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Implement From<TextureFormat>
for TextureComponentType
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@ -934,5 +934,52 @@ pub enum TextureComponentType {
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Uint,
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}
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impl From<TextureFormat> for TextureComponentType {
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fn from(format: TextureFormat) -> Self {
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match format {
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TextureFormat::R8Uint
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| TextureFormat::R16Uint
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| TextureFormat::Rg8Uint
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| TextureFormat::R32Uint
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| TextureFormat::Rg16Uint
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| TextureFormat::Rgba8Uint
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| TextureFormat::Rg32Uint
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| TextureFormat::Rgba16Uint
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| TextureFormat::Rgba32Uint => Self::Uint,
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TextureFormat::R8Sint
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| TextureFormat::R16Sint
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| TextureFormat::Rg8Sint
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| TextureFormat::R32Sint
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| TextureFormat::Rg16Sint
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| TextureFormat::Rgba8Sint
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| TextureFormat::Rg32Sint
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| TextureFormat::Rgba16Sint
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| TextureFormat::Rgba32Sint => Self::Sint,
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TextureFormat::R8Unorm
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| TextureFormat::R8Snorm
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| TextureFormat::R16Float
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| TextureFormat::R32Float
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| TextureFormat::Rg8Unorm
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| TextureFormat::Rg8Snorm
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| TextureFormat::Rg16Float
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| TextureFormat::Rg11b10Float
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| TextureFormat::Rg32Float
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| TextureFormat::Rgba8Snorm
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| TextureFormat::Rgba16Float
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| TextureFormat::Rgba32Float
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| TextureFormat::Rgba8Unorm
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| TextureFormat::Rgba8UnormSrgb
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| TextureFormat::Bgra8Unorm
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| TextureFormat::Bgra8UnormSrgb
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| TextureFormat::Rgb10a2Unorm
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| TextureFormat::Depth32Float
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| TextureFormat::Depth24Plus
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| TextureFormat::Depth24PlusStencil8 => Self::Float,
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}
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}
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}
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/// Bound uniform/storage buffer offsets must be aligned to this number.
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pub const BIND_BUFFER_ALIGNMENT: u64 = 256;
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