Commit Graph

281 Commits

Author SHA1 Message Date
Connor Fitzgerald
c860a2cf8c
Rename and unsafe start_capture -> start_graphics_debugger_capture (#7470)
* Improve `start_capture` docs

* Docs
2025-04-03 13:07:22 -04:00
Kevin Reid
02700ab162
Move test and benchmark targets to standard Cargo autodiscovery layout. (#7436)
This will make it easier for contributors to understand the file layout,
at the cost of said layout containing several more nested directories.
I will personally appreciate not having to remember to look for
`root.rs` instead of `main.rs`.

I also renamed the test targets so that they do not *all* share the
superfluous suffix “-test” (test targets live in a different namespace
than other target types and packages, so the name can presume that it
is always known that they are tests).

The Naga snapshot data sets `naga/tests/{in,out}` have been left in
their original positions.
2025-03-31 21:17:05 -04:00
Kevin Reid
326ad03ce1 Move trace_dir/trace_path to a custom enum inside DeviceDescriptor.
This allows `wgpu` to not unconditionally depend on `std::path::Path`.
It’s also, in my opinion, more user-friendly, because the feature which
most users will not use (and is not currently functional) is now a
defaultable struct field instead of a required parameter.

The disadvantage is that `wgpu-types` now has to know about tracing.
2025-03-10 22:17:06 -04:00
Connor Fitzgerald
29ce7fff58 Rename player's test test to player-test 2025-02-24 11:53:24 -05:00
Connor Fitzgerald
7e119968ce
Properly Deal with Timeouts (#7030) 2025-02-14 23:19:51 +00:00
Kevin Reid
0143b4aaa0 Rename Empty backend to Noop.
This is in preparation for making it a more substantial test stub,
able to execute nontrivial code, and usable from the safe `wgpu` API.
2025-02-12 22:31:47 -05:00
sagudev
8e943e828c Unify ResolvedSurfaceOutput into SurfaceOutput
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-02-07 16:16:13 -05:00
sagudev
c0688b6de7 Unify ResolvedBufferBinding into BufferBinding
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-02-07 16:16:13 -05:00
Vecvec
d34707ec3f
Rename instance_id & instance_custom_index to instance_index & instance_custom_data (#6780) 2025-02-05 18:23:22 +01:00
Connor Fitzgerald
8caefceb8e
Add rust-version to more crates (#7036) 2025-01-31 10:33:10 +01:00
Connor Fitzgerald
d8e7ab1ad1
Refactor Cargo.toml Significantly (#6980) 2025-01-23 22:49:48 +00:00
Connor Fitzgerald
0f37714fb8
Separate Out Backend Options into Individual Structs (#6895) 2025-01-15 17:32:15 +00:00
Vecvec
0b2c9e4f4b
[Ray-tracing] Change index offset to first index (#6873)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2025-01-14 16:56:24 -05:00
teoxoy
f17f10dcdd remove Tlas/Blas destroy methods
`Tlas.destroy` didn't check if the `Tlas` is used in a bind group of an active submission. The only reason we need the `destroy` methods for textures and buffers is because they allow users to eagerly release memory in browser implementations. I think we can remove the destroy methods on the acceleration structures for now as they complicate the picture without any gain. If they will be needed for Firefox we can add them back.
2025-01-13 20:52:55 +01:00
Erich Gubler
d9cc72785b
Use more Rust features allowed under REPO_MSRV (#6887)
* chore: remove `std::mem::*` imports now unnecessary with `REPO_MSRV`

`std::mem::{size,align}_of{,_val}` was added to `std::prelude` in Rust
1.80; see
[`rust`#123168](https://github.com/rust-lang/rust/pull/123168/).

* refactor(benches): s/once_cell::Lazy/std::sync::LazyLock

Weaken our dependence on the `once_cell` crate by using functionality
from `std` instead that was upstreamed from `once_cell`, this time with
what's available in Rust 1.80+.

It's not yet possible to eliminate this dependency entirely, but do what
we can with `REPO_MSRV` for now.

* chore: remove unnecessarily `allow`'d lint rules under `REPO_MSRV`

* chore: migrate easy `allow`s to `expect` under `REPO_MSRV`

Remove or `expect` clear-cut `allow` statements that were easy for me to
figure out.

