Commit Graph

3494 Commits

Author SHA1 Message Date
Dmitry Sharshakov
52f11d8d1f Search for different versions of libwayland
Workaround for distributions that do not have symlinks for Wayland libraries

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
2021-12-30 10:58:39 -05:00
Connor Fitzgerald
276de0e2d6 Fix trac(y/ing) compile issue 2021-12-30 10:46:07 -05:00
Benoît du Garreau
66a661d14b Update ash to 0.35 2021-12-29 10:26:53 -05:00
Wumpf
2fa75aaf05
Do texture init via clear passes when possible (#2307)
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up

* clear_texture via renderpasses wip

* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST

* cleanup texture's clear_views

* rename CLEAR_COMMANDS to CLEAR_TEXTURE

* separate clear_texture into reusable & more descriptive parts

* texture clear views are now created ahead of time

* discarded surface fixup goes through new clear_texture method now

* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping

* texture init on queue_write_texture now also goes through new clear_texture

* transfer functions on commandbuffer use now new texture init route

* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies

* clear functions now take TextureInitRange

* Fix clippy lints

* command_encoder_clear_texture no longer takes write lock on texture

* TextureClearMode encodes now is_color

* code cleanup, mostly about `use`

* Handle volume textures in clear_texture_via_render_passes properly

* texture clear no longer requires id::Stored

* init tracking fixes for volumes and init on partial subresource writes

* texture creation enforces COPY_DST only if absolutely necessary

* unrolled functional chain, reduce unsafe scope size

* fix clippy lints

* clear_texture test no longer creates 1D textures

see #2323

* 3D textures are no longer cleared as render target since this isn't supported on Metal

* fix deno building issue, fix formatting

* TextureInner::Surface can now be zero initialized
2021-12-28 17:05:53 -05:00
victorvde
588777fa2d
explicitly set Vulkan debug message types instead of !empty() (#2321)
Fixes:
  The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values

Full message:
VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter(ERROR / SPEC): msgNum: -553000032 - Validation Error: [ VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter ] Object 0: VK_NULL_HANDLE, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xdf09e3a0 | vkCreateDebugUtilsMessengerEXT: value of pCreateInfo->messageType contains flag bits that are not recognized members of VkDebugUtilsMessageTypeFlagBitsEXT The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter)
    Objects: 1
        [0] 0, type: 3, name: NULL
2021-12-28 00:15:20 -05:00
Wumpf
bdfddca628
[dx12] Fix partial texture barrier not affecting stencil aspect (#2308)
* [dx12] Fix partial texture barrier not affecting stencil aspect
Fix clearing of D24Plus also clearing "hidden" stencil

* [dx12] fix handling stencil only formats for clears & barriers
2021-12-26 12:07:08 -05:00
Wumpf
b0654e17af
[example] fix conserative-raster low res target getting zero sized on resize (#2318)
* [example] fix conserative-faster low res target getting zero sized on resize

* [sample] conservative-raster: fix low res target aspect ratio being wrong
2021-12-26 12:02:21 -05:00
Dzmitry Malyshau
39b7a8a202 Update naga to 8df5421 2021-12-25 00:03:15 -05:00
TheOnlyMrCat
61fa8a3b63
Implement push constants for metal backend (#2314)
* Implement push constants for metal backend

* Clear push constants on reset; get upload size from layout
2021-12-24 19:49:57 +00:00
Josh Groves
97e6ea7b71
Improve shader source documentation (#2315)
- remove outdated note about WGSL web support
- try to combine the note about parsing/validation/translation
2021-12-24 03:00:57 +00:00
Alphyr
890f326461
Update ash to 0.34 (#2313) 2021-12-23 11:23:13 -05:00
Jonathan Behrens
a3b9fc3af6 Make ShaderSource #[non_exhaustive] 2021-12-22 17:15:57 -05:00
Dzmitry Malyshau
54f20bedef hal/dx12: Fix UMA check 2021-12-19 00:09:35 -05:00
MultisampledNight
b19288a78b Add defaults to new limits and correct older ones 2021-12-18 17:29:49 -05:00
Dzmitry Malyshau
c00e471274 Release 0.12 2021-12-18 12:36:41 -05:00
Dzmitry Malyshau
ec1d022a75
Error scopes API (#2299) 2021-12-17 04:39:48 +00:00
Dzmitry Malyshau
18f644e19b
hal: check for surface caps in the example (#2298) 2021-12-16 21:41:45 +00:00
stshine
f42342bbbf
hal/dx12: enable TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES (#2295) 2021-12-16 14:40:19 +00:00
Dzmitry Malyshau
1e593a6bd3
Trace push/pop debug group on command encoder (#2294) 2021-12-15 17:48:48 +00:00
Dzmitry Malyshau
3960658529
Remove block decorations (#2292) 2021-12-15 12:29:37 -05:00
Dzmitry Malyshau
0e5892fa04
Update naga with Metal bounds checks (#2276) 2021-12-15 04:59:06 +00:00
Dzmitry Malyshau
6c2e8edb64
hal/gles: support ASTC, fix WebGL extensions for compressed formats (#2289) 2021-12-14 15:25:57 +00:00
Dzmitry Malyshau
f8beffe289
hal/dx12: expose WARP as a fallback adapter (#2290) 2021-12-14 15:05:28 +00:00
aloucks
79e42e08c3
Fix gles data type for 16bit unsigned normalized texture formats (#2288) 2021-12-13 14:57:04 -05:00
aloucks
70f7c375e0
Add feature gated 16-bit normalized texture support (#2282)
* Add feature gated 16-bit normalized texture support

