Bartłomiej Maryńczak
2e9ee0aa56
[wgpu-hal.gles] Error log for failed GLES heuristics ( #5266 )
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Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-19 20:33:47 +00:00
Nicolas Silva
a016a3aaec
Make Features fit in 64 bits again ( #5268 )
2024-02-19 15:12:41 -05:00
Augusto Hack
a302c8da82
Docs surface creation no longer unsafe ( #5265 )
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* doc: as of #4597 surface creation is no longer unsafe
* doc: extend documentation of the include_wgsl macro
2024-02-19 11:23:12 +00:00
Connor Fitzgerald
df386dae02
Add vec3-in-array-test ( #5264 )
2024-02-18 12:46:29 -05:00
Nicolas Silva
004e3efe84
Simplify the ID allocation in IdentityValues ( #5229 )
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Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-15 20:55:55 +00:00
Nicolas Silva
66ba64b721
Store Arcs instead of IDs in render bundles ( #5242 )
2024-02-15 15:54:11 -05:00
Nicolas Silva
286306d7e8
Store the device's queue via a weak ref instead of an ID ( #5230 )
2024-02-15 15:42:28 -05:00
Imbris
abc0b30dfc
Add test case for builtin only accessed in function parsed after the entry point function
2024-02-15 18:12:25 +01:00
Imbris
8b818a2076
Defer entry-point processing so that all potential uses of builtin's are found before culling the unused ones
2024-02-15 18:12:25 +01:00
Imbris
6223af3860
Extract entry point processing from parse_function into an independent function.
2024-02-15 18:12:25 +01:00
Imbris
ae22743326
Add test case to naga/spv-in for an unnamed glPerVertex struct
2024-02-15 18:12:25 +01:00
Imbris
4554f852c1
[spv-in] Remove providing "perVertexStruct" for certain unnamed inputs
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since we probably shouldn't be naming things if they don't have a name
in the input.
As requested here: https://github.com/gfx-rs/wgpu/pull/5227#issuecomment-1936027091
2024-02-15 18:12:25 +01:00
Imbris
b704132b4c
Remove unnecessary "gl_PerVertex" name check so unused builtins will be
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handled even when this name is not in the input SPIRV.
2024-02-15 18:12:25 +01:00
Erich Gubler
18b7904b8e
fix: discard cmd. enc. buf. on wgpu_core::Global::command_encoder_drop
2024-02-15 10:45:32 -05:00
Erich Gubler
754d93a4a7
fix(gles): discard cmd. enc. buf. on drop
2024-02-15 10:45:32 -05:00
Erich Gubler
2b487724f2
fix(dx12): discard cmd. enc. buf. on drop
2024-02-15 10:45:32 -05:00
dependabot[bot]
d4fe193528
build(deps): bump crate-ci/typos from 1.18.0 to 1.18.2 ( #5240 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-14 22:39:31 -05:00
andristarr
a7d76743a8
MissingBufferUsageError now has an id prop ( #5203 )
2024-02-14 13:27:58 +01:00
Nicolas Silva
e4ef3b401a
Add an advanced_debugging preset including wgpu base validation ( #5248 )
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Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-02-13 16:42:02 +00:00
Andreas Reich
f350f28c35
Separate native-only feature for wgpu::CommandEncoder::write_timestamp
( #5188 )
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* split out TIMESTAMP_QUERY_INSIDE_ENCODERS from TIMESTAMP_QUERY
* changelog entry
* update changelog change number
* fix web warnings
* single line changelog
* note on followup issue
2024-02-13 16:03:33 +00:00
Erich Gubler
95c026b2df
docs: note that GPU_BASED_VALIDATION
implies VALIDATION
2024-02-12 10:23:07 -05:00
Erich Gubler
31ac63ce3e
feat(vulkan): enable GPU-based validation for Vulkan backend
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If [`VK_LAYER_KHRONOS_validation`] is present, and it supports
[`VK_EXT_validation_features`], we can configure it with another instance
creation info. element of type [`VkValidationFeaturesEXT`] to enable
GPU-based validation. Wire `InstanceFlags::GPU_BASED_VALIDATION` to do
this in the Vulkan backend. It's even already finding issues in our
`examples` and other tests! But…we'd like to handle those later, since
this is so important for users. So, I've broken that out to separate
issues. The instances we're aware of:
* `water` is running into sync. validation issues: see
<https://github.com/gfx-rs/wgpu/issues/5231 >
* `wgpu_test::shader::struct_layout::uniform_input` is failing to
instrument shaders now; see
<https://github.com/gfx-rs/wgpu/issues/5245 >
It is apparent from this and the [DX12 implementation of GPU-based
validation] that we will need to communicate clearly to users that
`InstanceFlags::GPU_BASED_VALIDATION` implies
`InstanceFlags::VALIDATION`. Not all backends enforce this yet; I have
[split out this work][follow-up for flag implication].
