu/pull/2305)
|
||
- Fix partial texture barrier not affecting stencil aspect by @Wumpf in [#2308](https://github.com/gfx-rs/wgpu/pull/2308)
|
||
- Improve RowPitch computation by @kvark in [#2409](https://github.com/gfx-rs/wgpu/pull/2409)
|
||
|
||
#### Vulkan
|
||
|
||
- Explicitly set Vulkan debug message types instead of !empty() by @victorvde in [#2321](https://github.com/gfx-rs/wgpu/pull/2321)
|
||
- Use stencil read/write masks by @kvark in [#2382](https://github.com/gfx-rs/wgpu/pull/2382)
|
||
- Vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x by @jinleili in [#2498](https://github.com/gfx-rs/wgpu/pull/2498)
|
||
- Fix ASTC format mapping by @kvark in [#2476](https://github.com/gfx-rs/wgpu/pull/2476)
|
||
- Support flipped Y on VK 1.1 devices by @cwfitzgerald in [#2512](https://github.com/gfx-rs/wgpu/pull/2512)
|
||
- Fixed builtin(primitive_index) for vulkan backend by @kwillemsen in [#2716](https://github.com/gfx-rs/wgpu/pull/2716)
|
||
- Fix PIPELINE_STATISTICS_QUERY feature support by @jinleili in [#2750](https://github.com/gfx-rs/wgpu/pull/2750)
|
||
- Add a vulkan workaround for large buffers. by @nical in [#2796](https://github.com/gfx-rs/wgpu/pull/2796)
|
||
|
||
#### GLES
|
||
|
||
- Fix index buffer state not being reset in reset_state by @rparrett in [#2391](https://github.com/gfx-rs/wgpu/pull/2391)
|
||
- Allow push constants trough emulation by @JCapucho in [#2400](https://github.com/gfx-rs/wgpu/pull/2400)
|
||
- Hal/gles: fix dirty vertex buffers that are unused by @kvark in [#2427](https://github.com/gfx-rs/wgpu/pull/2427)
|
||
- Fix texture description for bgra formats by @JCapucho in [#2520](https://github.com/gfx-rs/wgpu/pull/2520)
|
||
- Remove a `log::error!` debugging statement from the gles queue by @expenses in [#2630](https://github.com/gfx-rs/wgpu/pull/2630)
|
||
- Fix clearing depth and stencil at the same time by @expenses in [#2675](https://github.com/gfx-rs/wgpu/pull/2675)
|
||
- Handle cubemap copies by @expenses in [#2725](https://github.com/gfx-rs/wgpu/pull/2725)
|
||
- Allow clearing index buffers by @grovesNL in [#2740](https://github.com/gfx-rs/wgpu/pull/2740)
|
||
- Fix buffer-texture copy for 2d arrays by @tuchs in [#2809](https://github.com/gfx-rs/wgpu/pull/2809)
|
||
|
||
#### Wayland
|
||
|
||
- Search for different versions of libwayland by @sh7dm in [#2336](https://github.com/gfx-rs/wgpu/pull/2336)
|
||
|
||
#### WebGPU
|
||
|
||
- Fix compilation on wasm32-unknown-unknown without `webgl` feature by @jakobhellermann in [#2355](https://github.com/gfx-rs/wgpu/pull/2355)
|
||
- Solve crash on WebGPU by @cwfitzgerald in [#2807](https://github.com/gfx-rs/wgpu/pull/2807)
|
||
|
||
#### Emscripten
|
||
|
||
- Fix emscripten by @cwfitzgerald in [#2494](https://github.com/gfx-rs/wgpu/pull/2494)
|
||
|
||
### Performance
|
||
|
||
- Do texture init via clear passes when possible by @Wumpf in [#2307](https://github.com/gfx-rs/wgpu/pull/2307)
|
||
- Bind group deduplication by @cwfitzgerald in [#2623](https://github.com/gfx-rs/wgpu/pull/2623)
|
||
- Tracking Optimization and Rewrite by @cwfitzgerald in [#2662](https://github.com/gfx-rs/wgpu/pull/2662)
|
||
|
||
### Documentation
|
||
|
||
- Add defaults to new limits and correct older ones by @MultisampledNight in [#/2303](https://github.com/gfx-rs/wgpu/pull/2303)
|
||
- Improve shader source documentation by @grovesNL in [#2315](https://github.com/gfx-rs/wgpu/pull/2315)
|
||
- Fix typo by @rustui in [#2393](https://github.com/gfx-rs/wgpu/pull/2393)
|
||
- Add a :star: to the feature matrix of examples README by @yutannihilation in [#2457](https://github.com/gfx-rs/wgpu/pull/2457)
|
||
- Fix get_timestamp_period type in docs by @superdump in [#2478](https://github.com/gfx-rs/wgpu/pull/2478)
|
||
- Fix mistake in Access doc comment by @nical in [#2479](https://github.com/gfx-rs/wgpu/pull/2479)
|
||
- Improve shader support documentation by @cwfitzgerald in [#2501](https://github.com/gfx-rs/wgpu/pull/2501)
|
||
- Document the gfx_select! macro. by @jimblandy in [#2555](https://github.com/gfx-rs/wgpu/pull/2555)
|
||
- Add Windows 11 to section about DX12 by @HeavyRain266 in [#2552](https://github.com/gfx-rs/wgpu/pull/2552)
|
||
- Document some aspects of resource tracking. by @jimblandy in [#2558](https://github.com/gfx-rs/wgpu/pull/2558)
|
||
- Documentation for various things. by @jimblandy in [#2566](https://github.com/gfx-rs/wgpu/pull/2566)
|
||
