Commit Graph

1411 Commits

Author SHA1 Message Date
Nicolas Silva
376d901d1e
Triage suspected resources after triaging submissions (#5050) 2024-01-12 13:19:19 -05:00
Nicolas Silva
11c29c825f
Prevent a few integer overflows (#5042)
* Prevent a few integer overflows

* Add a changelog entry

* use u64
2024-01-12 16:23:23 +01:00
Andreas Reich
4fd4a7142e
Unify surface creation by introducing new SurfaceTarget enum (#4984) 2024-01-11 22:24:01 -05:00
Nicolas Silva
bc65d84cdb
Remove the Destroyed state from Storage (#4970)
* Remove the Destroyed state from Storage

It used to be how we handled destroying buffers and textures but we moved to different approach.

* Explicit check for destroyed textures/buffers in a few entry points

This used to be checked automatically when getting the resource from the registry, but has to be done manually now that we track we track the destroyed state in the resources.
2024-01-11 10:45:12 +00:00
Nicolas Silva
b30c0c2e00
Remove the free_resources tracker (#5037) 2024-01-11 09:41:09 +00:00
Nicolas Silva
c90f43bc2a
Move the trace recording of destroy events out of triage_resources (#5036) 2024-01-11 00:48:25 -05:00
Nicolas Silva
f27bb443c1
Don't crash if a texture is destroyed before queue submission (#5028) 2024-01-10 14:36:02 +01:00
Nicolas Silva
4400a58470
Fix a bounds check in remove_abandoned (#5024) 2024-01-09 11:24:18 -05:00
Nicolas Silva
37755b6985 Validate that a binding offset fits in the buffer 2024-01-09 16:07:47 +01:00
Nicolas Silva
58fe7eac48
Don't case the dynamic offsets count to u8 (#5026) 2024-01-09 15:41:39 +01:00
Nicolas Silva
1bc71eb8b2
Validate max_vertex_buffers in render bundles. (#5025) 2024-01-09 15:41:24 +01:00
Jim Blandy
8af6975d5e
Prefer Arc::into_inner over Arc::try_unwrap. (#5018) 2024-01-08 19:24:33 -05:00
Jim Blandy
a24bdbaa25
[wgpu-core] Minor doc fixes for initialization tracking. (#5017) 2024-01-08 16:46:57 -05:00
Nicolas Silva
c6eea50b04
Track the actual size of the buffer for memory init (#5014) 2024-01-08 17:24:09 +01:00
Nicolas Silva
8358868526
Propagate errors when openning/closing a command encoder (#4999) 2024-01-06 10:14:38 +01:00
Nicolas Silva
4b82121501 Snatch the raw texture when destroying it 2024-01-05 11:42:28 +01:00
Nicolas Silva
95c451a3b8 Check thata bindgroup's textures are not destroyed before using it 2024-01-05 11:42:28 +01:00
Nicolas Silva
defd43dff2 Rename Texture::as_raw into Texture::raw
For consistency with Buffer::raw.
2024-01-05 11:27:17 +01:00
Nicolas Silva
bfe235a295 Put raw texture access behind snatch guards 2024-01-05 11:27:17 +01:00
Nick
00cf05c1d0
Fix Queue::write_texture, Fix DX12 write_texture_subset_2d and re-enable the test. (#4990) 2024-01-04 19:50:41 -05:00
Connor Fitzgerald
d96d953025
Shorten Lock Lifetimes (#4976) 2024-01-04 09:24:54 +01:00
Connor Fitzgerald
b989e56874
Use Custom Mesa for Building (#4977) 2024-01-03 22:49:40 -05:00
Connor Fitzgerald
fd37dbfae9
Fix hang in multithreaded test (#4975) 2024-01-03 23:05:35 +01:00
Nathan Adams
ec920e85d1
Fix incorrect ConfigureSurfaceError::TooLarge message (#4960)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-01-02 15:32:51 -05:00
Connor Fitzgerald
e26a853654
BGL Weak Pointer Deduplication Pool (#4927)
* Ho boy

* BGL pool finished

* Remove id32 feature

* Add BGL Test

* Iteration

* Working Dedupe

* Tests

* Iteration

* Re-iteration

* Hash Cleanup

* Add large slew of tests

* Whoops
2024-01-02 09:27:22 -05:00
Erich Gubler
e1baa5a56e docs: inline document-features usage, remove dep.
Re-implements https://github.com/gfx-rs/wgpu/pull/4886 (CC @Wumpf)
without the `document-features` crate, which has issues integrating into
Firefox builds after being `cargo vendor`ed into its repository. This
issue is being tracked against
https://github.com/slint-ui/document-features/issues/20. Once resolved,
I expect that we will want to revert this PR in its entirety, since
`document-features` is still a good addition to `wgpu`'s documentation
story.

Internally, consensus has already been achieved for this change.
Firefox's ability to build unfortunately take priority over this
particular convenience. Hopefully, we won't have to compromise shortly!

