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20 lines
430 B
WebGPU Shading Language
20 lines
430 B
WebGPU Shading Language
struct PushConstants {
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index: u32,
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double: vec2<f64>,
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}
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var<push_constant> pc: PushConstants;
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struct FragmentIn {
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@location(0) color: vec4<f32>,
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@builtin(primitive_index) primitive_index: u32,
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}
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@fragment
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fn main(in: FragmentIn) -> @location(0) vec4<f32> {
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if in.primitive_index == pc.index {
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return in.color;
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} else {
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return vec4<f32>(vec3<f32>(1.0) - in.color.rgb, in.color.a);
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}
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}
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