wgpu/tests/out/operators.Vertex.glsl
2021-04-20 22:03:54 -04:00

11 lines
179 B
GLSL

#version 310 es
precision highp float;
void main() {
gl_Position = ((((vec2(1.0) + vec2(2.0)) - vec2(3.0)) / vec2(4.0)).xyxy + vec4((ivec4(5) % ivec4(2))));
return;
}