Fixes #1934

* Query format properties only once

* Prevent supports_format from erroneously reporting false if the format wasn't queried

* Assert that 16bit norm formats also support  on vulkan

* Add storage to TextureFormatInfo for 16-bit norm formats now that we check for support
2021-12-13 12:31:16 -05:00
Victor van den Elzen
f875e32455 GLES Wayland: properly resize on configure (#2094) 2021-12-12 14:13:42 -05:00
Dzmitry Malyshau
873e83c54d Publish WebGL examples 2021-12-11 17:26:45 -05:00
Max Ammann
3b48ed28f3 Fix link to angle project 2021-12-10 10:25:32 -05:00
João Capucho
1446b5274f egl: Report if clamp to border is available 2021-12-09 21:28:46 -05:00
Dzmitry Malyshau
90685b5625 hal/vk: don't ask for 0 logging severity 2021-12-09 14:06:17 -05:00
Dzmitry Malyshau
a8caa367ee Add limits for compute storage and max invocations 2021-12-08 21:43:41 -05:00
Dzmitry Malyshau
c1c855bb98 Allow strip index format None if no indexed drawing is done 2021-12-07 18:58:06 -05:00
pyrotechnick
6af7ca015e [typo] Dimmension -> Dimension 2021-12-07 13:37:32 -05:00
Dzmitry Malyshau
ca10f8c456
Fix documentation for dynamic offsets order 2021-12-07 10:40:34 -05:00
Connor Fitzgerald
d51f70e8a4 Workaround qcomm resolve attachment bug 2021-12-06 13:39:20 -05:00
Dzmitry Malyshau
f4bdf5c9a7
Remove --frozen from Deno instructions 2021-12-06 11:42:40 -05:00
Dzmitry Malyshau
e867a7434c Let GLES/Angle path compile on macOS 2021-12-05 17:09:36 -05:00
Dzmitry Malyshau
ab28009d80 Angle support on Windows
Also remove the macros module in favor of generic functions.
2021-12-05 17:09:36 -05:00
Dzmitry Malyshau
c8d572a001 hal/gles: refactor EGL code to support Angle 2021-12-05 00:02:20 -05:00
Dzmitry Malyshau
8c3558d65e hal/gles: try robustness extension first before the core 2021-12-05 00:02:20 -05:00
Dzmitry Malyshau
9bbea3d348 Update naga to c69f676 2021-12-04 12:46:49 -05:00
Samuel Hurel
35be31f02a Add SampleRateShading spv capability 2021-12-03 17:12:16 -05:00
Dzmitry Malyshau
834eed75d0 Enable macOS and Linux AArch64 targets on CI 2021-12-03 17:11:26 -05:00
Dzmitry Malyshau
3c59d9ec15 Refactor test kinds on CI 2021-12-03 17:11:26 -05:00
Dzmitry Malyshau
cdf948b920 Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
Dzmitry Malyshau
f03c45921e Only run clippy on MSRV 2021-12-03 17:11:26 -05:00
Dzmitry Malyshau
668bea4cb2 Enforce MSRV 2021-12-03 17:11:26 -05:00
Jerónimo Sánchez
dd315e50ff
Extended Queue::write_* docs to reflect overrun error (#2250)
* Extended Queue::write_buffer to reflect overrun error

* Extended Queue::write_texture doc to reflect overrun error
2021-12-03 20:34:30 +00:00
UpsettingBoy
d8c3b9489f Added command_encoder_copy_texture_to_texture texture format validation
+ Corrected small typo
2021-12-03 12:49:17 -05:00
Dzmitry Malyshau
ed020ceb78 Fix order of late bindings in BG creation 2021-12-02 12:43:44 -05:00