mirror of
https://github.com/gfx-rs/wgpu.git
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369 lines
14 KiB
Markdown
369 lines
14 KiB
Markdown
# Change Log
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### wgpu-core-0.10.4 (TBD)
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- fix `write_texture` for array textures
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### wgpu-hal-0.10.8 (TBD)
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- GL and Vulkan:
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- Fix renderdoc device pointers.
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### wgpu-hal-0.10.7 (2021-09-14)
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- Metal:
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- fix stencil back-face state
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- fix the limit on command buffer count
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### wgpu-hal-0.10.6 (2021-09-12)
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- Metal:
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- fix stencil operations
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- fix memory leak on M1 when out of focus
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- fix depth clamping checks
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- fix unsized storage buffers beyond the first
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### wgpu-core-0.10.3, wgpu-hal-0.10.4 (2021-09-08)
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- Vulkan:
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- fix read access barriers for writable storage buffers
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- fix shaders using cube array textures
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- work around Linux Intel+Nvidia driver conflicts
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- work around Adreno bug with `OpName`
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- DX12:
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- fix storage binding offsets
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- Metal:
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- fix compressed texture copies
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### wgpu-core-0.10.2, wgpu-hal-0.10.3 (2021-09-01)
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- All:
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- fix querying the size of storage textures
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- Vulkan:
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- use render pass labels
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- Metal:
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- fix moving the surface between displays
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- DX12:
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- enable BC compressed textures
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- GL:
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- fix vertex-buffer and storage related limits
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### wgpu-core-0.10.1, wgpu-hal-0.10.2 (2021-08-24)
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- All:
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- expose more formats via adapter-specific feature
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- fix creation of depth+stencil views
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- validate cube textures to not be used as storage
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- fix mip level count check for storage textures
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- Metal:
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- fix usage of work group memory
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- DX12:
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- critical fix of pipeline layout
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## v0.10 (2021-08-18)
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- Infrastructure:
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- `gfx-hal` is replaced by the in-house graphics abstraction `wgpu-hal`. Backends: Vulkan, Metal, D3D-12, and OpenGL ES-3.
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- examples are tested automatically for image snapshots.
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- API:
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- `cross` feature is removed entirely. Only Rust code from now on.
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- processing SPIR-V inputs for later translation now requires `spirv` compile feature enabled
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- new `Features::SPIRV_SHADER_PASSTHROUGH` run-time feature allows providing pass-through SPIR-V (orthogonal to the compile feature)
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- several bitflag names are renamed to plural: `TextureUsage`, `BufferUsage`, `ColorWrite`.
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- the `SwapChain` is merged into `Surface`. Returned frames are `Texture` instead of `TextureView`.
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- renamed `TextureUsage` bits: `SAMPLED` -> `TEXTURE_BINDING`, `STORAGE` -> `STORAGE_BINDING`.
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- renamed `InputStepMode` to `VertexStepMode`.
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- readable storage textures are no longer a part of the base API. Only exposed via format-specific features, non-portably.
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- implemented `Rgb9e5Ufloat` format.
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- added limits for binding sizes, vertex data, per-stage bindings, and others.
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- reworked downlevel flags, added downlevel limits.
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- `resolver = "2"` is now required in top-level cargo manifests
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- Fixed:
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- `Device::create_query_set` would return an error when creating exactly `QUERY_SET_MAX_QUERIES` (8192) queries. Now it only returns an error when trying to create *more* than `QUERY_SET_MAX_QUERIES` queries.
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### wgpu-core-0.9.2
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- fix `Features::TEXTURE_SPECIFIC_FORMAT_FEATURES` not being supported for rendertargets
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### wgpu-core-0.9.1 (2021-07-13)
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- fix buffer inits delayed by a frame
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- fix query resolves to initialize buffers
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- fix pipeline statistics stride
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- fix the check for maximum query count
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## v0.9 (2021-06-18)
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- Updated:
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- naga to `v0.5`.
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- Added:
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- `Features::VERTEX_WRITABLE_STORAGE`.
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- `Features::CLEAR_COMMANDS` which allows you to use `cmd_buf.clear_texture` and `cmd_buf.clear_buffer`.
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- Changed:
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- Updated default storage buffer/image limit to `8` from `4`.
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- Fixed:
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- `Buffer::get_mapped_range` can now have a range of zero.
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- Fixed output spirv requiring the "kernal" capability.
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- Fixed segfault due to improper drop order.
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- Fixed incorrect dynamic stencil reference for Replace ops.
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- Fixed tracking of temporary resources.
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- Stopped unconditionally adding cubemap flags when the backend doesn't support cubemaps.
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- Validation:
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- Ensure that if resources are viewed from the vertex stage, they are read only unless `Features::VERTEX_WRITABLE_STORAGE` is true.
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- Ensure storage class (i.e. storage vs uniform) is consistent between the shader and the pipeline layout.
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- Error when a color texture is used as a depth/stencil texture.
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- Check that pipeline output formats are logical
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- Added shader label to log messages if validation fails.