- Fix doc links. by @jimblandy in [#2579](https://github.com/gfx-rs/wgpu/pull/2579)
|
||
- Fixed misspelling in documentation by @zenitopires in [#2634](https://github.com/gfx-rs/wgpu/pull/2634)
|
||
- Update push constant docs to reflect the API by @Noxime in [#2637](https://github.com/gfx-rs/wgpu/pull/2637)
|
||
- Exclude dependencies from documentation by @yutannihilation in [#2642](https://github.com/gfx-rs/wgpu/pull/2642)
|
||
- Document `GpuFuture`. by @jimblandy in [#2644](https://github.com/gfx-rs/wgpu/pull/2644)
|
||
- Document random bits and pieces. by @jimblandy in [#2651](https://github.com/gfx-rs/wgpu/pull/2651)
|
||
- Add cross-references to each wgpu type's documentation. by @kpreid in [#2653](https://github.com/gfx-rs/wgpu/pull/2653)
|
||
- RenderPassDescriptor: make label lifetime match doc, and make names descriptive. by @kpreid in [#2654](https://github.com/gfx-rs/wgpu/pull/2654)
|
||
- Document `VertexStepMode`. by @jimblandy in [#2685](https://github.com/gfx-rs/wgpu/pull/2685)
|
||
- Add links for SpirV documents. by @huandzh in [#2697](https://github.com/gfx-rs/wgpu/pull/2697)
|
||
- Add symlink LICENSE files into crates. by @dskkato in [#2604](https://github.com/gfx-rs/wgpu/pull/2604)
|
||
- Fix documentation links. by @jimblandy in [#2756](https://github.com/gfx-rs/wgpu/pull/2756)
|
||
- Improve push constant documentation, including internal docs. by @jimblandy in [#2764](https://github.com/gfx-rs/wgpu/pull/2764)
|
||
- Clarify docs for `wgpu_core`'s `Id` and `gfx_select!`. by @jimblandy in [#2766](https://github.com/gfx-rs/wgpu/pull/2766)
|
||
- Update the Supported Platforms table in README by @jinleili in [#2770](https://github.com/gfx-rs/wgpu/pull/2770)
|
||
- Remove depth image from readme - we don't dictate direction of depth by @cwfitzgerald in [#2812](https://github.com/gfx-rs/wgpu/pull/2812)
|
||
|
||
### Dependency Updates
|
||
|
||
- Update `ash` to `0.37` by @a1phyr in [#2557](https://github.com/gfx-rs/wgpu/pull/2557)
|
||
- Update parking_lot to 0.12. by @emilio in [#2639](https://github.com/gfx-rs/wgpu/pull/2639)
|
||
- Accept both parking-lot 0.11 and 0.12, to avoid windows-rs. by @jimblandy in [#2660](https://github.com/gfx-rs/wgpu/pull/2660)
|
||
- Update web-sys to 0.3.58, sparse attachments support by @jinleili in [#2813](https://github.com/gfx-rs/wgpu/pull/2813)
|
||
- Remove use of inplace_it by @mockersf in [#2889](https://github.com/gfx-rs/wgpu/pull/2889)
|
||
|
||
### deno-webgpu
|
||
|
||
- Clean up features in deno by @crowlKats in [#2445](https://github.com/gfx-rs/wgpu/pull/2445)
|
||
- Dont panic when submitting same commandbuffer multiple times by @crowlKats in [#2449](https://github.com/gfx-rs/wgpu/pull/2449)
|
||
- Handle error sources to display full errors by @crowlKats in [#2454](https://github.com/gfx-rs/wgpu/pull/2454)
|
||
- Pull changes from deno repo by @crowlKats in [#2455](https://github.com/gfx-rs/wgpu/pull/2455)
|
||
- Fix cts_runner by @crowlKats in [#2456](https://github.com/gfx-rs/wgpu/pull/2456)
|
||
- Update deno_webgpu by @crowlKats in [#2539](https://github.com/gfx-rs/wgpu/pull/2539)
|
||
- Custom op arity by @crowlKats in [#2542](https://github.com/gfx-rs/wgpu/pull/2542)
|
||
|
||
### Examples
|
||
|
||
- Fix conserative-raster low res target getting zero sized on resize by @Wumpf in [#2318](https://github.com/gfx-rs/wgpu/pull/2318)
|
||
- Replace run-wasm-example.sh with aliased rust crate (xtask) by @rukai in [#2346](https://github.com/gfx-rs/wgpu/pull/2346)
|
||
- Get cargo-run-wasm from crates.io by @rukai in [#2415](https://github.com/gfx-rs/wgpu/pull/2415)
|
||
- Fix msaa-line example's unnecessary MSAA data store by @jinleili in [#2421](https://github.com/gfx-rs/wgpu/pull/2421)
|
||
- Make shadow example runnable on iOS Android devices by @jinleili in [#2433](https://github.com/gfx-rs/wgpu/pull/2433)
|
||
- Blit should only draw one triangle by @CurryPseudo in [#2474](https://github.com/gfx-rs/wgpu/pull/2474)
|
||
- Fix wasm examples failing to compile by @Liamolucko in [#2524](https://github.com/gfx-rs/wgpu/pull/2524)
|
||
- Fix incorrect filtering used in mipmap generation by @LaylBongers in [#2525](https://github.com/gfx-rs/wgpu/pull/2525)
|
||
- Correct program output ("Steps", not "Times") by @skierpage in [#2535](https://github.com/gfx-rs/wgpu/pull/2535)
|
||
- Fix resizing behaviour of hello-triangle example by @FrankenApps in [#2543](https://github.com/gfx-rs/wgpu/pull/2543)
|
||
