Commit Graph

152 Commits

Author SHA1 Message Date
Zicklag
0614ccea7e Enable All Backends for Trace Player 2021-07-09 20:42:59 -05:00
Dzmitry Malyshau
568ac3fa24 Switch all bitflag names to plural 2021-06-30 14:43:36 -04:00
Alex S
b4b3dd720c Reorder & reassign flags to group up the binding flags together. 2021-06-28 14:44:08 +03:00
Andreas Reich
a745383516 Do multiple queries in pipeline-statistics-query test 2021-06-27 11:20:53 +02:00
Andreas Reich
2525d6ce9d Add player test for pipeline statistics 2021-06-27 08:43:48 +02:00
Dzmitry Malyshau
4c03d286c6 Remove SPIRV entirely from wgpu-core 2021-06-22 12:35:22 -04:00
Dzmitry Malyshau
da38b8b077 Make spirv an optional feature 2021-06-21 12:09:12 -04:00
bors[bot]
96dbd06a1f
Merge #1525
1525: Add Naga bypass to allow feeding raw SPIR-V shader data to the backend. r=kvark a=ElectronicRU

**Connections**
Fixes #1520 .

**Description**
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.

**Testing**
`texture_arrays` example is runnable now, which uncovers an additional bug in Vulkan backend - binding arrays are instead treated like sole bindings, and indices shift, too. Lots of errors from validation layer ensue.


Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-20 16:13:53 +00:00
Alex S
8bfa949261 Code review:
- rename ShaderInput variants
- rename feature flag
- hard error on Metal backend trying to compile SPIR-V
- fix test failing because of feature flag bits changing
2021-06-20 06:22:59 +03:00
Gordon-F
2873ac32d9 Remove MPL 2.0 header in files 2021-06-19 21:06:08 +03:00
Connor Fitzgerald
74d2becb18 Relicense to MIT/Apache 2021-06-18 13:40:31 -04:00
Dzmitry Malyshau
a421c1c8b6 Instance plumbing 2021-06-08 11:46:53 -04:00
Dzmitry Malyshau
569cd0cdd6 WIP new wgpu-hal 2021-06-08 00:46:08 -04:00
Andreas Reich
99e691932d add clear buffer/image to wgpu-rs api 2021-06-05 11:49:13 +02:00
Wumpf
f62d0d5edc
Native Extension: Expose fill buffer & clear image (#1335)
* Add command buffer fill buffer method

* Added test for buffer fill

* Added image clear + test

* image/buffer clear methods are now pure clear to zero

* fix cargo clippy & int type issues

* clear buffer alignment is now given by COPY_BUFFER_ALIGNMENT

* joined buffer/image clear player tests

* ImageSubresourceRange is now used in TextureViewDescriptor
2021-05-30 11:03:33 -04:00
Dzmitry Malyshau
19dfcd93ca Make player automatically start/stop the capture 2021-05-18 17:42:49 -04:00
Luca Casonato
751aa714f4 fix: zeroable buffer_get_mapped_range size
According to spec, size can be Some(0).
2021-05-06 22:03:43 -04:00
Dzmitry Malyshau
bc4c5c8f03 Change error type for the backend shader 2021-04-21 17:06:58 -04:00
Dzmitry Malyshau
de86f2a72f Mark unused implicit BGL ids as vacant 2021-04-19 23:35:33 -04:00
Dzmitry Malyshau
27f51ca252 Update naga to gfx-22, add interpolation sampling validation 2021-04-19 13:33:36 -04:00
adamnemecek
af8b94c729 removed autocapture 2021-04-02 09:43:38 -07:00
Dzmitry Malyshau
f953266bbe Align create_swap_chain function signature 2021-03-23 10:39:13 -04:00
Joshua Groves
a5693ab2a3 Rename color/depth attachments to match spec
- Rename `ColorAttachmentDescriptor` to `RenderPassColorAttachment`
- Rename `DepthStencilAttachmentDescriptor` to `RenderPassDepthStencilAttachment`
- Rename `attachment` fields on both attachments to `view`
2021-03-23 09:31:59 -02:30
Andreas Reich
50043875e5 rows_per_image & rows_per_image are now optional
Fixes #988
2021-03-20 12:33:28 +01:00
Dzmitry Malyshau
b97f5a5b24 Update naga to gfx-16 2021-03-17 09:07:08 -04:00
Connor Fitzgerald
cf6f9c3ca8 Move from tracing to log + profiling 2021-03-17 01:22:30 -04:00
Luca Casonato
82932d1f59
chore: validate offset + size in get_mapped_range (#1266)
* chore: validate offset + size in get_mapped_range

This commit introduces out of bounds & offset validation for
buffer_get_mapped_range, like described in the WebGPU spec. See
https://gpuweb.github.io/gpuweb/#dom-gpubuffer-getmappedrange.

