Commit Graph

1963 Commits

Author SHA1 Message Date
Erich Gubler
0b87d1918a
fix(hlsl): emit constructor functions for arrays (#2281)
* test(hlsl-out): add failing case for array as ctor arg

See issue #2184.

* fix(hlsl): emit constructor functions for arrays
2023-03-20 17:21:52 +01:00
Andreas Reich
67c081bebe
[spirv-out] Fix adding illegal decorators on fragment outputs. (#2286)
* [spirv-out] Fix adding illegal decorators on fragment outputs.

Furthermore, fix allowing to add `Centroid` and `Sample` decorator to vertex inputs.
Fixes #2270

* Add test for fragment outputs

* Fix fragment-output.wgsl test using more than 8 outputs in a single shader
Breaks HLSL & MSL validation

* formatting
2023-03-20 13:43:13 +01:00
Evan Mark Hopkins
6db8da72ca
Add partial derivative builtins (#2277)
* Add partial derivative builtins

* [dot] emit derivative control

* Fix fmt

---------

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-03-17 00:15:44 +01:00
teoxoy
6fcd04ec06 run clippy on MSRV
+ tweak to get CI to run again
2023-03-16 15:51:59 +01:00
teoxoy
6b0c2a532a enable clippy::match_wildcard_for_single_variants lint 2023-03-16 15:51:59 +01:00
teoxoy
3450e795bc enable clippy::rest_pat_in_fully_bound_structs lint 2023-03-16 15:51:59 +01:00
teoxoy
bdc25dd689 fix rust 1.68 lints 2023-03-16 15:51:59 +01:00
teoxoy
4a03280e6c remove old clippy::if_same_then_else lint 2023-03-16 15:51:59 +01:00
Teodor Tanasoaia
63e91faecb
Skip gl_PerVertex unused builtins in the SPIR-V frontend (#2272)
Co-authored-by: Jim Blandy <jimb@red-bean.com>
2023-03-15 18:46:25 +01:00
Evan Mark Hopkins
7f829c6ac6
[glsl-in] Switch implicit type conversion (#2273) 2023-03-14 10:11:03 +01:00
Evan Mark Hopkins
8a72b7a8ad
Differentiate between i32 and u32 in switch (#2269)
* Differentiate between i32 and u32 in switch

* Use similar wording to other error messages

* Remove duplicate enum
2023-03-10 17:53:11 +01:00
Pâris DOUADY
a7b52b8663
enforce discard only in fragment (#2262) 2023-02-27 10:47:10 +01:00
Arman Uguray
00be08e9f8
[msl-out] Replace per_stage_map with per_entry_point_map (#2237)
The existing `per_stage_map` field of MSL backend options specifies
resource binding maps that apply to all entry points of each stage type.
It is useful to have the ability to provide a separate binding index map
for each entry point, especially when the same shader module defines
multiple entry points of the same stage kind.

This patch replaces `per_stage_map` with a new `per_entry_point_map`
option where resources are keyed by the entry-point function name.
2023-02-22 18:15:39 +01:00
Teodor Tanasoaia
9742f1616c
fix zero initialization of workgroup memory (#2259)
Use the local (not global) invocation id to decide which invocation should do the initialization, so that every workgroup gets initialized, not just the first.
2023-02-20 19:56:24 -08:00
Teodor Tanasoaia
cde457cedd
[spv-out] fix countLeadingZeros impl (#2258) 2023-02-20 20:40:26 +00:00
Mauro Gentile
810e9d26fc
Add countTrailingZeros (#2243)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-02-20 20:40:59 +01:00
Evan Mark Hopkins
60c0fc0284
[spv-out] Cache constant composites (#2257) 2023-02-20 15:24:20 +01:00
Leah
58105a06e2
[glsl/hlsl-out] Write sizes of arrays behind pointers in function arguments (#2250)
arrays can be put behind pointers in inout and out parameters in GLSL and HLSL,
whose dimensions must be specified to let array access
compile. so, we specify their dimensions.