- Switch from `cgmath` to `glam` in examples by @a1phyr in [#2544](https://github.com/gfx-rs/wgpu/pull/2544)
|
||
- Generate 1x1 mip level by @davidar in [#2551](https://github.com/gfx-rs/wgpu/pull/2551)
|
||
- Wgpu/examples/shadow: Don't run on llvmpipe. by @jimblandy in [#2595](https://github.com/gfx-rs/wgpu/pull/2595)
|
||
- Avoid new WGSL reserved words in wgpu examples. by @jimblandy in [#2606](https://github.com/gfx-rs/wgpu/pull/2606)
|
||
- Move texture-array example over to wgsl by @cwfitzgerald in [#2618](https://github.com/gfx-rs/wgpu/pull/2618)
|
||
- Remove the default features from wgpu-info by @jinleili in [#2753](https://github.com/gfx-rs/wgpu/pull/2753)
|
||
- Fix bunnymark test screenshot and replace rand with nanorand by @stevenhuyn in [#2746](https://github.com/gfx-rs/wgpu/pull/2746)
|
||
- Use FIFO swapchain in examples by @cwfitzgerald in [#2790](https://github.com/gfx-rs/wgpu/pull/2790)
|
||
|
||
### Testing/Internal
|
||
|
||
- Test WebGPU backend with extra features by @kvark in [#2362](https://github.com/gfx-rs/wgpu/pull/2362)
|
||
- Lint deno_webgpu & wgpu-core by @AaronO in [#2403](https://github.com/gfx-rs/wgpu/pull/2403)
|
||
- IdentityManager: `from_index` method is unneeded. by @jimblandy in [#2424](https://github.com/gfx-rs/wgpu/pull/2424)
|
||
- Added id32 feature by @caiiiycuk in [#2464](https://github.com/gfx-rs/wgpu/pull/2464)
|
||
- Update dev deps by @rukai in [#2493](https://github.com/gfx-rs/wgpu/pull/2493)
|
||
- Use cargo nextest for running our tests by @cwfitzgerald in [#2495](https://github.com/gfx-rs/wgpu/pull/2495)
|
||
- Many Steps Towards GL Testing Working by @cwfitzgerald in [#2504](https://github.com/gfx-rs/wgpu/pull/2504)
|
||
- Rename ci.txt to ci.yml by @simon446 in [#2510](https://github.com/gfx-rs/wgpu/pull/2510)
|
||
- Re-enable GL testing in CI by @cwfitzgerald in [#2508](https://github.com/gfx-rs/wgpu/pull/2508)
|
||
- Expect shadow example to pass on GL by @kvark in [#2541](https://github.com/gfx-rs/wgpu/pull/2541)
|
||
- Simplify implementation of RefCount and MultiRefCount. by @jimblandy in [#2548](https://github.com/gfx-rs/wgpu/pull/2548)
|
||
- Provide a proper `new` method for `RefCount`. by @jimblandy in [#2570](https://github.com/gfx-rs/wgpu/pull/2570)
|
||
- Add logging to LifetimeTracker::triage_suspected. by @jimblandy in [#2569](https://github.com/gfx-rs/wgpu/pull/2569)
|
||
- wgpu-hal: Work around cbindgen bug: ignore `gles::egl` module. by @jimblandy in [#2576](https://github.com/gfx-rs/wgpu/pull/2576)
|
||
- Specify an exact wasm-bindgen-cli version in publish.yml. by @jimblandy in [#2624](https://github.com/gfx-rs/wgpu/pull/2624)
|
||
- Rename `timeout_us` to `timeout_ns`, to match actual units. by @jimblandy in [#2645](https://github.com/gfx-rs/wgpu/pull/2645)
|
||
- Move set_index_buffer FFI functions back into wgpu. by @jimblandy in [#2661](https://github.com/gfx-rs/wgpu/pull/2661)
|
||
- New function: `Global::create_buffer_error`. by @jimblandy in [#2673](https://github.com/gfx-rs/wgpu/pull/2673)
|
||
- Actually use RenderBundleEncoder::set_bind_group in tests. by @jimblandy in [#2678](https://github.com/gfx-rs/wgpu/pull/2678)
|
||
- Eliminate wgpu_core::commands::bundle::State::raw_dynamic_offsets. by @jimblandy in [#2684](https://github.com/gfx-rs/wgpu/pull/2684)
|
||
- Move RenderBundleEncoder::finish's pipeline layout id into the state. by @jimblandy in [#2755](https://github.com/gfx-rs/wgpu/pull/2755)
|
||
- Expect shader_primitive_index tests to fail on AMD RADV POLARIS12. by @jimblandy in [#2754](https://github.com/gfx-rs/wgpu/pull/2754)
|
||
- Introduce `VertexStep`: a stride and a step mode. by @jimblandy in [#2768](https://github.com/gfx-rs/wgpu/pull/2768)
|
||
- Increase max_outliers on wgpu water example reftest. by @jimblandy in [#2767](https://github.com/gfx-rs/wgpu/pull/2767)
|
||
- wgpu_core::command::bundle: Consolidate pipeline and vertex state. by @jimblandy in [#2769](https://github.com/gfx-rs/wgpu/pull/2769)
|
||
- Add type annotation to render pass code, for rust-analyzer. by @jimblandy in [#2773](https://github.com/gfx-rs/wgpu/pull/2773)
|
||
- Expose naga span location helpers by @nical in [#2752](https://github.com/gfx-rs/wgpu/pull/2752)
|
||
- Add create_texture_error by @nical in [#2800](https://github.com/gfx-rs/wgpu/pull/2800)
|
||
|
||
## wgpu-hal 0.12.5 (2022-04-19)
|
||
|
||
- fix crashes when logging in debug message callbacks
|
||
- fix program termination when dx12 or gles error messages happen.
