![]() 1103: Fix Assorted Low-Hanging Validation and Error Message Issues r=kvark a=cwfitzgerald **Connections** Closes #1085 Closes #393 Closes #1053 **Description** These commits are independent and should be reviewed individually. Combined into a single PR to reduce noise. Overview of what was done: - Add validation for empty texture and buffer usage flags. (#393) - Add allowed texture usage flags to `format.describe()` (#1085) Validate new textures follow the allowed usage flags. - Properly validates vertex and buffers are bound. (#1053) Improves error messages when no vertex buffer is bound. (Before it said the limit was 0, now it says something is unbound) - Improve the vertex buffer overrun messages by keeping track of which slot has the smallest index. **Testing** Tested on examples by artificially creating the situation I am trying to validate, as well as running clean examples to make sure they pass validation. Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> |
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.github | ||
dummy | ||
etc | ||
player | ||
wgpu-core | ||
wgpu-types | ||
.gitignore | ||
.monocodus | ||
bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
logo.png | ||
README.md | ||
rustfmt.toml |
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core
,wgpu-native
, andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress