wgpu/naga/tests/out/glsl/dualsource.main.Fragment.glsl
2023-10-25 14:25:04 -04:00

26 lines
609 B
GLSL

#version 310 es
#extension GL_EXT_blend_func_extended : require
precision highp float;
precision highp int;
struct FragmentOutput {
vec4 color;
vec4 mask;
};
layout(location = 0) out vec4 _fs2p_location0;
layout(location = 0, index = 1) out vec4 _fs2p_location1;
void main() {
vec4 position = gl_FragCoord;
vec4 color = vec4(0.4, 0.3, 0.2, 0.1);
vec4 mask = vec4(0.9, 0.8, 0.7, 0.6);
vec4 _e13 = color;
vec4 _e14 = mask;
FragmentOutput _tmp_return = FragmentOutput(_e13, _e14);
_fs2p_location0 = _tmp_return.color;
_fs2p_location1 = _tmp_return.mask;
return;
}