|
||
- implement validation canary
|
||
- DX12:
|
||
- Ignore erroneous validation error from DXGI debug layer.
|
||
|
||
## wgpu-hal-0.12.4 (2022-01-24)
|
||
|
||
- Metal:
|
||
- check for MSL-2.3
|
||
|
||
## wgpu-hal-0.12.3, deno-webgpu-? (2022-01-20)
|
||
|
||
- Metal:
|
||
- preserve vertex invariance
|
||
- Vulkan
|
||
- fix stencil read/write masks
|
||
- Gles:
|
||
- reset index binding properly
|
||
- DX12:
|
||
- fix copies into 1D textures
|
||
|
||
## wgpu-core-0.12.2, wgpu-hal-0.12.2 (2022-01-10)
|
||
|
||
- fix tracy compile error
|
||
- fix buffer binding limits beyond 2Gb
|
||
- fix zero initialization of 3D textures
|
||
- Metal:
|
||
- fix surface texture views
|
||
- Gles:
|
||
- extend `libwayland` search paths
|
||
|
||
## wgpu-core-0.12.1, wgpu-hal-0.12.1 (2021-12-29)
|
||
|
||
- zero initialization uses now render target clears when possible (faster and doesn't enforce COPY_DST internally if not necessary)
|
||
- fix use of MSAA targets in WebGL
|
||
- fix not providing `COPY_DST` flag for textures causing assertions in some cases
|
||
- fix surface textures not getting zero initialized
|
||
- clear_texture supports now depth/stencil targets
|
||
- error message on creating depth/stencil volume texture
|
||
- Vulkan:
|
||
- fix validation error on debug message types
|
||
- DX12:
|
||
- fix check for integrated GPUs
|
||
- fix stencil subresource transitions
|
||
- Metal:
|
||
- implement push constants
|
||
|
||
## wgpu-0.12 (2021-12-18)
|
||
|
||
- API:
|
||
- `MULTIVIEW` feature
|
||
- `DEPTH_CLIP_CONTROL` feature to replace the old `DEPTH_CLAMP`
|
||
- `TEXTURE_FORMAT_16BIT_NORM` feature
|
||
- push/pop error scopes on the device
|
||
- more limits for compute shaders
|
||
- `SamplerBindingType` instead of booleans
|
||
- sampler arrays are supported by `TEXTURE_BINDING_ARRAY` feature
|
||
- "glsl" cargo feature for accepting GLSL shader code
|
||
- enforced MSRV-1.53
|
||
- correctness:
|
||
- textures are zero-initialized
|
||
- lots and lots of fixes
|
||
- validation:
|
||
- match texture-sampler pairs
|
||
- check `min_binding_size` late at draw
|
||
- check formats to match in `copy_texture_to_texture`
|
||
- allow `strip_index_format` to be none if unused
|
||
- check workgroup sizes and counts
|
||
- shaders:
|
||
- please refer to [naga-0.8 changelog](https://github.com/gfx-rs/naga/pull/1610/files)
|
||
- nice error messages
|
||
|
||
### wgpu-core-0.11.3, wgpu-hal-0.11.5, wgpu-0.11.1 (2021-12-01)
|
||
|
||
- Core:
|
||
- validate device descriptor before actually creating it
|
||
- fix validation of texture-sampler pairs
|
||
- Vulkan:
|
||
- fix running on Vulkan-1.1 instance
|
||
- improve detection of workaround for Intel+Nvidia on Linux
|
||
- fix resource limits on Vulkan-1.2
|
||
- fix the check for storage buffer requirement
|
||
- change internal semaphore logic to work around Linux+Intel bugs
|
||
- fix enabling extension-provided features
|
||
- GLES:
|
||
- fix running on old and bogus drivers
|
||
- fix stale samplers on bindings change
|
||
- fix integer textures
|
||
- fix querying work group parameters
|
||
- fix stale PBO bindings caused by resource copies
|
||
- fix rendering to cubemap faces
|
||
- fix `Rgba16Float` format
|
||
- fix stale vertex attributes when changing the pipeline
|
||
- Metal:
|
||
- fix window resizing for running in multiple processes
|
||
- Web:
|
||
- fix `set_index_buffer` and `set_vertex_buffer` to have optional sizes
|
||
|
||
### wgpu-core-0.11.2, wgpu-hal-0.11.4 (2021-10-22)
|
||
|
||
- fix buffer transition barriers
|
||
- Metal:
|
||
- disable RW buffers on macOS 10.11
|
||
- fix memory leaks in render pass descriptor
|
||
- WebGL:
|
||
- fix surface reconfiguration
|
||
- GLES:
|
||
- fix mapping when persistent mapping isn't supported
|
||
- allow presentation in Android emulator
