* Fix indentation in main examples readme file
* Update examples readme files
* Update hello_compute example readme and fix example not running with new command
* Fix srgb_blend example not working correctly and set readme accordingly
* Downgrade resource lifetime management log level to trace.
Allow promoting it back to info via an feature flag.
* Don't filter out info and warning log in the examples.
* Changelog entry.
* Downgrade storage log level from info to trace
* Downgrade tracking log level from info to trace
* Demote present log from info to debug
* Downgrade device/life.rs log from info to debug and trace
* Downgrade more log from info to trace
* Conditionally lift API logging from trace to info level
Most of this logging used to be info level until I demoted it to trace. Unfortunately this gets in my way because:
- Most of the logging I currently need is these API entry points, there is is a fair amount of more verbose logging in wgpu at higher levels than trace
- Firefox disable all trace and debug logging for optimized builds, which means I miss the this API logging where I need most.
This patch lifts the api logging back to info level.
* Move the api logging behind the api_log macro
* Clean up the trace-level logging for devices
* Log the descriptors for create_buffer and create_texture.
* Make logged ids more concise
Logged ids go from 'Id { index: 204, epoch: 1, backend: Vulkan }' to 'Id(204,1,vk)'.
* Log errors in more places.
Have `compact::compact` preserve entries in the `Module::types` arena
if they have names.
Future abstract type support will require the WGSL front end to
compact the module before validation. Without this change, that will
drop `alias` declarations, making it harder to test type validation.
Previously, implicit padding members of `struct`s were suppressed from
structure definitions in Metal output if they had a binding specified
for them (i.e., `@location(0)`). This padding is, however, is necessary
for correct access of member fields passed into shaders by uniform and
storage buffers. Unconditionally emit padding members for `struct`s.
Resolves
[`gfx-rs/wgpu`#4701](https://github.com/gfx-rs/wgpu/pull/4701).
Test Naga's WGSL front end's handling of `h` and `f` suffixes on
hexadecimal float literals. WGSL permits these suffixes only if an
exponent is present, because otherwise `f` suffixes can be confused
with a hexadecimal digit.
Following Rust convention, let `naga::front::wgsl::ParseError`'s
methods `emit_to_stderr_with_path` and `emit_to_string_with_path`
accept any `AsRef<Path>` argument as the path.
Pass input paths in snapshot tests, so that failures processing
shaders name the input file being processed.
Change the WGSL code in the `function_returns_void` test in
`tests/wgsl-errors.rs` so that the construction expression types
correctly. Subsequent iterations of the WGSL front end will be doing
some type checking earlier, to support WGSL's automatic conversions,
and without this fix, this test will stop checking what it is intended
to check.
Let `naga::TypeInner::Matrix` hold a full `Scalar`, with a kind and
byte width, not merely a byte width, to make it possible to represent
matrices of AbstractFloats for WGSL.
Add an `I64` variant to `crate::Literal`, making `crate::Expression`
suitable for representing `AbstractFloat` and `AbstractInt` values in
the WGSL front end.
Make validation reject uses of `Literal::I64` in constant and function
expression arenas unconditionally. Add tests for this.
Let the frontends and backends for languages that have 64-bit integers
read/write them.
When asked to evaluate an `Expression::As` cast applied to a `Splat`
expression, change `ConstantEvaluator::cast` to preserve the `Splat`,
rather than expanding it out to a `Compose` expression.