* chore: `warn` on `clippy::allow_attributes` under `REPO_MSRV`
2025-01-10 22:06:26 +00:00
Andreas Reich
fb210ab363
Pass InstanceDescriptor by reference and make it clonable (#6849) 2025-01-06 15:40:30 -05:00
Samson
ee3ae0e549
[core] Use higher level LoadOp,StoreOp (#6785) 2024-12-22 21:48:11 -05:00
Samson
8f82992b9f
Inline PassChannel into ColorAttachment (#6704)
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-12-12 15:57:05 +01:00
Teodor Tanasoaia
a1fc2ba76d
fix being able to use storage textures without TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES (#6690)
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-12-10 15:34:38 -05:00
atlv
0b6571a68d
Align Storage Access enums to spec (#6642) 2024-12-03 17:37:23 +01:00
atlv
cf793f7c0f
clean up bitflag serde (#6644) 2024-12-02 16:03:37 -05:00
teoxoy
13fbf30813 simplify BufferMapCallback by removing its C variant 2024-11-26 20:31:18 +01:00
Vecvec
79a6f2cd31
Ray Queries (#6291)
* fix more compile errors

* fix err

* fix all compile errors

* fix clippy errors

* fix issues in ray-traced-triangle example

* fix clippy warnings

* fix wasm not compiling

* fix test

* fix clippy (again)

* fix some rustfmt issues

* fix more rustfmt issues

* fix even more rustfmt issues

* fix yet more rustfmt issues

* add #[allow(dead_code)] to some structs to fix clippy on web assembly

* more format fixes

* even more format fixes

* close to final format fixes

* final format fixes (hopefully)

* actual final format fixes (hopefully)

* move ray_cube_cube example and fix bugs

* move other examples

* fix crash when dropping

* fix test

* apply clippy and rustfmt changes

* fix some memory leaks

* fix incompatibility with new wgpu trunk changes

* fix clippy & fmt

* fix clippy errors on github

* update to trunk

* remove a line that printed log "Created blas ..." in device create tlas

* fix merge issues

* fix merge

* fix fmt

* restored example ray scene functionality

* WIP fix rebase

* Fix compile issues

* More fixes

* Fix rebase

* Add wgls backend write_value_type AccelerationStructure

* Add back xtask Cargo.lock

* Revert serde path

* Doc typos

* Add -diff

* Revert more serde

* Revert serde again?

* Fix doc typo

* add test

* clippy & fmt

* fix error "blas does not exist"

* fix various things

* fix unused acceleration structures causing invalid SPIR-V

* fix merge

* fix use after free in a different way (now moved tlas instances to wgpu_core)

* refactor & fmt

* remove accidentally created file

* remove accidentally created file (actually)

* merge & fix

* Fix problems

* fix validation error

* fix validation

* fix merge

* fmt

* fix merge

* use staging buffer trackers in creating the ray-tracing staging buffers (not the tlas_s)

* change one missed staging buffer's tracker

* wip: example

* finished shadow!

* fix merge

* clippy

* remove some uses of blas ids

* fmt

* fix merge

* deduplicate code shared between command_encoder_build_acceleration_structures and command_encoder_build_acceleration_structures_unsafe_tlas

* clippy

* fix merge

* fix warnings

* clippy & fmt

* re-add matching to get_raw_tlas_instance_size and tlas_instance_into_bytes

* fmt

* fix command

* wip: fix merge

* fix merge

* fmt & docs

* fix wasm clippy

* fix issues with tests

* fix issues with tests

* fmt & clippy (wasm)

* wip ray-traced-triangle (non hal)

* unify camera location in ray_shadows

* fix tests

* add readme to ray_traced_triangle

* note that vertex format must be f32x3 (not yet validated)

* changelog

* require VertexFormat::Float32x3

* fix compile error

* when creating and building acceleration structures require Features::RAY_TRACING_ACCELERATION_STRUCTURE is enabled

* remove duplicate workaround

* fix most feedback

* remove all changes from .gitattributes

* fix compile error in test

* more changes along same lines

* format

* apply feedback to more places

* fix `cargo clippy` not just `cargo clippy --all-features`

* cache max instances from tlas creation

* fix clippy

* fix examples

* fix tests

* remove now useless docs

* add more docs

* yet more docs

* still more docs

* Documentation.

* Running out of unique commit messages to say writing docs.

* Add more references to docs.

* Get BindGroup in scope

* Remove unintentional changes

* Remove #[allow(dead_code)]

* Remove old comments

* Add device.poll

* make ray_scene start right way up

* fmt

* move scratch buffer to its own module

* actually remove intentional changes (turns out wgt is inconsistent)

* use better names in ray_scene/shader.wgsl

* fmt

* remove more unintentional changes.