I tested this by ensuring that the HTML output of our existing
`document_features::document_features!(…)` usage was exactly the same.
There should be exactly zero regressions in the current state of
documentation for users. For maintainers, I have added a disclaimer that
one needs to keep changes in sync. with the relevant `Cargo.toml`
manifests.
2023-12-22 14:31:12 -05:00
Andrew Farkas
2993650ede
Fix typo "layout pipeline layout" -> "pipeline layout" (#4921) 2023-12-22 01:02:41 +00:00
Connor Fitzgerald
87ecc089dd Remove id32 feature 2023-12-20 21:39:24 -08:00
Brad Werth
9eea31a4ae
Eagerly release GPU resources when we lose the device. (#4851)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-20 22:43:43 +00:00
Nicolas Silva
85b91c0408
Buffer snatching (#4896)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-20 16:42:42 -05:00
Nicolas Silva
164e478fcb
Simplify some code around buffer unmapping (#4892) 2023-12-20 15:21:32 -05:00
Nicolas Silva
0524c88c03
Check that raw buffers and raw bind groups are valid (#4895) 2023-12-20 15:13:20 -05:00
sotaroikeda
1d6c7a0263
Support Device fence sharing with dx12 on Windows (#4900)
Co-authored-by: Sotaro Ikeda <you@example.com>
2023-12-20 13:33:47 -05:00
Brad Werth
56d9d32a07
[wgpu-core] Ensure that DeviceLostCallback is always called exactly once
* Ensure device lost closure is called exactly once before being dropped.

This requires a change to the Rust callback signature, which is now Fn
instead of FnOnce. When the Rust callback or the C closure are dropped,
they will panic if they haven't been called. `device_drop` is changed
to call the closure with a message of "Device dropped." A test is added.
2023-12-19 23:16:10 +00:00
Nicolas Silva
aade481bdf
Remove some locks in BindGroup (#4894)
* Remove some locks in BindGroup

These are only written to clear the vectors when triaging bindgroups for destruction, which is not necessary. We can let the reference counts drop when the bind group is dropped.

* Make the mem_leak test pass again
2023-12-19 10:29:32 +01:00
Nicolas Silva
a1b183f736
Avoid allocating memory every time we might log a label (#4893)
We allocate a String every time we want to get a label for logging. The string is also allocated when logging is disabled. Either way, the allocation is unnecessary. This commit replaces the String with a dyn Debug reference which does not need any allocation.
2023-12-18 13:08:18 +01:00
Nicolas Silva
192a2fe16c
Simplify ResourceMaps (#4880)
* Remove the abstractions in resource maps

ResourceMaps had a rather convoluted system for erasing types that isn't needed anywhere except in one place in the triage_resource function. Everywhere else we are always dealing with specific types so using a member of the resource maps is simpler than going through an abstraction. More importantly there was a constraint that all contents of the resource maps implement the Resource trait which got in the way of some of the ongoing buffer snatching changes.

This commit simplifies this by removing the abstraction. Each resource type has its hash map directly in ResourceMaps and it is easier to have different requirements and behaviors depending on the type of the each resource.
2023-12-18 08:27:58 +00:00
Mikko Lehtonen
159ac9e373
validation: More detailed on incompatible BGL (#4826) 2023-12-17 18:22:39 -05:00
Andreas Reich
ba56dd2901
Document wgpu & wgpu-core features (#4886) 2023-12-17 22:10:38 +00:00
Nicolas Silva
10dd5844ac
Allow clippy::pattern_type_mismatch (#4887) 2023-12-17 15:00:02 -05:00
daxpedda
2053358d89
Add wgpu crate features for backends (#4815)
* Introduce `dx12` and `metal` crate features to `wgpu`

* Implement dummy `Context` to allow compilation with `--no-default-features`

* Address review

* Remove `dummy::Context` in favor of `hal::api::Empty`

* Add changelog entry

* Panic early in `Instance::new()` if no backend is enabled

Co-Authored-By: Andreas Reich <1220815+Wumpf@users.noreply.github.com>

---------

Co-authored-by: Andreas Reich <1220815+Wumpf@users.noreply.github.com>
2023-12-16 10:39:53 +01:00
Nicolas Silva
855b06977f
Refactor create_buffer so that we can snatch the raw buffer in the error path. (#4878)
The general idea is to register postpone reigistering the buffer until towards the end of the function so that our unique reference to it lets us easily snatch the raw buffer if an error happens.
2023-12-15 10:08:03 +01:00
Nicolas Silva
c5e6122b65
Reintroduce buffer snatching Part 1 (#4867)
Introduce snatch guards
2023-12-14 13:14:49 +01:00
Teodor Tanasoaia
0cbabcf229
Update multi-planar texture API (#4837) 2023-12-07 14:06:56 -05:00
Connor Fitzgerald
dc842ae289
Some minor cleanups (#4843) 2023-12-07 08:55:02 +01:00
Daniel Keitel
0f4df52b5a
[wgpu-hal] Inline RayQuery Support (#3507)
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: Ashley Ruglys <ashley.ruglys@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-06 21:12:41 +00:00
daxpedda
3e0fb2c14e
Expose shader validation (#4811)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-06 21:06:04 +00:00
Valaphee The Meerkat
a1fafe394f
Remove DX11 backend (#4828) 2023-12-06 15:12:46 -05:00
Nicolas Silva
537f656626
Use Display instead of Debug to log errors. (#4830) 2023-12-04 18:49:33 -05:00
Almar Klein
32c5a22293
Add feature float32-filterable (#4759) 2023-12-04 14:23:13 +01:00