|
||
- fix sRGB attributes on EGL-1.4 contexts
|
||
|
||
### wgpu-hal-0.11.3 (2021-10-16)
|
||
|
||
- GL:
|
||
- fix mapping flags and buffer initialization
|
||
- fix context creation when sRGB is available
|
||
|
||
### wgpu-core-0.11.1 (2021-10-15)
|
||
|
||
- fix bind group layout lifetime with regard to bind groups
|
||
|
||
### wgpu-hal-0.11.2 (2021-10-12)
|
||
|
||
- GL/WebGL: fix vertex buffer bindings with non-zero first instance
|
||
- DX12: fix cube array view construction
|
||
|
||
### wgpu-hal-0.11.1 (2021-10-09)
|
||
|
||
- Vulkan: fix NV optimus detection on Linux
|
||
- GL:
|
||
- fix indirect dispatch buffers
|
||
- WebGL:
|
||
- fix querying storage-related limits
|
||
- work around a browser bug in the clear shader
|
||
|
||
## wgpu-0.11 (2021-10-07)
|
||
|
||
- Infrastructure:
|
||
- Deno WebGPU plugin is a part of the repository
|
||
- WebGPU CTS is ran on CI via Deno
|
||
- API:
|
||
- initial WebGL support
|
||
- `SwapchainFrame` is removed. `SurfaceTexture::present()` needs to be called instead of dropping.
|
||
- better SPIR-V control flow processing
|
||
- ability to request a software (fallback) adapter
|
||
- new limits for `min_uniform_buffer_offset_alignment` and `min_storage_buffer_offset_alignment`
|
||
- features:
|
||
- new `PARTIALLY_BOUND_BINDING_ARRAY`
|
||
- `NON_FILL_POLYGON_MODE` is split into `POLYGON_MODE_LINE` and `POLYGON_MODE_POINT`
|
||
- fixes:
|
||
- many shader-related fixes in Naga-0.7
|
||
- fix a panic in resource cleanup happening when they are dropped on another thread
|
||
- Vulkan:
|
||
- create SPIR-V per entry point to work around driver bugs
|
||
- expose higher descriptor limits based on descriptor indexing capabilities
|
||
- GL and Vulkan:
|
||
- Fix renderdoc device pointers
|
||
- optimization:
|
||
- on Vulkan, bounds checks are omitted if the platform can do them natively
|
||
|
||
### wgpu-core-0.10.4, wgpu-0.10.2 (2021-09-23)
|
||
|
||
- fix `write_texture` for array textures
|
||
- fix closing an encoder on validation error
|
||
- expose Metal surface creation
|
||
- panic with an actual error message in the default handler
|
||
|
||
### wgpu-hal-0.10.7 (2021-09-14)
|
||
|
||
- Metal:
|
||
- fix stencil back-face state
|
||
- fix the limit on command buffer count
|
||
|
||
### wgpu-hal-0.10.6 (2021-09-12)
|
||
|
||
- Metal:
|
||
- fix stencil operations
|
||
- fix memory leak on M1 when out of focus
|
||
- fix depth clamping checks
|
||
- fix unsized storage buffers beyond the first
|
||
|
||
### wgpu-core-0.10.3, wgpu-hal-0.10.4 (2021-09-08)
|
||
|
||
- Vulkan:
|
||
- fix read access barriers for writable storage buffers
|
||
- fix shaders using cube array textures
|
||
- work around Linux Intel+Nvidia driver conflicts
|
||
- work around Adreno bug with `OpName`
|
||
- DX12:
|
||
- fix storage binding offsets
|
||
- Metal:
|
||
- fix compressed texture copies
|
||
|
||
### wgpu-core-0.10.2, wgpu-hal-0.10.3 (2021-09-01)
|
||
|
||
- All:
|
||
- fix querying the size of storage textures
|
||
- Vulkan:
|
||
- use render pass labels
|
||
- Metal:
|
||
- fix moving the surface between displays
|
||
- DX12:
|
||
- enable BC compressed textures
|
||
- GL:
|
||
- fix vertex-buffer and storage related limits
|
||
|
||
### wgpu-core-0.10.1, wgpu-hal-0.10.2 (2021-08-24)
|
||
|
||
- All:
|
||
- expose more formats via adapter-specific feature
|
||
- fix creation of depth+stencil views
|
||
- validate cube textures to not be used as storage
|
||
- fix mip level count check for storage textures
|
||
- Metal:
|
||
- fix usage of work group memory
|
||
- DX12:
|
||
- critical fix of pipeline layout
|
||
|
||
## v0.10 (2021-08-18)
|
||
|
||
- Infrastructure:
|
||
- `gfx-hal` is replaced by the in-house graphics abstraction `wgpu-hal`. Backends: Vulkan, Metal, D3D-12, and OpenGL ES-3.
