* pool tracker vecs
* pool
* ci
* move pool to device
* use pool ref, cleanup and comment
* suspect all the future suspects (#5413)
* suspect all the future suspects
* changelog
* changelog
* review feedback
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Invoke a DeviceLostClosure immediately if set on an invalid device.
To make the device invalid, this defines an explicit, test-only method
make_invalid. It also modifies calls that expect to always retrieve a
valid device.
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
Rust would have made this operation either an overflow in release mode,
or a panic in debug mode. Neither seem appropriate for this context,
where I suspect an error should be returned instead. Web browsers, for
instance, shouldn't crash simply because of an issue of this nature.
Users may, quite reasonably, have bad arguments to this in early stages
of development!
Fuzz testing in Firefox encountered crashes for calls of
`Global::command_encoder_clear_buffer` where:
* `offset` is greater than `buffer.size`, but…
* `size` is `None`.
Oops! We should _always_ check this (i.e., even when `size` is `None`),
because we have no guarantee that `offset` and the fallback value of
`size` is in bounds. 😅 So, we change validation here to unconditionally
compute `size` and run checks we previously gated behind `if let
Some(size) = size { … }`.
For convenience, the spec. link for this method:
<https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-clearbuffer>
* split out TIMESTAMP_QUERY_INSIDE_ENCODERS from TIMESTAMP_QUERY
* changelog entry
* update changelog change number
* fix web warnings
* single line changelog
* note on followup issue
When no work is submitted for a frame, presenting the surface results
in a timeout due to no work having been submitted.
Fixes#3189.
This flag was added in #1892 with a note that it was going to be
temporary until #1688 landed.
* docs: sync. `wgpu/Cargo.toml` feature comments with `lib.rs`
* Revert "docs: inline `document-features` usage, remove dep."
This reverts commit 3d5bec659b9cf19f1c64274de0d11808d771cc66, with an
update to `document-features`, and preferring to keep new `feature`
content. To be clear, the only difference I have observed is the
addition of the `serde` feature.
In case it shortens anyone's search, the specific issue resolved is
[`slint-ui/document-features`#20](https://github.com/slint-ui/document-features/issues/20).
* [wgpu-core] Add tests for minimum binding size validation.
* [wgpu-core] Compute minimum binding size correctly for arrays.
In early versions of WGSL, `storage` or `uniform` global variables had
to be either structs or runtime-sized arrays. This rule was relaxed,
and now globals can have any type; Naga automatically wraps such
variables in structs when required by the backend shading language.
Under the old rules, whenever wgpu-core saw a `storage` or `uniform`
global variable with an array type, it could assume it was a
runtime-sized array, and take the stride as the minimum binding size.
Under the new rules, wgpu-core must consider fixed-sized and
runtime-sized arrays separately.
It's risky to get write access through the snatchlock from a drop implementation since the snatch lock is typically held for large scopes. This commit makes it so we deffer snatching some resources to when the device is polled and we know the snatch lock is not held.
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>