Commit Graph

30 Commits

Author SHA1 Message Date
Leo Kettmeir
710fc553d5
fix(deno): cleanup resources when closed (#3530) 2023-03-03 12:18:01 -05:00
Teodor Tanasoaia
ac689cbe1f
Update feature documentation (#3534) 2023-03-03 12:09:17 -05:00
Elabajaba
c5e2f5a7b9
Add SHADERINT_16 feature to allow 16bit ints in Vulkan shaders (#3401)
* add support for vulkan SHADER_INT16

* changelog

* deno shader-i16

* better INT16 docs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* fix typo

---------

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-02-02 02:00:22 +00:00
Elabajaba
81569dd6c3
Updated Dxc integration for DX12 backend (#3356)
Co-authored-by: unknown <alimilhim5@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Closes https://github.com/gfx-rs/wgpu/issues/2722
closes https://github.com/gfx-rs/wgpu/pull/3147
2023-01-18 21:25:56 +00:00
Leo Kettmeir
608d86385a
deno fixes (#3384) 2023-01-16 18:23:52 +01:00
Leo Kettmeir
b39c0b9de1
update deno (#3379)
* update deno

* update spec

* remove unrelated changes
2023-01-14 17:07:46 +01:00
Leo Kettmeir
2252b1209a
feat(deno): surface support (#3265) 2023-01-09 16:44:20 +01:00
Erich Gubler
18f3f5f6f0
Enable unsafe_ops_in_unsafe_fn lint in all workspaces (#3044) 2022-11-14 10:49:39 -08:00
Jim Blandy
701564da8c
Use () instead of PhantomData as IdentityManager's Input type. (#2972)
* Use () instead of PhantomData as IdentityManager's Input type.

PhantomData suggests that there's some sort of persuasion required
for lifetime variance inference or other sorts of arcana, but it
doesn't seem to be necessary at all. `()` works just fine.
2022-09-02 15:37:21 -07:00
Leo Kettmeir
aae8c6aaec
update deno (#2901) 2022-07-25 23:31:58 -04:00
Leo Kettmeir
534ad76d5a
upstream deno changes (#2895)
* upstream GPUAutoLayoutMode

* clean up symbols and fix miscalled op

* fix gfx-rs/wgpu#2778
2022-07-20 12:47:10 -04:00
Jinlei Li
8063edc648
Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
Leo Kettmeir
dd6febe309
Update deno (#2691)
* update deno crates & align to IDL

* revert GPUAutoLayoutMode

* revert GPUAutoLayoutMode
2022-05-24 00:01:19 -07:00
Jinlei Li
26f96c7dfe
Add DEPTH32FLOAT_STENCIL8 featue (#2664) 2022-05-17 02:11:05 -04:00
Jinlei Li
ddf1903b03
Add SHADER_FLOAT16 feature (#2646)
* Add SHADER_FLOAT16 feature

* vk: check SHADER_FLOAT16 feature
2022-05-12 22:14:19 -07:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl (#2618) 2022-04-25 18:32:53 +00:00
Jinlei Li
5706263917 Rename dispatch -> dispatch_workgroups 2022-04-20 23:24:21 -07:00
Leo Kettmeir
b52d68d5ad
deno: custom op arity (#2542) 2022-03-24 13:20:10 -04:00
Leo Kettmeir
cd6eb2db36
Merge pull request #2539 from crowlKats/update_deno
Update deno_webgpu
2022-03-18 22:31:10 -07:00
Leo Kettmeir
72c710e11d
deno: pull changes from deno repo (#2455)
* pull deno changes

* update copyright header

* fix cargo
2022-02-04 19:31:46 +00:00
Leo Kettmeir
23fab7ab0a
clean up features in deno (#2445) 2022-02-01 18:06:07 -05:00
Aaron O'Mullan
cdd480a89c
lint: deno_webgpu & wgpu-core (#2403) 2022-01-18 09:34:10 -05:00
Wumpf
2fa75aaf05
Do texture init via clear passes when possible (#2307)
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up

* clear_texture via renderpasses wip

* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST

* cleanup texture's clear_views

* rename CLEAR_COMMANDS to CLEAR_TEXTURE

* separate clear_texture into reusable & more descriptive parts

* texture clear views are now created ahead of time

* discarded surface fixup goes through new clear_texture method now

* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping

* texture init on queue_write_texture now also goes through new clear_texture

* transfer functions on commandbuffer use now new texture init route

* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies

* clear functions now take TextureInitRange

* Fix clippy lints

* command_encoder_clear_texture no longer takes write lock on texture

* TextureClearMode encodes now is_color

* code cleanup, mostly about `use`

* Handle volume textures in clear_texture_via_render_passes properly

* texture clear no longer requires id::Stored

* init tracking fixes for volumes and init on partial subresource writes

* texture creation enforces COPY_DST only if absolutely necessary

* unrolled functional chain, reduce unsafe scope size

* fix clippy lints

* clear_texture test no longer creates 1D textures

see #2323

* 3D textures are no longer cleared as render target since this isn't supported on Metal

* fix deno building issue, fix formatting

* TextureInner::Surface can now be zero initialized
2021-12-28 17:05:53 -05:00
Dzmitry Malyshau
6372aad845 Rename fill_buffer back to clear_buffer 2021-12-02 12:33:59 -05:00
Leo Kettmeir
cda893fe73
feat(deno_webgpu): fill buffer (#2221)
* fill buffer

* fix

* fmt
2021-11-28 21:22:15 -05:00
Leo Kettmeir
943145b4df
chore: update deno_webgpu (#2214)
* update deno

* more fixes

* revert debug

* clean
2021-11-26 16:05:16 -05:00
Dzmitry Malyshau
f25a45f4e2
Evolve depth clamping into clip control (#2171) 2021-11-10 16:55:27 -05:00
Dzmitry Malyshau
1ee6036f44 Implement software adapter selection 2021-10-01 17:22:51 -04:00
Connor Fitzgerald
7766ed194b
Improve CI testing code 2021-09-14 13:34:07 -04:00
Dzmitry Malyshau
a7c7c9f38e Move Deno out of the workspace 2021-09-13 23:57:33 -04:00