mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-25 08:13:27 +00:00
commit
f42d8137c1
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -302,6 +302,7 @@ dependencies = [
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name = "gpu-native"
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name = "gpu-native"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx-backend-dx12 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-backend-dx12 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-backend-empty 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-backend-empty 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-backend-metal 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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"gfx-backend-metal 0.1.0 (git+https://github.com/gfx-rs/gfx?rev=a435a05)",
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@ -7,6 +7,7 @@ authors = ["Dzmitry Malyshau <kvark@mozilla.com>"]
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default = []
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default = []
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[dependencies]
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[dependencies]
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bitflags = "1.0"
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gfx-hal = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05" } # required by gfx-memory
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gfx-hal = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05" } # required by gfx-memory
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gfx-backend-empty = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05" }
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gfx-backend-empty = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05" }
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gfx-backend-vulkan = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05", optional = true }
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gfx-backend-vulkan = { git = "https://github.com/gfx-rs/gfx", rev = "a435a05", optional = true }
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6
src/binding_model.rs
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6
src/binding_model.rs
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@ -0,0 +1,6 @@
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use hal;
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pub struct PipelineLayout<B: hal::Backend> {
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raw: B::PipelineLayout,
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}
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@ -1,5 +1,5 @@
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use hal::{self, Device as _Device, QueueGroup};
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use hal::{self, Device as _Device, QueueGroup};
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use memory;
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use {memory, pipeline};
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use {BufferHandle, CommandBufferHandle, DeviceHandle, ShaderModuleHandle};
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use {BufferHandle, CommandBufferHandle, DeviceHandle, ShaderModuleHandle};
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@ -12,11 +12,6 @@ pub struct BufferDescriptor {
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pub usage: BufferUsage,
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pub usage: BufferUsage,
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}
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}
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#[repr(C)]
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pub struct ShaderModuleDescriptor<'a> {
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pub code: &'a [u8],
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}
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#[repr(C)]
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#[repr(C)]
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pub struct CommandBufferDescriptor {
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pub struct CommandBufferDescriptor {
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}
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}
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@ -61,7 +56,7 @@ pub struct ShaderModule<B: hal::Backend> {
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pub extern "C"
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pub extern "C"
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fn device_create_shader_module(
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fn device_create_shader_module(
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device: DeviceHandle, desc: ShaderModuleDescriptor
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device: DeviceHandle, desc: pipeline::ShaderModuleDescriptor
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) -> ShaderModuleHandle {
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) -> ShaderModuleHandle {
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let shader = device.device.create_shader_module(desc.code).unwrap();
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let shader = device.device.create_shader_module(desc.code).unwrap();
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ShaderModuleHandle::new(ShaderModule {
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ShaderModuleHandle::new(ShaderModule {
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20
src/lib.rs
20
src/lib.rs
@ -1,3 +1,5 @@
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#[macro_use] extern crate bitflags;
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#[cfg(feature = "gfx-backend-vulkan")]
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#[cfg(feature = "gfx-backend-vulkan")]
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extern crate gfx_backend_vulkan as back;
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extern crate gfx_backend_vulkan as back;
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#[cfg(feature = "gfx-backend-dx12")]
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#[cfg(feature = "gfx-backend-dx12")]
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@ -10,14 +12,20 @@ extern crate gfx_backend_empty as back;
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extern crate gfx_hal as hal;
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extern crate gfx_hal as hal;
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extern crate gfx_memory as memory;
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extern crate gfx_memory as memory;
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mod binding_model;
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mod command;
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mod command;
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mod device;
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mod device;
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mod handle;
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mod handle;
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mod instance;
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mod instance;
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mod pipeline;
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mod resource;
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pub use self::binding_model::*;
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pub use self::command::*;
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pub use self::command::*;
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pub use self::device::*;
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pub use self::device::*;
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pub use self::instance::*;
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pub use self::instance::*;
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pub use self::pipeline::*;
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pub use self::resource::*;
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use back::Backend as B;
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use back::Backend as B;
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use handle::Handle;