|
||
- examples are tested automatically for image snapshots.
|
||
- API:
|
||
- `cross` feature is removed entirely. Only Rust code from now on.
|
||
- processing SPIR-V inputs for later translation now requires `spirv` compile feature enabled
|
||
- new `Features::SPIRV_SHADER_PASSTHROUGH` run-time feature allows providing pass-through SPIR-V (orthogonal to the compile feature)
|
||
- several bitflag names are renamed to plural: `TextureUsage`, `BufferUsage`, `ColorWrite`.
|
||
- the `SwapChain` is merged into `Surface`. Returned frames are `Texture` instead of `TextureView`.
|
||
- renamed `TextureUsage` bits: `SAMPLED` -> `TEXTURE_BINDING`, `STORAGE` -> `STORAGE_BINDING`.
|
||
- renamed `InputStepMode` to `VertexStepMode`.
|
||
- readable storage textures are no longer a part of the base API. Only exposed via format-specific features, non-portably.
|
||
- implemented `Rgb9e5Ufloat` format.
|
||
- added limits for binding sizes, vertex data, per-stage bindings, and others.
|
||
- reworked downlevel flags, added downlevel limits.
|
||
- `resolver = "2"` is now required in top-level cargo manifests
|
||
- Fixed:
|
||
- `Device::create_query_set` would return an error when creating exactly `QUERY_SET_MAX_QUERIES` (8192) queries. Now it only returns an error when trying to create _more_ than `QUERY_SET_MAX_QUERIES` queries.
|
||
|
||
### wgpu-core-0.9.2
|
||
|
||
- fix `Features::TEXTURE_SPECIFIC_FORMAT_FEATURES` not being supported for rendertargets
|
||
|
||
### wgpu-core-0.9.1 (2021-07-13)
|
||
|
||
- fix buffer inits delayed by a frame
|
||
- fix query resolves to initialize buffers
|
||
- fix pipeline statistics stride
|
||
- fix the check for maximum query count
|
||
|
||
## v0.9 (2021-06-18)
|
||
|
||
- Updated:
|
||
- naga to `v0.5`.
|
||
- Added:
|
||
- `Features::VERTEX_WRITABLE_STORAGE`.
|
||
- `Features::CLEAR_COMMANDS` which allows you to use `cmd_buf.clear_texture` and `cmd_buf.clear_buffer`.
|
||
- Changed:
|
||
- Updated default storage buffer/image limit to `8` from `4`.
|
||
- Fixed:
|
||
- `Buffer::get_mapped_range` can now have a range of zero.
|
||
- Fixed output spirv requiring the "kernal" capability.
|
||
- Fixed segfault due to improper drop order.
|
||
- Fixed incorrect dynamic stencil reference for Replace ops.
|
||
- Fixed tracking of temporary resources.
|
||
- Stopped unconditionally adding cubemap flags when the backend doesn't support cubemaps.
|
||
- Validation:
|
||
- Ensure that if resources are viewed from the vertex stage, they are read only unless `Features::VERTEX_WRITABLE_STORAGE` is true.
|
||
- Ensure storage class (i.e. storage vs uniform) is consistent between the shader and the pipeline layout.
|
||
- Error when a color texture is used as a depth/stencil texture.
|
||
- Check that pipeline output formats are logical
|
||
- Added shader label to log messages if validation fails.
|
||
- Tracing:
|
||
- Make renderpasses show up in the trace before they are run.
|
||
- Docs:
|
||
- Fix typo in `PowerPreference::LowPower` description.
|
||
- Player:
|
||
- Automatically start and stop RenderDoc captures.
|
||
- Examples:
|
||
- Handle winit's unconditional exception.
|
||
- Internal:
|
||
- Merged wgpu-rs and wgpu back into a single repository.
|
||
- The tracker was split into two different stateful/stateless trackers to reduce overhead.
|
||
- Added code coverage testing
|
||
- CI can now test on lavapipe
|
||
- Add missing extern "C" in wgpu-core on `wgpu_render_pass_execute_bundles`
|
||
- Fix incorrect function name `wgpu_render_pass_bundle_indexed_indirect` to `wgpu_render_bundle_draw_indexed_indirect`.
|
||
|
||
### wgpu-types-0.8.1 (2021-06-08)
|
||
|
||
- fix dynamic stencil reference for Replace ops
|
||
|
||
### v0.8.1 (2021-05-06)
|
||
|
||
- fix SPIR-V generation from WGSL, which was broken due to "Kernel" capability
|
||
- validate buffer storage classes
|
||
- Added support for storage texture arrays for Vulkan and Metal.