fixes #2248
2023-02-17 00:40:21 +00:00
Evan Mark Hopkins
7422ace934
[wgsl-in] Add predeclared vector and matrix type aliases (#2251) 2023-02-16 15:49:54 -08:00
Josh Groves
f48b6bf2a7
Skip invariant for gl_FragCoord on WebGL2 (#2254) 2023-02-16 15:33:24 -08:00
Jim Blandy
dce689cf58
[glsl-in]: Document some fields of naga::front::glsl::context::Context. (#2244) 2023-02-16 23:18:13 +00:00
teoxoy
cc3a8ac737 add Capabilities::MULTISAMPLED_SHADING 2023-02-16 18:16:49 -05:00
teoxoy
964d9204bc add Capabilities::EARLY_DEPTH_TEST 2023-02-16 18:16:49 -05:00
teoxoy
df567a94eb add Capabilities::MULTIVIEW 2023-02-16 18:16:49 -05:00
Josh Groves
568d7c4c13
Require LF for snapshots (#2253) 2023-02-16 01:54:49 +01:00
Evan Mark Hopkins
1ad47f732d
Fix texture built-ins where u32 was expected (#2245)
- The Typifier was updated to expect `uint`
- Both `glsl` and `spv` frontends where updated to cast the result to `sint`.
- Both `glsl` and `spv` backends where updated to cast the result to `uint`.
- Remove cast in `msl` backend.
2023-02-13 14:13:58 +01:00
Teodor Tanasoaia
40b8f66146
Fix setup-dxc not found and make sure workflows run if their file was changed (#2247)
* fix setup-dxc not found

* run validation-windows if its workflow file was changed

* run validation-macos if its workflow file was changed

* run validation-linux if its workflow file was changed

* run lazy if its workflow file was changed
2023-02-10 13:44:57 +01:00
João Capucho
f038537e61 glsl-in: Add tests for output parameters casts 2023-02-08 11:39:09 +00:00
João Capucho
0a2e93c098 glsl-in: Perform output parameters implicit casts
Glsl defines under `Function Definitions` (Paragraph 6.1 in glsl 4.60),
the following:

> When function calls are resolved, an exact type match for all
> the arguments is sought.
> (...)
> If no exact match is found, then the implicit conversions in
> section “Implicit Conversions” will be applied to find a match.
> (...)
> Mismatched types on output parameters (out or inout) must have a
> conversion from the formal parameter type to the calling argument type.

The glsl frontend wasn't performing this implicit cast for output parameters.

This commit fixes that by using a proxy write, this
creates a spill variable with the correct type and in the call
prologue a conversion is made back to the original type and the
value is stored in the original variable.
2023-02-08 11:39:09 +00:00
Teodor Tanasoaia
64f8691e52
Improve CI (#2241)
* update to actions/checkout@v3

* update to actions/upload-artifact@v3

* remove minor version

* remove unmaintained actions-rs actions

* update to codecov/codecov-action@v3

* use ubuntu-latest

* use extra cargo/rust env vars

* use cargo-nextest

* check naga-fuzz

* only check on MSRV and minimal-versions

* add whitespace between steps

* rename to CI

* use cargo-llvm-cov to generate code coverage
2023-02-06 17:47:18 +01:00
manunio
2d0aab875a
fuzz: fix build failure (#2240) 2023-02-03 15:11:48 +01:00
João Capucho
fc81a20f53
spv-in: Don't apply interpolation to fragment shaders outputs (#2239)
SPIR-V doesn't allow the `Flat`, `NoPerspective`, `Sample` or
`Centroid` decorations on fragment shaders outputs, but the spirv
frontend was applying default interpolation to all outputs
unconditionally.

This wasn't an issue for most shaders since they output floats and the
default values for them don't interfere with SPIR-V semantics, but if
the shader returned a uint or int the interpolation would be set to
`Flat` which as stated above is disallowed.

This commit fixes the issue by only running the default interpolation
code when constructing the entry point and if the stage/IO allow it.
2023-02-03 11:48:23 +01:00
Evan Mark Hopkins
4b796b157c
[glsl-out] Version check countLeadingZeros (#2238) 2023-02-02 22:11:09 +01:00
Evan Mark Hopkins
fb2d438dbd
[msl-out] Update firstLeadingBit for signed integers (#2235)
The prior code only supported unsigned integers.