* work on ray_tracing use after free

* spelling

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* grammar

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* move things into struct (should be all vectors with 3 item types or more)

* remove long-standing locks.

* fmt

* move not using index buffer to test

* impl index & index mut for tlas package

* impl index & index mut for tlas package

* fix errors

* fix test errors

* move everything out of ray_tracing.rs

* more index_mut

* fmt

* fix docs links

* move to separate impl block

* fix older request review

* fmt

* remove missed deref

* fix wasm clippy

* change to suggestions

* fmt

* add a note as to why `command_encoder_build_acceleration_structures_unsafe_tlas` and `command_encoder_build_acceleration_structures` are currently separate

* add a todo to reconsider soon `command_encoder_build_acceleration_structures_unsafe_tlas`

* switch to mat4 in ray-tracing examples

* Combine RT Tests Under Single Submodule

* Add More Raytracing Tests and Re-Organize

* Documentation and Formatting Fixes

* Remove Forced Alignment in wgpu-hal

* work on out_of_order_as_build and add out_of_order_as_build_use

* fmt

* update test label naming

* fix one validation error

* fix clippy & fmt

* add acceleration structure creation tests

* make mis-matched index test use the correct function

* move validation into validate_command_buffer

* fix tests

* add blas and tlas to pending writes to remove (now unneeded) `device.poll()`s

* remove commented out code from examples and properly use the constants in ray_shadow

* add examples to examples\README.md

* rename ray tracing to ray queries in readme

* remove unneeded usage from scratch buffer creation

* use snatchables for raw acceleration structures

* format

* add EXPERIMENTAL_ to features

* fix missed comment

---------

Co-authored-by: Daniel Keitel <daniel.mg.keitel@fau.de>
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
Co-authored-by: vero <email@atlasdostal.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-11-09 17:59:48 +00:00
Erich Gubler
d22aa2eb55 chore: format TOML files with taplo 0.9.3 2024-10-11 14:40:01 -04:00
Hamir Mahal
8e787eb70a
style: simplify string formatting for readability (#6316) 2024-09-24 23:40:53 -04:00
Teodor Tanasoaia
c8beade187
remove backend from ID (#6263) 2024-09-13 17:30:38 +02:00
teoxoy
aa280ecd44 [wgpu-core] change return type of device creation methods to be more rusty
This is fine from the WebGPU spec's perspective as device creation returns a promise that can reject.
2024-09-10 11:58:54 +02:00
teoxoy
98426329a4 [wgpu-core] introduce Registry .strict_get() & .strict_unregister() and use them for adapters
This works because we never assign errors to adapters (they are never invalid).
2024-09-10 11:58:54 +02:00
Brad Werth
9b36a3e129
Make bind group an Option for set_bind_group calls. (#6216)
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
2024-09-06 14:29:09 -07:00
Erich Gubler
85346dfd20 chore: use std::mem::size_of{,_val} s'more
As before, this is to minimize diffs. with Rust 1.80.
2024-09-03 10:18:25 -04:00
Andreas Reich
0287eaf022 Remove gfx_select. 2024-08-14 17:34:11 +02:00
Andreas Reich
24498f04d4 The second unraveling: hub and all types on it are generic free!
gfx_select macros are empty husks now that are waiting to be removed
2024-08-14 17:34:11 +02:00
teoxoy
8c7c5c4974 decouple device and queue IDs
Devices and queues can have different lifetimes, we shouldn't assume that their IDs match.
2024-08-05 15:46:12 +02:00
teoxoy
650054bbcd [player] simplify sync buffer writing 2024-07-29 17:31:24 +02:00
teoxoy
2ea081fabf remove waiting functionality from Global.{buffer,texture,texture_view}_drop()
Those resources won't be destroyed if used by a submission anyway.
2024-07-29 17:31:24 +02:00
teoxoy
d1da4456a6 remove Global.clear_backend()
The method was only used by the player's tests which
was refactored to create a new `Global` instead.

Removing it cleans up the internals of `Hub.clear()`,
we should avoid having test only items.
2024-07-29 17:31:24 +02:00
Bruce Mitchener
4f02057359 Convert some module doc comments
Some module doc comments were using `/*! ... */` syntax and had
leading ` *` prefixes on each line. This interferes with the
tracking of `clippy::doc_lazy_continuation`, so switch those over
to `//!` style comment blocks.