|
||
|
||
## v0.8 (2021-04-29)
|
||
|
||
- Naga is used by default to translate shaders, SPIRV-Cross is optional behind `cross` feature
|
||
- Features:
|
||
- buffers are zero-initialized
|
||
- downlevel limits for DX11/OpenGL support
|
||
- conservative rasterization (native-only)
|
||
- buffer resource indexing (native-only)
|
||
- API adjustments to the spec:
|
||
- Renamed `RenderPassColorAttachmentDescriptor` to `RenderPassColorAttachment`:
|
||
- Renamed the `attachment` member to `view`
|
||
- Renamed `RenderPassDepthStencilAttachmentDescriptor` to `RenderPassDepthStencilAttachment`:
|
||
- Renamed the `attachment` member to `view`
|
||
- Renamed `VertexFormat` values
|
||
- Examples: `Float3` -> `Float32x3`, `Ushort2` -> `Uint16x2`
|
||
- Renamed the `depth` value of `Extent3d` to `depth_or_array_layers`
|
||
- Updated blending options in `ColorTargetState`:
|
||
- Renamed `BlendState` to `BlendComponent`
|
||
- Added `BlendState` struct to hold color and alpha blend state
|
||
- Moved `color_blend` and `alpha_blend` members into `blend` member
|
||
- Moved `clamp_depth` from `RastizerState` to `PrimitiveState`
|
||
- Updated `PrimitiveState`:
|
||
- Added `conservative` member for enabling conservative rasterization
|
||
- Updated copy view structs:
|
||
- Renamed `TextureCopyView` to `ImageCopyTexture`
|
||
- Renamed `TextureDataLayout` to `ImageDataLayout`
|
||
- Changed `bytes_per_row` and `rows_per_image` members of `ImageDataLayout` from `u32` to `Option<NonZeroU32>` <!-- wgpu-rs only -->
|
||
- Changed `BindingResource::Binding` from containing fields directly to containing a `BufferBinding`
|
||
- Added `BindingResource::BufferArray`
|
||
- Infrastructure:
|
||
- switch from `tracing` to `profiling`
|
||
- more concrete and detailed errors
|
||
- API traces include the command that crashed/panicked
|
||
- Vulkan Portability support is removed from Apple platforms
|
||
- Validation:
|
||
- texture bindings
|
||
- filtering of textures by samplers
|
||
- interpolation qualifiers
|
||
- allow vertex components to be underspecified
|
||
|
||
### wgpu-core-0.7.1 (2021-02-25)
|
||
|
||
- expose `wgc::device::queue` sub-module in public
|
||
- fix the indexed buffer check
|
||
- fix command allocator race condition
|
||
|
||
## v0.7 (2021-01-31)
|
||
|
||
- Major API changes:
|
||
- `RenderPipelineDescriptor`
|
||
- `BindingType`
|
||
- new `ShaderModuleDescriptor`
|
||
- new `RenderEncoder`
|
||
- Features:
|
||
- (beta) WGSL support, including the ability to bypass SPIR-V entirely
|
||
- (beta) implicit bind group layout support
|
||
- better error messages
|
||
- timestamp and pipeline statistics queries
|
||
- ETC2 and ASTC compressed textures
|
||
- (beta) targeting WASM with WebGL backend
|
||
- reduced dependencies
|
||
- Native-only:
|
||
- clamp-to-border addressing
|
||
- polygon fill modes
|
||
- query a format for extra capabilities
|
||
- `f64` support in shaders
|
||
- Validation:
|
||
- shader interface
|
||
- render pipeline descriptor
|
||
- vertex buffers
|
||
|
||
### wgpu-0.6.2 (2020-11-24)
|
||
|
||
- don't panic in the staging belt if the channel is dropped
|
||
|
||
## v0.6 (2020-08-17)
|
||
|
||
- Crates:
|
||
- C API is moved to [another repository](https://github.com/gfx-rs/wgpu-native)
|
||
- `player`: standalone API replayer and tester
|
||
- Features:
|
||
- Proper error handling with all functions returning `Result`
|
||
- Graceful handling of "error" objects
|
||
- API tracing [infrastructure](http://kvark.github.io/wgpu/debug/test/ron/2020/07/18/wgpu-api-tracing.html)
|
||
- uploading data with `write_buffer`/`write_texture` queue operations
|
||
- reusable render bundles
|
||
- read-only depth/stencil attachments
|
||
- bind group layout deduplication
|
||
- Cows, cows everywhere
|
||
- Web+Native features:
|
||
- Depth clamping (feature)
|
||
- BC texture compression
|
||
- Native-only features:
|
||
- mappable primary buffers
|
||
- texture array bindings
|
||
- push constants
|
||
- multi-draw indirect
|
||
- Validation:
|
||
- all transfer operations
|
||
- all resource creation
|
||
- bind group matching to the layout
|
||
- experimental shader interface matching with Naga
|
||
|
||
### wgpu-core-0.5.6 (2020-07-09)
|
||
|
||
- add debug markers support
|
||
|
||
### wgpu-core-0.5.5 (2020-05-20)
|
||
|
||
- fix destruction of adapters, swap chains, and bind group layouts
|
||
- fix command pool leak with temporary threads
|
||
- improve assertion messages
|
||
- implement `From<TextureFormat>` for `TextureComponentType`
|
||
|
||
### wgpu-core-0.5.4 (2020-04-24)
|
||
|
||
- fix memory management of staging buffers
|
||
|
||
### wgpu-core-0.5.3 (2020-04-18)
|
||
|
||
- fix reading access to storage textures
|
||
- another fix to layout transitions for swapchain images
|
||
|
||
### wgpu-core-0.5.2 (2020-04-15)
|
||
|
||
- fix read-only storage flags
|
||
- fix pipeline layout life time
|
||
- improve various assert messages
|
||
|
||
### wgpu-core-0.5.1 (2020-04-10)
|
||
|
||
- fix tracking of swapchain images that are used multiple times in a command buffer
|
||
- fix tracking of initial usage of a resource across a command buffer
|
||
|
||
## v0.5 (2020-04-06)
|
||
|
||
- Crates:
|
||
- `wgpu-types`: common types between native and web targets
|
||
- `wgpu-core`: internal API for the native and remote wrappers
|
||
- Features:
|
||
- based on gfx-hal-0.5
|
||
- moved from Rendy to the new `gfx-memory` and `gfx-descriptor` crates
|
||
- passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording.