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use handle::Handle;
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@ -26,7 +34,19 @@ pub type InstanceHandle = Handle<back::Instance>;
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pub type AdapterHandle = Handle<hal::Adapter<B>>;
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pub type AdapterHandle = Handle<hal::Adapter<B>>;
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pub type DeviceHandle = Handle<Device<B>>;
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pub type DeviceHandle = Handle<Device<B>>;
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pub type BufferHandle = Handle<Buffer<B>>;
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pub type BufferHandle = Handle<Buffer<B>>;
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// Binding model
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pub type PipelineLayoutHandle = Handle<PipelineLayout<B>>;
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// Pipeline
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pub type BlendStateHandle = Handle<BlendState>;
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pub type DepthStencilStateHandle = Handle<DepthStencilState>;
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pub type InputStateHandle = Handle<InputState>;
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pub type ShaderModuleHandle = Handle<ShaderModule<B>>;
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pub type ShaderModuleHandle = Handle<ShaderModule<B>>;
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pub type AttachmentStateHandle = Handle<AttachmentState>;
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pub type ComputePipelineHandle = Handle<ComputePipeline>;
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pub type RenderPipelineHandle = Handle<RenderPipeline>;
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pub type CommandBufferHandle = Handle<CommandBuffer<B>>;
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pub type CommandBufferHandle = Handle<CommandBuffer<B>>;
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pub type RenderPassHandle = Handle<RenderPass<B>>;
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pub type RenderPassHandle = Handle<RenderPass<B>>;
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pub type ComputePassHandle = Handle<ComputePass<B>>;
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pub type ComputePassHandle = Handle<ComputePass<B>>;
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203
src/pipeline.rs
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203
src/pipeline.rs
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@ -0,0 +1,203 @@
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use hal;
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use resource;
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use {BlendStateHandle, DepthStencilStateHandle, PipelineLayoutHandle};
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#[repr(C)]
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pub enum BlendFactor {
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Zero = 0,
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One = 1,
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SrcColor = 2,
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OneMinusSrcColor = 3,
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SrcAlpha = 4,
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OneMinusSrcAlpha = 5,
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DstColor = 6,
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OneMinusDstColor = 7,
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DstAlpha = 8,
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OneMinusDstAlpha = 9,
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SrcAlphaSaturated = 10,
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BlendColor = 11,
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OneMinusBlendColor = 12,
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}
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#[repr(C)]
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pub enum BlendOperation {
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Add = 0,
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Subtract = 1,
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ReverseSubtract = 2,
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Min = 3,
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Max = 4,
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}
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bitflags! {
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#[repr(transparent)]
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pub struct ColorWriteFlags: u32 {
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const NONE = 0x0;
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const RED = 0x1;
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const GREEN = 0x2;
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const BLUE = 0x4;
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const ALPHA = 0x8;
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const ALL = 0x15;
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}
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}
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#[repr(C)]
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pub struct BlendDescriptor {
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pub src_factor: BlendFactor,
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pub dst_factor: BlendFactor,
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pub operation: BlendOperation,
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}
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#[repr(C)]
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pub struct BlendStateDescriptor {
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pub blend_enabled: bool,
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pub alpha: BlendDescriptor,
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pub color: BlendDescriptor,
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pub write_mask: ColorWriteFlags,
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}
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pub struct BlendState {
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raw: hal::pso::BlendState,
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}
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#[repr(C)]
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pub enum StencilOperation {
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Keep = 0,
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Zero = 1,
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Replace = 2,
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Invert = 3,
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IncrementClamp = 4,
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DecrementClamp = 5,
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IncrementWrap = 6,
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DecrementWrap = 7,
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}
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#[repr(C)]
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pub struct StencilStateFaceDescriptor {
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pub compare: resource::CompareFunction,
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pub stencil_fail_op: StencilOperation,
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pub depth_fail_op: StencilOperation,
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pub pass_op: StencilOperation,
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}
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#[repr(C)]
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pub struct DepthStencilStateDescriptor {
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pub depth_write_enabled: bool,
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pub depth_compare: resource::CompareFunction,
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pub front: StencilStateFaceDescriptor,
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pub back: StencilStateFaceDescriptor,