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- Tracing:
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- Make renderpasses show up in the trace before they are run.
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- Docs:
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- Fix typo in `PowerPreference::LowPower` description.
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- Player:
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- Automatically start and stop RenderDoc captures.
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- Examples:
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- Handle winit's unconditional exception.
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- Internal:
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- Merged wgpu-rs and wgpu back into a single repository.
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- The tracker was split into two different stateful/stateless trackers to reduce overhead.
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- Added code coverage testing
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- CI can now test on lavapipe
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- Add missing extern "C" in wgpu-core on `wgpu_render_pass_execute_bundles`
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- Fix incorrect function name `wgpu_render_pass_bundle_indexed_indirect` to `wgpu_render_bundle_draw_indexed_indirect`.
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### wgpu-types-0.8.1 (2021-06-08)
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- fix dynamic stencil reference for Replace ops
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### v0.8.1 (2021-05-06)
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- fix SPIR-V generation from WGSL, which was broken due to "Kernel" capability
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- validate buffer storage classes
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- Added support for storage texture arrays for Vulkan and Metal.
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## v0.8 (2021-04-29)
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- Naga is used by default to translate shaders, SPIRV-Cross is optional behind `cross` feature
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- Features:
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- buffers are zero-initialized
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- downlevel limits for DX11/OpenGL support
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- conservative rasterization (native-only)
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- buffer resource indexing (native-only)
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- API adjustments to the spec:
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- Renamed `RenderPassColorAttachmentDescriptor` to `RenderPassColorAttachment`:
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- Renamed the `attachment` member to `view`
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- Renamed `RenderPassDepthStencilAttachmentDescriptor` to `RenderPassDepthStencilAttachment`:
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- Renamed the `attachment` member to `view`
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- Renamed `VertexFormat` values
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- Examples: `Float3` -> `Float32x3`, `Ushort2` -> `Uint16x2`
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- Renamed the `depth` value of `Extent3d` to `depth_or_array_layers`
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- Updated blending options in `ColorTargetState`:
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- Renamed `BlendState` to `BlendComponent`
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- Added `BlendState` struct to hold color and alpha blend state
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- Moved `color_blend` and `alpha_blend` members into `blend` member
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- Moved `clamp_depth` from `RastizerState` to `PrimitiveState`
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- Updated `PrimitiveState`:
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- Added `conservative` member for enabling conservative rasterization
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- Updated copy view structs:
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- Renamed `TextureCopyView` to `ImageCopyTexture`
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- Renamed `TextureDataLayout` to `ImageDataLayout`
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- Changed `bytes_per_row` and `rows_per_image` members of `ImageDataLayout` from `u32` to `Option<NonZeroU32>` <!-- wgpu-rs only -->
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- Changed `BindingResource::Binding` from containing fields directly to containing a `BufferBinding`
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- Added `BindingResource::BufferArray`
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- Infrastructure:
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- switch from `tracing` to `profiling`
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- more concrete and detailed errors
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- API traces include the command that crashed/panicked
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- Vulkan Portability support is removed from Apple platforms
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- Validation:
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- texture bindings
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- filtering of textures by samplers
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- interpolation qualifiers
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- allow vertex components to be underspecified
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### wgpu-core-0.7.1 (2021-02-25)
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- expose `wgc::device::queue` sub-module in public
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- fix the indexed buffer check
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- fix command allocator race condition
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## v0.7 (2021-01-31)
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- Major API changes:
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- `RenderPipelineDescriptor`
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- `BindingType`
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- new `ShaderModuleDescriptor`
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- new `RenderEncoder`
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- Features:
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- (beta) WGSL support, including the ability to bypass SPIR-V entirely
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- (beta) implicit bind group layout support
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- better error messages
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- timestamp and pipeline statistics queries
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- ETC2 and ASTC compressed textures
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- (beta) targeting WASM with WebGL backend
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- reduced dependencies
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- Native-only:
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- clamp-to-border addressing
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- polygon fill modes
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- query a format for extra capabilities
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- `f64` support in shaders
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- Validation:
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- shader interface
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- render pipeline descriptor
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- vertex buffers
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### wgpu-0.6.2 (2020-11-24)
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- don't panic in the staging belt if the channel is dropped
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## v0.6 (2020-08-17)
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- Crates:
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- C API is moved to [another repository](https://github.com/gfx-rs/wgpu-native)
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- `player`: standalone API replayer and tester
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- Features:
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- Proper error handling with all functions returning `Result`
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- Graceful handling of "error" objects
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- API tracing [infrastructure](http://kvark.github.io/wgpu/debug/test/ron/2020/07/18/wgpu-api-tracing.html)
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- uploading data with `write_buffer`/`write_texture` queue operations
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- reusable render bundles
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- read-only depth/stencil attachments
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- bind group layout deduplication
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- Cows, cows everywhere
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- Web+Native features:
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- Depth clamping (feature)
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- BC texture compression
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- Native-only features:
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- mappable primary buffers
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- texture array bindings
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- push constants
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- multi-draw indirect
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- Validation:
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- all transfer operations
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- all resource creation
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- bind group matching to the layout
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- experimental shader interface matching with Naga
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### wgpu-core-0.5.6 (2020-07-09)
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- add debug markers support
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### wgpu-core-0.5.5 (2020-05-20)
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- fix destruction of adapters, swap chains, and bind group layouts
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- fix command pool leak with temporary threads
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- improve assertion messages
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- implement `From<TextureFormat>` for `TextureComponentType`
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### wgpu-core-0.5.4 (2020-04-24)
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- fix memory management of staging buffers
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### wgpu-core-0.5.3 (2020-04-18)
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- fix reading access to storage textures
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- another fix to layout transitions for swapchain images
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### wgpu-core-0.5.2 (2020-04-15)
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- fix read-only storage flags
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- fix pipeline layout life time
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- improve various assert messages
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### wgpu-core-0.5.1 (2020-04-10)
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- fix tracking of swapchain images that are used multiple times in a command buffer
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- fix tracking of initial usage of a resource across a command buffer
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## v0.5 (2020-04-06)
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- Crates:
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- `wgpu-types`: common types between native and web targets
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- `wgpu-core`: internal API for the native and remote wrappers
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- Features:
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- based on gfx-hal-0.5
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- moved from Rendy to the new `gfx-memory` and `gfx-descriptor` crates
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- passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording.