This leaves `/*! ... */` blocks alone which didn't prefix each
line.
2024-07-24 11:17:00 -04:00
Bruce Mitchener
cf5798291f
Remove allow(unknown_lints) and clippy::if_then_panic (#6000) 2024-07-20 03:35:19 +00:00
teoxoy
91924fb603 [wgpu-core] make implicit_pipeline_ids arg optional for users that don't provide IDs 2024-07-17 16:57:01 +02:00
teoxoy
140495006e remove device_maintain_ids 2024-07-09 10:48:52 +02:00
teoxoy
5266bd1f08 change prepare_staging_buffer to return a non null u8 pointer 2024-07-09 10:48:52 +02:00
Nicolas Silva
4c6318c0d2
Expose gpu allocation configuration options (#5875)
* Expose gpu allocation configuration options

This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually.

The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles.

The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later.

* changelog

* Update CHANGELOG.md

Co-authored-by: Andreas Reich <r_andreas2@web.de>

* Add a comment about not entirely knowing what we are doing

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-07-08 14:49:44 +02:00
Andreas Reich
b4c7987aa7
Separate renderpass arc resolve & renderpass consume on end (#5794) 2024-06-25 09:37:29 +02:00
Brad Werth
9b7a965667 Add an experimental vertex pulling flag to Metal pipelines.
This proves a flag in msl::PipelineOptions that attempts to write all
Metal vertex entry points to use a vertex pulling technique. It does
this by:

1) Forcing the _buffer_sizes structure to be generated for all vertex
entry points. The structure has additional buffer_size members that
contain the byte sizes of the vertex buffers.
2) Adding new args to vertex entry points for the vertex id and/or
the instance id and for the bound buffers. If there is an existing
@builtin(vertex_index) or @builtin(instance_index) param, then no
duplicate arg is created.
3) Adding code at the beginning of the function for vertex entry points
to compare the vertex id or instance id against the lengths of all the
bound buffers, and force an early-exit if the bounds are violated.
4) Extracting the raw bytes from the vertex buffer(s) and unpacking
those bytes into the bound attributes with the expected types.
5) Replacing the varyings input and instead using the unpacked
attributes to fill any structs-as-args that are rebuilt in the entry
point.

A new naga test is added which exercises this flag and demonstrates the
effect of the transform. The msl generated by this test passes
validation.

Eventually this transformation will be the default, always-on behavior
for Metal pipelines, though the flag may remain so that naga
translation tests can be run with and without the tranformation.
2024-05-30 13:08:59 +02:00
Andreas Reich
2fd09945cd
Make compute pass end consume the pass (#5575)
* rename `command_encoder_run_*_pass` to `*_pass_end` and make it a method of compute/render pass instead of encoder

* executing a compute pass consumes it now such that it can't be executed again

* use handle_error instead of handle_error_nolabel for wgpu compute pass

* use handle_error instead of handle_error_nolabel for render_pass_end

* changelog addition

* feat: `compute_pass_set_push_constant`: move panics to error variants

Co-Authored-By: Erich Gubler <erichdongubler@gmail.com>

---------

Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-05-25 18:54:48 +02:00
Daniel McNab
4902e470ce
Pipeline cache API and implementation for Vulkan (#5319)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-05-16 13:52:56 +00:00
Andreas Reich
edf1a86148
Separate out ComputeCommand id->arc resolve (a step towards no lifetimes on wgpu::ComputePass) (#5432)
* move out compute command to separate module

* introduce ArcComputeCommand

* stateless tracker now returns reference to arc upon insertion

* add insert_merge_single to buffer tracker

* compute pass execution now works internally with an ArcComputeCommand

* compute pass execution now translates Command to ArcCommand ahead of time

* don't clone commands in compute pass execution

* remove doc hiding

* use option insert

* clippy fix

* fix private doc issue

* remove unnecessary copied over doc hide
2024-04-23 07:01:29 +00:00
Daniel McNab
965b00c06b
Allow configuring whether workgroup memory is zero initialised (#5508) 2024-04-17 15:50:31 -04:00
Jim Blandy
03db77cb8c
[core] Replace id transmute method with explicit functions. (#5509)
Replace the `wgpu_core:🆔:Id::transmute` method, the `transmute`
private module, and the `Transmute` sealed trait with some associated
functions with obvious names.
2024-04-08 21:51:30 -04:00
teoxoy
3bda381812 add pipeline constants plumbing 2024-04-05 18:07:41 +02:00