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pub stencil_read_mask: u32,
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pub stencil_write_mask: u32,
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}
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pub struct DepthStencilState {
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raw: hal::pso::DepthStencilDesc,
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}
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#[repr(C)]
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pub enum IndexFormat {
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Uint16 = 0,
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Uint32 = 1,
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}
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#[repr(C)]
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pub enum VertexFormat {
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FloatR32G32B32A32 = 0,
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FloatR32G32B32 = 1,
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FloatR32G32 = 2,
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FloatR32 = 3,
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}
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#[repr(C)]
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pub enum InputStepMode {
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Vertex = 0,
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Instance = 1,
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}
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#[repr(C)]
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pub struct VertexAttributeDescriptor {
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pub shader_location: u32,
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pub input_slot: u32,
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pub offset: u32,
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pub format: VertexFormat,
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}
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#[repr(C)]
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pub struct VertexInputDescriptor {
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pub input_slot: u32,
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pub stride: u32,
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pub step_mode: InputStepMode,
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}
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#[repr(C)]
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pub struct InputStateDescriptor<'a> {
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pub index_format: IndexFormat,
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pub attributes: &'a [VertexAttributeDescriptor],
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pub inputs: &'a [VertexInputDescriptor],
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}
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pub struct InputState {
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// TODO
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}
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#[repr(C)]
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pub struct ShaderModuleDescriptor<'a> {
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pub code: &'a [u8],
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}
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#[repr(C)]
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pub struct AttachmentStateDescriptor<'a> {
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pub formats: &'a [resource::TextureFormat],
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}
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pub struct AttachmentState {
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raw: hal::pass::Attachment,
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}
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#[repr(C)]
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pub enum ShaderStage {
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Vertex = 0,
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Fragment = 1,
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Compute = 2,
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}
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#[repr(C)]
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pub struct PipelineStageDescriptor<'a> {
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pub module: ShaderModuleDescriptor<'a>,
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pub stage: ShaderStage,
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pub entry_point: *const ::std::os::raw::c_char,
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}
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#[repr(C)]
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pub struct ComputePipelineDescriptor<'a> {
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pub layout: PipelineLayoutHandle,
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pub stages: &'a [PipelineStageDescriptor<'a>],
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}
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pub struct ComputePipeline {
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// TODO
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}
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#[repr(C)]
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pub enum PrimitiveTopology {
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PointList = 0,
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LineList = 1,
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LineStrip = 2,
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TriangleList = 3,
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TriangleStrip = 4,
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}
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#[repr(C)]
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pub struct RenderPipelineDescriptor<'a> {
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pub layout: PipelineLayoutHandle,
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pub stages: &'a [PipelineStageDescriptor<'a>],
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pub primitive_topology: PrimitiveTopology,
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pub blend_state: &'a [BlendStateHandle],
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pub depth_stencil_state: DepthStencilStateHandle,
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pub attachment_state: AttachmentState,
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}
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pub struct RenderPipeline {
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// TODO
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}
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19
src/resource.rs
Normal file
19
src/resource.rs
Normal file
@ -0,0 +1,19 @@
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#[repr(C)]
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pub enum TextureFormat {
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R8g8b8a8Unorm = 0,
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R8g8b8a8Uint = 1,
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B8g8r8a8Unorm = 2,
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D32FloatS8Uint = 3,
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}
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|
#[repr(C)]
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pub enum CompareFunction {
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Never = 0,
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Less = 1,
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Equal = 2,
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|
LessEqual = 3,
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|
Greater = 4,
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NotEqual = 5,
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GreaterEqual = 6,
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|
Always = 7,
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|
}
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Loading…
Reference in New Issue
Block a user