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- coordinate system is changed to have Y up in the rendering space
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- revised GPU lifetime tracking of all resources
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- revised usage tracking logic
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- all IDs are now non-zero
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- Mailbox present mode
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- Validation:
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- active pipeline
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- Fixes:
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- lots of small API changes to closely match upstream WebGPU
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- true read-only storage bindings
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- unmapping dropped buffers
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- better error messages on misused swapchain frames
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### wgpu-core-0.4.3 (2020-01-20)
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- improved swap chain error handling
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### wgpu-core-0.4.2 (2019-12-15)
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- fixed render pass transitions
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### wgpu-core-0.4.1 (2019-11-28)
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- fixed depth/stencil transitions
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- fixed dynamic offset iteration
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## v0.4 (2019-11-03)
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- Platforms: removed OpenGL/WebGL support temporarily
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- Features:
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- based on gfx-hal-0.4 with the new swapchain model
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- exposing adapters from all available backends on a system
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- tracking of samplers
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- cube map support with an example
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- Validation:
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- buffer and texture usage
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### wgpu-core-0.3.3 (2019-08-22)
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- fixed instance creation on Windows
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### wgpu-core-0.3.1 (2019-08-21)
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- fixed pipeline barriers that aren't transitions
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## v0.3 (2019-08-21)
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- Platforms: experimental OpenGL/WebGL
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- Crates:
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- Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
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- Features:
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- based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor`
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- type-system-assisted deadlock prevention (for locking internal structures)
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- texture sub-resource tracking
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- `raw-window-handle` integration instead of `winit`
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- multisampling with an example
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- indirect draws and dispatches
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- stencil masks and reference values
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- native "compute" example
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- everything implements `Debug`
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- Validation
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- vertex/index/instance ranges at draw calls
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- bing groups vs their expected layouts
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- bind group buffer ranges
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- required stencil reference, blend color
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### wgpu-core-0.2.6 (2019-04-04)
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- fixed frame acquisition GPU waits
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### wgpu-core-0.2.5 (2019-03-31)
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- fixed submission tracking
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- added support for blend colors
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- fixed bind group compatibility at the gfx-hal level
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- validating the bind groups and blend colors
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### wgpu-core-0.2.3 (2019-03-20)
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- fixed vertex format mapping
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- fixed building with "empty" backend on Windows
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- bumped the default descriptor pool size
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- fixed host mapping alignments
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- validating the uniform buffer offset
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## v0.2 (2019-03-06)
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- Platforms: iOS/Metal, D3D11
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- Crates:
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- `wgpu-remote`: remoting layer for the cross-process boundary
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- `gfx-examples`: selected gfx pre-ll examples ported over
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- Features:
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- native example for compute
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- "gfx-cube" and "gfx-shadow" examples
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- copies between buffers and textures
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- separate object identity for the remote client
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- texture view tracking
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- native swapchain resize support
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- buffer mapping
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- object index epochs
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- comprehensive list of vertex and texture formats
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- validation of pipeline compatibility with the pass
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- Fixes
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- fixed resource destruction
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## v0.1 (2019-01-24)
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- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
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- Crates:
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- `wgpu-native`: C API implementation of WebGPU, based on gfx-hal
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- `wgpu-bindings`: auto-generated C headers
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- `wgpu`: idiomatic Rust wrapper
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- `examples`: native C examples
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- Features:
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- native examples for triangle rendering
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- basic native swapchain integration
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- concept of the storage hub
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- basic recording of passes and command buffers
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- submission-based lifetime tracking and command buffer recycling
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- automatic resource transitions
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