Cross-platform, safe, pure-rust graphics api.
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bors[bot] 201073b0f6
Merge #679
679: Enforce copy buffer-texture alignment r=cwfitzgerald a=kvark

**Connections**
This is a follow-up to #666 

**Description**
We are now enforcing the `bytes_per_row` on copy-texture copies to `COPY_BYTES_PER_ROW_ALIGNMENT`.
We allow it being non-aligned for `write_texture`, which now has the code to properly align the staging space it uses, and to copy the rows one by one with proper alignment.

We are also moving `BufferSize` to wgpu-types, because it's required for wgpu-rs to build.

**Testing**
Testing this needs https://github.com/gfx-rs/wgpu-rs/pull/328, which is blocked by https://github.com/gfx-rs/wgpu-rs/pull/323


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-01 20:52:38 +00:00
.github Switch CI to an older nightly for now, fix templates a bit 2020-05-26 10:01:11 -04:00
player Merge #668 2020-05-26 21:26:15 +00:00
wgpu-core Enforce copy buffer-texture row pitch alignment 2020-06-01 16:51:42 -04:00
wgpu-types Enforce copy buffer-texture row pitch alignment 2020-06-01 16:51:42 -04:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
bors.toml Android support (#625) 2020-05-01 00:22:00 -04:00
Cargo.lock Fix recycling of command buffers 2020-05-31 11:50:24 -04:00
Cargo.toml trace: player skeleton 2020-04-30 09:55:52 -04:00
CHANGELOG.md use unambigous ISO8601 format for dates 2020-05-12 16:06:19 -07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Small readme refactor 2020-05-15 10:41:28 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress