.. |
access.assign_through_ptr.Compute.glsl
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access.foo_frag.Fragment.glsl
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access.foo_vert.Vertex.glsl
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array-in-ctor.cs_main.Compute.glsl
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array-in-function-return-type.main.Fragment.glsl
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atomicOps.cs_main.Compute.glsl
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bitcast.main.Compute.glsl
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bits.main.Compute.glsl
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boids.main.Compute.glsl
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bounds-check-image-restrict.fragment_shader.Fragment.glsl
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bounds-check-image-rzsw.fragment_shader.Fragment.glsl
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break-if.main.Compute.glsl
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2023-10-25 14:25:04 -04:00 |
const-exprs.main.Compute.glsl
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[naga] Let constant evaluation handle Compose of Splat .
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2023-11-16 13:34:27 +01:00 |
constructors.main.Compute.glsl
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control-flow.main.Compute.glsl
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cubeArrayShadow.fragment.Fragment.glsl
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do-while.main.Fragment.glsl
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dualsource.main.Fragment.glsl
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empty.main.Compute.glsl
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2023-10-25 14:25:04 -04:00 |
f64.main.Compute.glsl
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[naga] Support casting to f64 in the constant evaluator.
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2023-11-23 12:17:21 +01:00 |
force_point_size_vertex_shader_webgl.fs_main.Fragment.glsl
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force_point_size_vertex_shader_webgl.vs_main.Vertex.glsl
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fragment-output.main_vec2scalar.Fragment.glsl
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fragment-output.main_vec4vec3.Fragment.glsl
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functions-webgl.main.Fragment.glsl
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functions.main.Compute.glsl
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globals.main.Compute.glsl
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image.gather.Fragment.glsl
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image.main.Compute.glsl
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image.queries.Vertex.glsl
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image.texture_sample_comparison.Fragment.glsl
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image.texture_sample.Fragment.glsl
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interpolate.frag_main.Fragment.glsl
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interpolate.vert_main.Vertex.glsl
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invariant.fs.Fragment.glsl
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invariant.vs.Vertex.glsl
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math-functions.main.Fragment.glsl
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multiview_webgl.main.Fragment.glsl
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multiview.main.Fragment.glsl
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2023-10-25 14:25:04 -04:00 |
operators.main.Compute.glsl
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[naga] Change operators.wgsl to use values that matter.
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2023-12-12 12:48:10 +01:00 |
padding.vertex.Vertex.glsl
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2023-10-25 14:25:04 -04:00 |
push-constants.main.Fragment.glsl
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Fix GL Push Constant Layout (#4607)
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2023-11-06 07:58:26 -05:00 |
push-constants.vert_main.Vertex.glsl
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Test And Normalize Vertex Behavior on All Backends (#4723)
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2023-11-21 22:11:24 +00:00 |
quad-vert.main.Vertex.glsl
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quad.frag_main.Fragment.glsl
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quad.fs_extra.Fragment.glsl
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quad.vert_main.Vertex.glsl
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separate-entry-points.compute.Compute.glsl
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separate-entry-points.fragment.Fragment.glsl
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shadow.fs_main_without_storage.Fragment.glsl
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shadow.fs_main.Fragment.glsl
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shadow.vs_main.Vertex.glsl
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skybox.fs_main.Fragment.glsl
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skybox.vs_main.Vertex.glsl
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standard.derivatives.Fragment.glsl
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struct-layout.needs_padding_comp.Compute.glsl
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test(naga): add struct-layout test
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2023-11-22 03:54:16 -07:00 |
struct-layout.needs_padding_frag.Fragment.glsl
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test(naga): add struct-layout test
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2023-11-22 03:54:16 -07:00 |
struct-layout.needs_padding_vert.Vertex.glsl
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test(naga): add struct-layout test
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2023-11-22 03:54:16 -07:00 |
struct-layout.no_padding_comp.Compute.glsl
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test(naga): add struct-layout test
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2023-11-22 03:54:16 -07:00 |
struct-layout.no_padding_frag.Fragment.glsl
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test(naga): add struct-layout test
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2023-11-22 03:54:16 -07:00 |
struct-layout.no_padding_vert.Vertex.glsl
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test(naga): add struct-layout test
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2023-11-22 03:54:16 -07:00 |
texture-arg.main.Fragment.glsl
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variations.main.Fragment.glsl
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workgroup-uniform-load.test_workgroupUniformLoad.Compute.glsl
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2023-10-25 14:25:04 -04:00 |
workgroup-var-init.main.Compute.glsl
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