Commit Graph

96 Commits

Author SHA1 Message Date
Connor Fitzgerald
c1291bd131
Fix Merge Issues Between #5301 and #5508 (#5549) 2024-04-17 16:31:20 -04:00
Daniel McNab
965b00c06b
Allow configuring whether workgroup memory is zero initialised (#5508) 2024-04-17 15:50:31 -04:00
Alexander Meißner
ea77d5674d
Subgroup Operations (#5301)
Co-authored-by: Jacob Hughes <j@distanthills.org>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2024-04-17 15:25:52 -04:00
teoxoy
3bda381812 add pipeline constants plumbing 2024-04-05 18:07:41 +02:00
Erich Gubler
0c5bebca51 fix: unlock guard for release_gpu_resources call in Device::maintain 2024-04-02 16:12:28 -04:00
Erich Gubler
b842265528 test: don't depend on BG{,L} entry order in HAL 2024-04-01 17:51:36 -04:00
Andreas Reich
ed7d9de439
Fix indexed drawing with RenderBundle (#5441)
* enhance vertex_indices test to also run with render bundles

* fix render bundle index limit check

* changelog entry
2024-03-30 10:19:17 +01:00
Brad Werth
00e0e72596
Invoke a DeviceLostClosure immediately if set on an invalid device. (#5358)
Invoke a DeviceLostClosure immediately if set on an invalid device.

To make the device invalid, this defines an explicit, test-only method
make_invalid. It also modifies calls that expect to always retrieve a
valid device.

Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-03-21 13:33:25 -04:00
vero
4e6f873da5
Add shader I64 and U64 support (#5154)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-03-12 12:34:06 +01:00
Eshed Schacham
8e15707631
gles: fix crash when holding multiple devices on wayland/surfaceless. (#5351) 2024-03-10 21:12:51 +01:00
Nathan Adams
f78e2f7800
GL actually supports DEPTH32FLOAT_STENCIL8 (#5370) 2024-03-10 20:56:58 +01:00
dependabot[bot]
744454b9e2
Bump Many Dependencies and MSRV (#5241)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-27 14:43:05 -05:00
Nicolas Silva
c77b4d3f56
Use a unique tracker index per resource instead of the ID in trackers (#5244)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-26 20:25:12 +00:00
Erich Gubler
d6465702b6 fix: command_encoder_clear_buffer: err. on offset + size > u64::MAX
Rust would have made this operation either an overflow in release mode,
or a panic in debug mode. Neither seem appropriate for this context,
where I suspect an error should be returned instead. Web browsers, for
instance, shouldn't crash simply because of an issue of this nature.
Users may, quite reasonably, have bad arguments to this in early stages
of development!
2024-02-26 09:32:26 -05:00
Erich Gubler
9747a0ed23 fix: always check buffer clear offset for OOB
Fuzz testing in Firefox encountered crashes for calls of
`Global::command_encoder_clear_buffer` where:

* `offset` is greater than `buffer.size`, but…
* `size` is `None`.

Oops! We should _always_ check this (i.e., even when `size` is `None`),
because we have no guarantee that `offset` and the fallback value of
`size` is in bounds. 😅 So, we change validation here to unconditionally
compute `size` and run checks we previously gated behind `if let
Some(size) = size { … }`.

For convenience, the spec. link for this method:
<https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-clearbuffer>
2024-02-26 09:32:26 -05:00
Connor Fitzgerald
910fb7c341
Remove GPU based validation in Tests (#5271)
* Remove GPU based validation in Tests

* Lol Typo
2024-02-19 17:04:03 -05:00
Connor Fitzgerald
df386dae02
Add vec3-in-array-test (#5264) 2024-02-18 12:46:29 -05:00
Erich Gubler
2b487724f2 fix(dx12): discard cmd. enc. buf. on drop 2024-02-15 10:45:32 -05:00
Nicolas Silva
e4ef3b401a
Add an advanced_debugging preset including wgpu base validation (#5248)
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-02-13 16:42:02 +00:00
Erich Gubler
31ac63ce3e feat(vulkan): enable GPU-based validation for Vulkan backend
If [`VK_LAYER_KHRONOS_validation`] is present, and it supports
[`VK_EXT_validation_features`], we can configure it with another instance
creation info. element of type [`VkValidationFeaturesEXT`] to enable
GPU-based validation. Wire `InstanceFlags::GPU_BASED_VALIDATION` to do
this in the Vulkan backend. It's even already finding issues in our
`examples` and other tests! But…we'd like to handle those later, since
this is so important for users. So, I've broken that out to separate
issues. The instances we're aware of:

* `water` is running into sync. validation issues: see
  <https://github.com/gfx-rs/wgpu/issues/5231>
* `wgpu_test::shader::struct_layout::uniform_input` is failing to
    instrument shaders now; see
    <https://github.com/gfx-rs/wgpu/issues/5245>

It is apparent from this and the [DX12 implementation of GPU-based
validation] that we will need to communicate clearly to users that
`InstanceFlags::GPU_BASED_VALIDATION` implies
`InstanceFlags::VALIDATION`. Not all backends enforce this yet; I have
[split out this work][follow-up for flag implication].