Closes #818

* review comments

* fmt

* fix test

* fix tests

* update error message

* review comment

* use wgt::BufferAddress

* clippy
2021-03-16 13:00:44 -04:00
Dzmitry Malyshau
280c066e65 Update to naga-14 2021-03-14 00:27:57 -05:00
Dzmitry Malyshau
eef4a75454 Fix swapchain resize in the player 2021-03-10 15:34:21 -05:00
Dzmitry Malyshau
10245cece9 Early tracing of swapchain-related things, clean up the hub API 2021-03-03 19:59:29 -05:00
Dzmitry Malyshau
7c1db12cdc Refactor implicit BGLs to support early tracing 2021-03-03 16:48:23 -05:00
Dzmitry Malyshau
103e7763a3 Rename depth to depth_or_array_layers 2021-03-01 11:08:17 -05:00
Dzmitry Malyshau
91f5329b33 Update gfx and naga to gfx-12 2021-02-21 11:25:45 -05:00
Dzmitry Malyshau
b3387492a2 Handle player window resizing gracefully 2021-02-11 14:16:56 -05:00
Andreas Reich
fd810f839e merged buffer-zero-init-for-binding and buffer-zero-init-for-mapping-and-writing tests 2021-02-06 12:09:38 +01:00
Andreas Reich
52aee1a037 Better error output for player test 2021-02-03 23:44:50 +01:00
Andreas Reich
5e488d4fea Added player test with compute shader reading & writing an uninitialized buffer 2021-02-03 23:44:42 +01:00
bors[bot]
7c7501cab7
Merge #1182
1182: Update all versions r=kvark a=kvark

**Connections**
Picks up https://github.com/gfx-rs/gfx/pull/3620 and a bunch of other fixes in gfx-rs and naga.

**Description**
Updates the dependencies ("gfx-9" naga train) as well as self version to 0.7, to match the v0.7 branch.

**Testing**
Should just work :)

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-01 05:37:39 +00:00
Dzmitry Malyshau
8ed543f26a Update all versions 2021-02-01 00:35:40 -05:00
Andreas Reich
cc183c885f Added player test for buffer-zero-init 2021-01-31 21:56:31 +01:00
Dzmitry Malyshau
0346b43982 Update the render pipeline API 2021-01-27 15:09:13 -05:00
Dzmitry Malyshau
05bb482e49 Fix replaying issues with dropped texture views 2021-01-19 22:03:55 -05:00
bors[bot]
4f2d0bb8c8
Merge #1151
1151: Update gfx and naga to gfx-6 tag r=cwfitzgerald a=kvark

**Connections**
Fixes #1149 
Regression from https://github.com/gfx-rs/gfx/pull/3573

**Description**
The physical devices held references to `RawInstance` in Vulkan backend, and we weren't cleaning them up.
Note: an alternative fix could be in `gfx-backend-vulkan` - to move the `Entry` into `RawInstance`, thus delaying the shutdown. I didn't go this way because that would be less explicit.

**Testing**
Tested on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-01-16 06:39:44 +00:00
Dzmitry Malyshau
87c8cb8fde Update gfx and naga to gfx-6 tag, fix the hub clears 2021-01-16 01:38:57 -05:00
Connor Fitzgerald
a22037ced0 Add pipeline statistics and timeline queries 2021-01-16 00:48:54 -05:00
Dzmitry Malyshau
6c05470db0 Minor dependencies bumps 2021-01-15 01:11:28 -05:00
bors[bot]
89e585af61
Merge #1093
1093: Update naga and gfx, move the shader validation into a shader descriptor bit r=cwfitzgerald a=kvark

**Connections**
Includes https://github.com/gfx-rs/gfx/pull/3533 and a bunch of Naga things.

**Description**
Updates Naga with the new WGSL syntax, lots of fixes.
Large update of the GL backend.

**Testing**
Tested on some wgpu-rs examples.

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-12-17 16:34:28 +00:00
Dzmitry Malyshau
f07cc8156b Update naga and gfx, move the shader validation into a shader descriptor bit 2020-12-17 11:33:47 -05:00
Dzmitry Malyshau
b84301110c Optimize submit() for no command buffers 2020-12-16 15:02:09 -05:00
Dzmitry Malyshau
a316fff427 Update Naga to gfx-4, update gfx with GL fixes 2020-12-07 01:30:52 -05:00