Note that `VK_EXT_validation_features` has been deprecated in favor of
the more general layer configuration mechanism offered by
[`VK_EXT_layer_settings`].
[DX12 implementation of GPU-based validation]: https://github.com/gfx-rs/wgpu/pull/5146
[`VK_EXT_layer_settings`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_layer_settings.html
[`VK_EXT_validation_features`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_validation_features.html
[`VK_LAYER_KHRONOS_validation`]:https://vulkan.lunarg.com/doc/sdk/1.3.275.0/linux/khronos_validation_layer.html
[`VkValidationFeaturesEXT`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkValidationFeaturesEXT.html
[follow-up for flag implication]: https://github.com/gfx-rs/wgpu/pull/5232
2024-02-12 10:23:07 -05:00
Erich Gubler
6a51f3d82f
refactor(vulkan): extract enumerate_instance_extension_properties
helper
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This will be used shortly for checking if we should proceed with
enabling GPU-based validation.
2024-02-12 10:23:07 -05:00
Erich Gubler
e154cc0312
refactor(vulkan): hoist validation layer check
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This will be used shortly for checking if we should proceed with
enabling GPU-based validation.
2024-02-12 10:23:07 -05:00
Jim Blandy
59e79c0664
[wgpu-core] Document and improve naming in PendingWrites
.
2024-02-09 11:33:52 -08:00
Jim Blandy
60487f5833
Document the wgpu_hal::CommandEncoder
trait.
2024-02-09 11:33:52 -08:00
Bruce Mitchener
665c075fa0
Remove TextureInner::Surface::has_work. ( #5200 )
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When no work is submitted for a frame, presenting the surface results
in a timeout due to no work having been submitted.
Fixes #3189 .
This flag was added in #1892 with a note that it was going to be
temporary until #1688 landed.
2024-02-09 11:36:24 +00:00
David Huculak
245d2da2fd
add test that verifies that we can drop the queue before using the device to create a command encoder ( #5211 )
2024-02-09 12:16:48 +01:00
Erich Gubler
f21087ddaf
Revert "docs: inline document-features
usage, remove dep." ( #5169 )
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* docs: sync. `wgpu/Cargo.toml` feature comments with `lib.rs`
* Revert "docs: inline `document-features` usage, remove dep."
This reverts commit 3d5bec659b9cf19f1c64274de0d11808d771cc66, with an
update to `document-features`, and preferring to keep new `feature`
content. To be clear, the only difference I have observed is the
addition of the `serde` feature.
In case it shortens anyone's search, the specific issue resolved is
[`slint-ui/document-features`#20](https://github.com/slint-ui/document-features/issues/20 ).
2024-02-09 11:44:29 +01:00
andristarr
3028972817
buffer_map_async should use offset + size ( #5185 )
2024-02-09 09:48:00 +01:00
Nicolas Silva
990324fc33
Add max_color_attachments and max_color_attachment_bytes_per_sample ( #5218 )
2024-02-09 09:39:29 +01:00
Jim Blandy
4af531cf69
[wgpu-core] Compute minimum binding size correctly for arrays. ( #5222 )
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* [wgpu-core] Add tests for minimum binding size validation.
* [wgpu-core] Compute minimum binding size correctly for arrays.
In early versions of WGSL, `storage` or `uniform` global variables had
to be either structs or runtime-sized arrays. This rule was relaxed,
and now globals can have any type; Naga automatically wraps such
variables in structs when required by the backend shading language.
