201073b0f6
679: Enforce copy buffer-texture alignment r=cwfitzgerald a=kvark **Connections** This is a follow-up to #666 **Description** We are now enforcing the `bytes_per_row` on copy-texture copies to `COPY_BYTES_PER_ROW_ALIGNMENT`. We allow it being non-aligned for `write_texture`, which now has the code to properly align the staging space it uses, and to copy the rows one by one with proper alignment. We are also moving `BufferSize` to wgpu-types, because it's required for wgpu-rs to build. **Testing** Testing this needs https://github.com/gfx-rs/wgpu-rs/pull/328, which is blocked by https://github.com/gfx-rs/wgpu-rs/pull/323 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> |
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wgpu-core | ||
wgpu-types | ||
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Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
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rustfmt.toml |
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
,wgpu-native
, andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress