Commit Graph

48 Commits

Author SHA1 Message Date
bors[bot]
373a1c2bf0
Merge #715
715: Implement SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING r=kvark a=cwfitzgerald

## Connections

Closes #483. Extends support for #106.

## Description

This forwards the descriptor indexing features gfx-hal up to wgpu. 

Note this PR also changes the name of the `TEXTURE_BINDING_ARRAY` to `SAMPLED_TEXTURE_BINDING_ARRAY` to be more consistent with extensions.

## Testing

Texture-array example was simply extended to use descriptor indexing. This works on all platforms that the feature is supported. (thanks @stararawn)



Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-12 23:53:37 +00:00
Connor Fitzgerald
bfcc369bc7 Implement SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING 2020-06-12 19:52:10 -04:00
Dzmitry Malyshau
7aa5753701 Re-architecture the bundles using normalized command streams.
This is a major change in how the bundles are implemented. Instead of
transparently injecting them into the pass command stream, we are now
treating bundles as first-class API objects and API tracing them
accordingly. The bundle contains a normalized command stream that is
very easy to inject into a native command buffer multiple times.
2020-06-11 15:34:45 -04:00
Dzmitry Malyshau
afc4517db1 Render bundle reset states, updated descriptors 2020-06-11 15:28:55 -04:00
Dzmitry Malyshau
fbf35e43a6 Render bundles 2020-06-11 15:28:55 -04:00
Connor Fitzgerald
57b3b72571 Implement TEXTURE_BINDING_ARRAY extension 2020-06-10 22:35:25 -04:00
Connor Fitzgerald
4258c60f46 Implement mappable primary buffers extension 2020-06-08 22:33:47 -04:00
Connor Fitzgerald
27ffe5026b Implement buffer to any copy bounds checking 2020-06-08 11:24:33 -04:00
Dzmitry Malyshau
16424bfac1 Add shader validation bool to DeviceDescriptor 2020-06-06 23:34:04 -04:00
Connor Fitzgerald
f32cb103b8 Implement extensions interface as described in #691 2020-06-06 02:00:41 -04:00
Connor Fitzgerald
ade7ce10b2 Rustification of Extensions and SamplerDescriptor 2020-06-02 21:04:25 -04:00
Dzmitry Malyshau
cc418e747d Implement Default for BufferSize and PowerPreference 2020-06-02 13:44:12 -04:00
Dzmitry Malyshau
ae17ea7625 New map_async logic, change the semantic of mapped buffers. 2020-06-02 13:44:00 -04:00
Dzmitry Malyshau
aa12e7dc14 Read-only depth-stencil support 2020-06-01 19:54:56 -04:00
Dzmitry Malyshau
321a5cee0f Enforce copy buffer-texture row pitch alignment 2020-06-01 16:51:42 -04:00
Connor Fitzgerald
415ce97415 Implement anisotropic filtering and extensions/limits 2020-06-01 10:43:54 -04:00
Dzmitry Malyshau
7181bfe977 Move BufferSize to wgpu-types 2020-05-30 01:19:42 -04:00
bors[bot]
6650b94ff6
Merge #668
668: Return failures to the user in swap_chain_get_next_texture, rather than transparently reconfiguring. r=kvark a=AlphaModder

TODO:
- [x] Change `Global::swap_chain_get_next_texture` in `wgpu-core`.
- [x] Update `wgpu_swap_chain_get_next_texture` in `wgpu-native`. (https://github.com/gfx-rs/wgpu-native/pull/32)
- [x] Wrap `SwapChainOutput`/`SwapChainStatus` in a nice enum in `wgpu-rs`. (https://github.com/gfx-rs/wgpu-rs/pull/323)
- [ ] Update `wgpu_bindings` (?)

Co-authored-by: AlphaModder <quasiflux@gmail.com>
2020-05-26 21:26:15 +00:00
AlphaModder
e89c3d6b1c Alter swap_chain_get_next_texture to bubble up failures to the user. 2020-05-26 14:15:22 -07:00
Dzmitry Malyshau
dff37bb65d Move TextureDataLayout to wgpu-types 2020-05-26 00:15:09 -04:00
mitchmindtree
a8b8bc8283 Implement From<TextureFormat> for TextureComponentType 2020-05-02 02:33:22 +02:00
Dzmitry Malyshau
f35dd741aa
Android support (#625) 2020-05-01 00:22:00 -04:00
Dzmitry Malyshau
f64b2dd3bb trace: make Id serialization nicer 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
1cc548a7a2 Make descriptors generic over Label 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
0e533547a1 Split serde feature into trace+replay 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
5e458b5d45
Separate public usage from internal use (#601) 2020-04-21 09:12:40 -04:00
Dzmitry Malyshau
82a7791763 Fix vertex format enum to match the native header 2020-04-14 17:14:17 -04:00
Dzmitry Malyshau
d9609ec269 Remove array layer count from texture descriptor 2020-04-13 11:44:10 -04:00
Dzmitry Malyshau
7dba052900 Version bump and CHANGELOG update 2020-04-06 08:55:39 -04:00
Dzmitry Malyshau
a3aefe2535 Rustfmt stable pass 2020-04-06 08:55:39 -04:00
Rukai
99161cbeb5 Use crates.io release of peek-poke 2020-04-05 23:06:02 -04:00
Dzmitry Malyshau
f07943f2d8 Use NonZeroU64 for Id 2020-04-04 19:43:16 -04:00
Dzmitry Malyshau
f3eee020e6 Check surface compatibility 2020-03-30 23:31:24 -04:00
bors[bot]
306554600a
Merge #540
540: Add serialization to more types r=kvark a=HeroesGrave

With these changes, pretty much everything in wgpu-types can be serialized with the exception of BufferDescriptor, CommandEncoderDescriptor, and TextureDescriptor which contain a `*const c_char`.

Options for dealing with those:
- Leave these types as not de/serializable
- Skip when serializing, deserialize as nullptr
- Serialize as a string, deserialize as nullptr

AFAICT there's not really a way to allow a full roundtrip for these fields because nul-terminated strings don't play nicely with serde. Maybe it could serialize as a byte array?

Co-authored-by: HeroesGrave <heroesgrave@gmail.com>
2020-03-28 14:44:08 +00:00
HeroesGrave
1702a54c5c Add Undefined variant to CompareFunction 2020-03-28 16:20:47 +13:00
Joshua Groves
f3bb6eb230 Move more types to wgpu-types 2020-03-27 23:26:17 -02:30
HeroesGrave
98e18c5ac8 Add serialization to more types 2020-03-28 13:49:09 +13:00
Aaron Loucks
d64670aab1 Use ptr::null for default label 2020-03-26 20:26:03 -04:00
Aaron Loucks
fdcf9e7067 Add inital debug labels
- bind group
- bind group layout
- command encoder
- texture
2020-03-24 19:43:11 -04:00
Aaron Loucks
2700d1cc15 Add buffer debug labels 2020-03-24 19:38:07 -04:00
aloucks
e39aaa9cb3
Implement PartialEq, Eq, and Hash for more types (#535) 2020-03-24 19:29:18 -04:00
mitchmindtree
cce9d7a3f7 Add Clone and PartialEq implementations for SamplerDescriptor
Helps when attempting to support multiple samplers in an immediate mode
context (e.g. easily compare sampler descriptors and check if I need to
add a command to switch bind groups).
2020-03-19 19:44:11 +01:00
mitchmindtree
f00ab00ad9 Add derive PartialEq to Extent3d 2020-03-17 13:05:13 +01:00
mitchmindtree
29d731f902 Add Clone and PartialEq derives for Texture(View)Descriptor
I've come across use cases for these in nannou so thought I would add
them!
2020-03-17 12:53:13 +01:00
Joshua Groves
b9259c0c8c Move more types into wgpu-types 2020-03-16 23:57:50 -02:30
Joshua Groves
b58c15815b Move more shared types into wgpu-types 2020-03-14 23:08:05 -02:30
Dzmitry Malyshau
095f320470 Wholesome spec update.
Biggest change is that buffer binding is done one by one. There is a number of renamings of the fields, also the binding types are expanded.
2020-03-13 23:59:05 -04:00
Joshua Groves
9940aef599 Move some types into shared wgpu-types crate 2020-03-10 22:36:23 -02:30