Note that `VK_EXT_validation_features` has been deprecated in favor of
the more general layer configuration mechanism offered by
[`VK_EXT_layer_settings`].

[DX12 implementation of GPU-based validation]: https://github.com/gfx-rs/wgpu/pull/5146
[`VK_EXT_layer_settings`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_layer_settings.html
[`VK_EXT_validation_features`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_validation_features.html
[`VK_LAYER_KHRONOS_validation`]:https://vulkan.lunarg.com/doc/sdk/1.3.275.0/linux/khronos_validation_layer.html
[`VkValidationFeaturesEXT`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkValidationFeaturesEXT.html
[follow-up for flag implication]: https://github.com/gfx-rs/wgpu/pull/5232
2024-02-12 10:23:07 -05:00
David Huculak
245d2da2fd
add test that verifies that we can drop the queue before using the device to create a command encoder (#5211) 2024-02-09 12:16:48 +01:00
Jim Blandy
4af531cf69
[wgpu-core] Compute minimum binding size correctly for arrays. (#5222)
* [wgpu-core] Add tests for minimum binding size validation.

* [wgpu-core] Compute minimum binding size correctly for arrays.

In early versions of WGSL, `storage` or `uniform` global variables had
to be either structs or runtime-sized arrays. This rule was relaxed,
and now globals can have any type; Naga automatically wraps such
variables in structs when required by the backend shading language.

Under the old rules, whenever wgpu-core saw a `storage` or `uniform`
global variable with an array type, it could assume it was a
runtime-sized array, and take the stride as the minimum binding size.
Under the new rules, wgpu-core must consider fixed-sized and
runtime-sized arrays separately.
2024-02-09 03:08:01 +00:00
Jim Blandy
07e59eb6fc
[wgpu-core] Add tests for minimum binding size validation. (#5220) 2024-02-08 10:55:18 +01:00
Connor Fitzgerald
faed98b45c
Add typos to Repository CI (#5191)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-02-05 12:30:29 -05:00
Andreas Reich
87b6513df3
Update docs for Backend and implement std::fmt::Display (#5170)
* Update docs for `Backend` and implement `std::fmt::Display`

* Update wgpu-types/src/lib.rs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

---------

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-01 00:24:12 +00:00
Brad Werth
0888a630a0
Call device lost callback when it is replaced, or when the global is dropped. (#5168)
This fixes two cases where a DeviceLostClosureC might not be consumed
before it is dropped, which is a requirement:

1) When the closure is replaced, this ensures the to-be-dropped closure
is invoked.
2)  When the global is dropped, this ensures that the closure is invoked
before it is dropped.

The first of these two cases is tested in a new test,
DEVICE_LOST_REPLACED_CALLBACK. The second case has a stub,
always-skipped test, DROPPED_GLOBAL_THEN_DEVICE_LOST. The test is
always-skipped because there does not appear to be a way to drop the
global from within a test. Nor is there any other way to reach
Device.prepare_to_die without having first dropping the device.
2024-01-31 08:15:45 +01:00
Bude
4face1c2ba
Feature/serde feature (#5149)
* Add serde, serialize, deserialize features to wgpu and wgpu-core
Remove trace, replay features from wgpu-types

* Do not use trace, replay in wgpu-types anymore

* Make use of deserialize, serialize features in wgpu-core

* Make use of serialize, deserialize features in wgpu

* Run cargo fmt

* Use serde(default) for deserialize only

* Fix serial-pass feature

* Add a comment for new features

* Add CHANGELOG entry

* Run cargo fmt

* serial-pass also needs serde features for Id<T>

* Add feature documentation to lib.rs docs

* wgpu-types implicit serde feature

* wgpu-core explicit serde feature

* wgpu explicit serde feature

* Update CHANGELOG.md

* Fix compilation with default features

* Address review comments
2024-01-28 20:13:04 +00:00
Nicolas Silva
b0e4734a7e Differentiate between device loss caused by an error and caused by dropping the device 2024-01-24 13:41:23 +01:00
Nicolas Silva
96b1e162c5 Request INDIRECT_FIRST_INSTANCE feature in vertex_indices test 2024-01-24 13:02:11 +01:00
Teodor Tanasoaia
f9509bcf9e
[d3d12] use plane 1 for stencil only views (#5100)
* [d3d12] use plane 1 for stencil only views

