wgpu/naga/tests/in/extra.wgsl

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struct PushConstants {
index: u32,
double: vec2<f64>,
}
var<push_constant> pc: PushConstants;
struct FragmentIn {
@location(0) color: vec4<f32>,
@builtin(primitive_index) primitive_index: u32,
}
@fragment
fn main(in: FragmentIn) -> @location(0) vec4<f32> {
if in.primitive_index == pc.index {
return in.color;
} else {
return vec4<f32>(vec3<f32>(1.0) - in.color.rgb, in.color.a);
}
}