mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-26 00:33:51 +00:00
118 lines
3.9 KiB
Markdown
118 lines
3.9 KiB
Markdown
# Change Log
|
|
|
|
## v0.5 (06-04-2020)
|
|
- Crates:
|
|
- `wgpu-types`: common types between native and web targets
|
|
- `wgpu-core`: internal API for the native and remote wrappers
|
|
- Features:
|
|
- based on gfx-hal-0.5
|
|
- moved from Rendy to the new `gfx-memory` and `gfx-descriptor` crates
|
|
- passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording.
|
|
- revised GPU lifetime tracking of all resources
|
|
- revised usage tracking logic
|
|
- all IDs are now non-zero
|
|
- Mailbox present mode
|
|
- Validation:
|
|
- active pipeline
|
|
- Fixes:
|
|
- lots of small API changes to closely match upstream WebGPU
|
|
- true read-only storage bindings
|
|
- unmapping dropped buffers
|
|
- better error messages on misused swapchain frames
|
|
|
|
## v0.4.3 (20-01-2020)
|
|
- improved swap chain error handling
|
|
|
|
## v0.4.2 (15-12-2019)
|
|
- fixed render pass transitions
|
|
|
|
## v0.4.1 (28-11-2019)
|
|
- fixed depth/stencil transitions
|
|
- fixed dynamic offset iteration
|
|
|
|
## v0.4 (03-11-2019)
|
|
- Platforms: removed OpenGL/WebGL support temporarily
|
|
- Features:
|
|
- based on gfx-hal-0.4 with the new swapchain model
|
|
- exposing adapters from all available backends on a system
|
|
- tracking of samplers
|
|
- cube map support with an example
|
|
- Validation:
|
|
- buffer and texture usage
|
|
|
|
## v0.3.3 (22-08-2019)
|
|
- fixed instance creation on Windows
|
|
|
|
## v0.3.1 (21-08-2019)
|
|
- fixed pipeline barriers that aren't transitions
|
|
|
|
## v0.3 (21-08-2019)
|
|
- Platforms: experimental OpenGL/WebGL
|
|
- Crates:
|
|
- Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
|
|
- Features:
|
|
- based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor`
|
|
- type-system-assisted deadlock prevention (for locking internal structures)
|
|
- texture sub-resource tracking
|
|
- `raw-window-handle` integration instead of `winit`
|
|
- multisampling with an example
|
|
- indirect draws and dispatches
|
|
- stencil masks and reference values
|
|
- native "compute" example
|
|
- everything implements `Debug`
|
|
- Validation
|
|
- vertex/index/instance ranges at draw calls
|
|
- bing groups vs their expected layouts
|
|
- bind group buffer ranges
|
|
- required stencil reference, blend color
|
|
|
|
## v0.2.6 (04-04-2019)
|
|
- fixed frame acquisition GPU waits
|
|
|
|
## v0.2.5 (31-03-2019)
|
|
- fixed submission tracking
|
|
- added support for blend colors
|
|
- fixed bind group compatibility at the gfx-hal level
|
|
- validating the bind groups and blend colors
|
|
|
|
## v0.2.3 (20-03-2019)
|
|
- fixed vertex format mapping
|
|
- fixed building with "empty" backend on Windows
|
|
- bumped the default descriptor pool size
|
|
- fixed host mapping alignments
|
|
- validating the uniform buffer offset
|
|
|
|
## v0.2 (06-03-2019)
|
|
- Platforms: iOS/Metal, D3D11
|
|
- Crates:
|
|
- `wgpu-remote`: remoting layer for the cross-process boundary
|
|
- `gfx-examples`: selected gfx pre-ll examples ported over
|
|
- Features:
|
|
- native example for compute
|
|
- "gfx-cube" and "gfx-shadow" examples
|
|
- copies between buffers and textures
|
|
- separate object identity for the remote client
|
|
- texture view tracking
|
|
- native swapchain resize support
|
|
- buffer mapping
|
|
- object index epochs
|
|
- comprehensive list of vertex and texture formats
|
|
- validation of pipeline compatibility with the pass
|
|
- Fixes
|
|
- fixed resource destruction
|
|
|
|
## v0.1 (24-01-2019)
|
|
- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
|
|
- Crates:
|
|
- `wgpu-native`: C API implementation of WebGPU, based on gfx-hal
|
|
- `wgpu-bindings`: auto-generated C headers
|
|
- `wgpu`: idiomatic Rust wrapper
|
|
- `examples`: native C examples
|
|
- Features:
|
|
- native examples for triangle rendering
|
|
- basic native swapchain integration
|
|
- concept of the storage hub
|
|
- basic recording of passes and command buffers
|
|
- submission-based lifetime tracking and command buffer recycling
|
|
- automatic resource transitions
|