Also fixes #2236.

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2023-02-02 09:47:17 -08:00
Artavazd Balaian
fe851fb008
[glsl] Inject default gl_PointSize = 1.0 in vertex shaders if FORCE_POINT_SIZE option was set (#2223)
According to https://registry.khronos.org/OpenGL/specs/es/3.2/GLSL_ES_Specification_3.20.html#built-in-language-variables

> The variable gl_PointSize is intended for a shader to write the size of the point to be rasterized. It is measured in pixels. If gl_PointSize is not written to, its value is undefined in subsequent pipe stages.

- Write warn message if `ClipDistance` and `CullDistance` are used on unsupported version

---------

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-02-02 13:08:18 +01:00
SparkyPotato
a5c2cf94b8 update tests 2023-02-01 12:28:31 +01:00
SparkyPotato
dcfd5c6f4a improve invalid assignment diagnostic 2023-02-01 12:28:31 +01:00
SparkyPotato
231af68386 expect semicolons wherever required 2023-02-01 12:28:31 +01:00
SparkyPotato
e6bd2e9071 fix panic on invalid zero array size 2023-02-01 12:28:31 +01:00
SparkyPotato
bb20ae8e79 check for leading { while parsing a block 2023-02-01 12:28:31 +01:00
Dzmitry Malyshau
16be1a9237
spv-out: support version 1.4 (#2230)
* spv-out: support version 1.4

* Extract SPV version numner from the comment
2023-02-01 12:24:05 +01:00
Evan Mark Hopkins
6be394dac3
Add countLeadingZeros (#2226)
* Add countLeadingZeros

* [glsl-out] Bake countLeadingZeros

* [hlsl-out] Bake countLeadingZeros

* [hlsl-out] Update Baked expressions

* Remove unnecessary bake for sints

* [glsl-out] CountLeadingZeros without findMSB

* Don't check negatives when uint

* Perform the type conv after mix

* use log2

* fix clippy lints

---------

Co-authored-by: teoxoy <28601907+teoxoy@users.noreply.github.com>
2023-01-31 21:31:05 +01:00
teoxoy
a2b39e45bf [hlsl-out] clear named_expressions inserted by duplicated blocks
changed the type of `named_expressions` from `HashMap` to `IndexMap` so that insertion order is preserved
2023-01-31 10:43:02 -08:00
João Capucho
0074c68ec4 valid: Check dependencies between functions calls
This commit enforces the forward dependency rules on the IR across
functions and their calls, this fixes a crash in a later stage of the
validator.
2023-01-31 07:35:31 -08:00
João Capucho
bebaac93b6 valid: Fix handle dependency validation
The handle dependency validation code was using the handle's index
directly while trying to erase the handle type. This would cause the
validator to crash while processing the first handle of the arena since
it would be trying to construct a `NonZeroU32` with a zero.

This commit fixes the issue by adding 1 to the index which not only
fixes this panic but also makes so that the created Handle is equal to
the passed handle (minus the type that was erased)

It also fixes the error message not including the subject's kind
2023-01-31 07:35:31 -08:00
Shaye Garg
67ea8f0c06
[wgsl-in] Split into multiple files (#2207)
Make changes suggested in #2075, but put off to a separate PR because they would interfere with reviewing the change:

- Split the new WGSL front end into modules in a logical way.
- Rename `Parser` to `Frontend`.
2023-01-31 07:17:58 -08:00
João Capucho
ae049edc49 glsl-in: Add not vector relational builtin 2023-01-31 13:29:37 +00:00
João Capucho
191d71c107 glsl-in: Add test for relational vector builtins 2023-01-31 13:29:37 +00:00
João Capucho
372a715434 glsl-in: Add double overloads for relational vector builtins
All relational vector builtins that operate on floats can also operate
on doubles but these overloads were not present. This commit fixes that.
2023-01-31 13:29:37 +00:00
João Capucho
08366c8fd0 glsl-in: Add bool overloads for relational vector builtins
The `equal` and `notEqual` builtins also operate on boolean vectors but
the overloads accepting them were not added. This commit fixes that.
2023-01-31 13:29:37 +00:00