Under the old rules, whenever wgpu-core saw a `storage` or `uniform`
global variable with an array type, it could assume it was a
runtime-sized array, and take the stride as the minimum binding size.
Under the new rules, wgpu-core must consider fixed-sized and
runtime-sized arrays separately.
2024-02-09 03:08:01 +00:00
Christian Schwarz
2382c8e74f
Fix glsl backend errors regarding samplerCubeArrayShadow ( #5171 )
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* add GL_EXT_texture_shadow_lod feature detection
* allow more cases of cube depth texture sampling in glsl
* add test for sampling a cubemap array depth texture with lod
* add test for chosing GL_EXT_texture_shadow_lod over the grad workaround if instructed
* add changelog entry for GL_EXT_texture_shadow_lod
* fix criteria for requiring and using TEXTURE_SHADOW_LOD
* require gles 320 for textureSampling over cubeArrayShadow
* prevent false positives in TEXTURE_SHADOW_LOD in checks
* make workaround_lod_with_grad usecase selection less context dependant
* move 3d array texture error into the validator
* correct ImageSample logic errors
2024-02-08 18:27:58 +01:00
Jim Blandy
07e59eb6fc
[wgpu-core] Add tests for minimum binding size validation. ( #5220 )
2024-02-08 10:55:18 +01:00
Nicolas Silva
499bd64c29
Prevent a deadlock when destroying resources ( #5216 )
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It's risky to get write access through the snatchlock from a drop implementation since the snatch lock is typically held for large scopes. This commit makes it so we deffer snatching some resources to when the device is polled and we know the snatch lock is not held.
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-02-07 16:17:04 +00:00
Nicolas Silva
20fda69834
Fix the validation of max_bindings_per_bind_group
2024-02-06 15:03:19 +01:00
Connor Fitzgerald
faed98b45c
Add typos
to Repository CI ( #5191 )
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Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-02-05 12:30:29 -05:00
Teodor Tanasoaia
c2c0d5f400
Use Vulkan SDK for shader validation ( #5202 )
2024-02-05 17:22:16 +00:00
Bruce Mitchener
01e94bc9b3
Improve Instance::available_backend_features() on macOS. ( #5199 )
2024-02-05 12:13:32 -05:00
Nicolas Silva
32e70bc163
Prevent another deadlock. ( #5201 )
2024-02-05 17:52:04 +01:00
Bruce Mitchener
b7b7f7daed
Backends
: Add some links in the doc comments.
2024-02-05 16:27:45 +01:00
Bruce Mitchener
39d94dd322
Backends::DX12
: Note that this is available on Windows 10 *and* later.
2024-02-05 16:27:45 +01:00
Nicolas Silva
4da46f35ef
Avoid a deadlock in Device::lose ( #5197 )
2024-02-05 10:01:05 -05:00
dependabot[bot]
563d9202c3
build(deps): bump ciborium-io from 0.2.1 to 0.2.2 ( #5193 )
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Bumps [ciborium-io](https://github.com/enarx/ciborium ) from 0.2.1 to 0.2.2.
- [Commits](https://github.com/enarx/ciborium/compare/v0.2.1...v0.2.2 )
---
updated-dependencies:
- dependency-name: ciborium-io
dependency-type: indirect
update-type: version-update:semver-patch
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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-05 09:02:19 +01:00
John-John Tedro
c038b5c433
Consistent debug formatting
2024-02-02 14:31:28 -05:00
John-John Tedro
f45d500c1c
Remove HalSurface and fix layout assumptions in AnySurface and AnyDerive
2024-02-02 14:31:28 -05:00
John-John Tedro
84ba4e5461
Remove another unused A: HalApi parameter ( #5181 )
2024-02-01 14:03:46 +01:00
Nicolas Silva
617050ec16
Always serialize and deserialize ids the same way ( #5182 )
2024-02-01 13:29:50 +01:00
ark
c87e3d4037
using non alpha channeled texture
2024-02-01 11:41:55 +01:00
Connor Fitzgerald
d0c52d70fd
Ord for Id ( #5176 )
2024-02-01 09:29:34 +01:00