|
||
- coordinate system is changed to have Y up in the rendering space
|
||
- revised GPU lifetime tracking of all resources
|
||
- revised usage tracking logic
|
||
- all IDs are now non-zero
|
||
- Mailbox present mode
|
||
- Validation:
|
||
- active pipeline
|
||
- Fixes:
|
||
- lots of small API changes to closely match upstream WebGPU
|
||
- true read-only storage bindings
|
||
- unmapping dropped buffers
|
||
- better error messages on misused swapchain frames
|
||
|
||
### wgpu-core-0.4.3 (2020-01-20)
|
||
|
||
- improved swap chain error handling
|
||
|
||
### wgpu-core-0.4.2 (2019-12-15)
|
||
|
||
- fixed render pass transitions
|
||
|
||
### wgpu-core-0.4.1 (2019-11-28)
|
||
|
||
- fixed depth/stencil transitions
|
||
- fixed dynamic offset iteration
|
||
|
||
## v0.4 (2019-11-03)
|
||
|
||
- Platforms: removed OpenGL/WebGL support temporarily
|
||
- Features:
|
||
- based on gfx-hal-0.4 with the new swapchain model
|
||
- exposing adapters from all available backends on a system
|
||
- tracking of samplers
|
||
- cube map support with an example
|
||
- Validation:
|
||
- buffer and texture usage
|
||
|
||
### wgpu-core-0.3.3 (2019-08-22)
|
||
|
||
- fixed instance creation on Windows
|
||
|
||
### wgpu-core-0.3.1 (2019-08-21)
|
||
|
||
- fixed pipeline barriers that aren't transitions
|
||
|
||
## v0.3 (2019-08-21)
|
||
|
||
- Platforms: experimental OpenGL/WebGL
|
||
- Crates:
|
||
- Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
|
||
- Features:
|
||
- based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor`
|
||
- type-system-assisted deadlock prevention (for locking internal structures)
|
||
- texture sub-resource tracking
|
||
- `raw-window-handle` integration instead of `winit`
|
||
- multisampling with an example
|
||
- indirect draws and dispatches
|
||
- stencil masks and reference values
|
||
- native "compute" example
|
||
- everything implements `Debug`
|
||
- Validation
|
||
- vertex/index/instance ranges at draw calls
|
||
- bing groups vs their expected layouts
|
||
- bind group buffer ranges
|
||
- required stencil reference, blend color
|
||
|
||
### wgpu-core-0.2.6 (2019-04-04)
|
||
|
||
- fixed frame acquisition GPU waits
|
||
|
||
### wgpu-core-0.2.5 (2019-03-31)
|
||
|
||
- fixed submission tracking
|
||
- added support for blend colors
|
||
- fixed bind group compatibility at the gfx-hal level
|
||
- validating the bind groups and blend colors
|
||
|
||
### wgpu-core-0.2.3 (2019-03-20)
|
||
|
||
- fixed vertex format mapping
|
||
- fixed building with "empty" backend on Windows
|
||
- bumped the default descriptor pool size
|
||
- fixed host mapping alignments
|
||
- validating the uniform buffer offset
|
||
|
||
## v0.2 (2019-03-06)
|
||
|
||
- Platforms: iOS/Metal, D3D11
|
||
- Crates:
|
||
- `wgpu-remote`: remoting layer for the cross-process boundary
|
||
- `gfx-examples`: selected gfx pre-ll examples ported over
|
||
- Features:
|
||
- native example for compute
|
||
- "gfx-cube" and "gfx-shadow" examples
|
||
- copies between buffers and textures
|
||
- separate object identity for the remote client
|
||
- texture view tracking
|
||
- native swapchain resize support
|
||
- buffer mapping
|
||
- object index epochs
|
||
- comprehensive list of vertex and texture formats
|
||
- validation of pipeline compatibility with the pass
|
||
- Fixes
|
||
- fixed resource destruction
|
||
|
||
## v0.1 (2019-01-24)
|
||
|
||
- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
|
||
- Crates:
|
||
- `wgpu-native`: C API implementation of WebGPU, based on gfx-hal
|
||
- `wgpu-bindings`: auto-generated C headers
|
||
- `wgpu`: idiomatic Rust wrapper
|
||
- `examples`: native C examples
|
||
- Features:
|
||
- native examples for triangle rendering
|
||
- basic native swapchain integration
|
||
- concept of the storage hub
|
||
- basic recording of passes and command buffers
|
||
- submission-based lifetime tracking and command buffer recycling
|
||
- automatic resource transitions
|