* add test

* skip stencil only view creation on WebGL
2024-01-19 21:42:19 +00:00
John-John Tedro
adf1e3b6c5
Improve test feedback and implementation (#5068) 2024-01-17 16:50:39 -05:00
Andreas Reich
7774f31021
Allow WebGPU & WebGL in same wasm and detect WebGPU availability (#5044)
* Rename backends: web -> webgpu, direct -> wgpu_core

* rename context objects for web & core

* allow webgpu & webgl features side-by-side

* make sure webgl ci doesn't use webgpu

* update any_backend_feature_enabled

* add panicing generate_report method for compatibility

* RequestDeviceErrorKind::Web rename, fixup various cfg attributes

* automatic webgpu support detection

* changelog entry

* fix emscripten

* fix weird cfg, fix comment typo

* remove try_generate_report again

* Make get_mapped_range_as_array_buffer WebGPU only again
2024-01-14 09:45:52 +00:00
Connor Fitzgerald
ad625f433f
Convert Tests to Use Async Poll (#5053)
* Convert Tests to Use Async Poll

* Update examples/src/repeated_compute/mod.rs

Co-authored-by: Andreas Reich <r_andreas2@web.de>

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-01-13 17:34:51 +00:00
Nicolas Silva
376d901d1e
Triage suspected resources after triaging submissions (#5050) 2024-01-12 13:19:19 -05:00
Andreas Reich
4fd4a7142e
Unify surface creation by introducing new SurfaceTarget enum (#4984) 2024-01-11 22:24:01 -05:00
Jim Blandy
8af6975d5e
Prefer Arc::into_inner over Arc::try_unwrap. (#5018) 2024-01-08 19:24:33 -05:00
Connor Fitzgerald
a01ff0741c
Re-Enable Mac CI (#5015) 2024-01-08 16:12:57 -05:00
Nick
00cf05c1d0
Fix Queue::write_texture, Fix DX12 write_texture_subset_2d and re-enable the test. (#4990) 2024-01-04 19:50:41 -05:00
Connor Fitzgerald
e26a853654
BGL Weak Pointer Deduplication Pool (#4927)
* Ho boy

* BGL pool finished

* Remove id32 feature

* Add BGL Test

* Iteration

* Working Dedupe

* Tests

* Iteration

* Re-iteration

* Hash Cleanup

* Add large slew of tests

* Whoops
2024-01-02 09:27:22 -05:00
Connor Fitzgerald
79e5169255
Add BGL Deduplication Index Test (#4914) 2023-12-21 12:16:20 -05:00
Brad Werth
56d9d32a07
[wgpu-core] Ensure that DeviceLostCallback is always called exactly once
* Ensure device lost closure is called exactly once before being dropped.

This requires a change to the Rust callback signature, which is now Fn
instead of FnOnce. When the Rust callback or the C closure are dropped,
they will panic if they haven't been called. `device_drop` is changed
to call the closure with a message of "Device dropped." A test is added.
2023-12-19 23:16:10 +00:00
Nicolas Silva
aade481bdf
Remove some locks in BindGroup (#4894)
* Remove some locks in BindGroup

These are only written to clear the vectors when triaging bindgroups for destruction, which is not necessary. We can let the reference counts drop when the bind group is dropped.

* Make the mem_leak test pass again
2023-12-19 10:29:32 +01:00
Teodor Tanasoaia
0cbabcf229
Update multi-planar texture API (#4837) 2023-12-07 14:06:56 -05:00
Valaphee The Meerkat
a1fafe394f
Remove DX11 backend (#4828) 2023-12-06 15:12:46 -05:00
Almar Klein
32c5a22293
Add feature float32-filterable (#4759) 2023-12-04 14:23:13 +01:00
teoxoy
da73522720 rename DeviceDescriptor.limits to DeviceDescriptor.required_limits 2023-11-29 19:55:18 +01:00
teoxoy
9be6c8890f rename DeviceDescriptor.features to DeviceDescriptor.required_features 2023-11-29 19:55:18 +01:00
Xiaopeng Li
a6503e59c9
Support nv12 texture format (#4573)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-11-28 16:11:26 +00:00
Jacob Hughes
f9711831d2 Rename gpu.rs to root.rs 2023-11-28 10:46:28 -05:00
Jacob Hughes
00a8a9f89f Delete root.rs so git recognizes rename in following commit 2023-11-28 10:46:28 -05:00