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2.8 KiB
2.8 KiB
wgpu
This is an implementation of WebGPU API in Rust, targeting both native and the Web. See the upstream WebGPU specification (work in progress).
The repository hosts the following parts:
- - public Rust API for users
- - internal Rust API for WebGPU implementations to use
- - internal unsafe GPU abstraction API
- - Rust types shared between
wgpu-core
andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
Rust examples can be found at wgpu/examples
. wgpu
is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids
.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | |||
DX12 | |||
Vulkan | ✅ | ✅ | |
Metal | ✅ | ||
GLes3 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress