test(player): don't specify shader entry points

This is done to exercise the prior change.
This commit is contained in:
Erich Gubler 2024-02-26 12:03:14 -05:00
parent 023b0e063f
commit d365927903
5 changed files with 7 additions and 7 deletions

View File

@ -56,7 +56,7 @@
layout: Some(Id(0, 1, Empty)), layout: Some(Id(0, 1, Empty)),
stage: ( stage: (
module: Id(0, 1, Empty), module: Id(0, 1, Empty),
entry_point: Some("main"), entry_point: None,
), ),
), ),
), ),
@ -78,4 +78,4 @@
), ),
]), ]),
], ],
) )

View File

@ -29,7 +29,7 @@
layout: Some(Id(0, 1, Empty)), layout: Some(Id(0, 1, Empty)),
stage: ( stage: (
module: Id(0, 1, Empty), module: Id(0, 1, Empty),
entry_point: Some("main"), entry_point: None,
), ),
), ),
), ),

View File

@ -57,14 +57,14 @@
vertex: ( vertex: (
stage: ( stage: (
module: Id(0, 1, Empty), module: Id(0, 1, Empty),
entry_point: Some("vs_main"), entry_point: None,
), ),
buffers: [], buffers: [],
), ),
fragment: Some(( fragment: Some((
stage: ( stage: (
module: Id(0, 1, Empty), module: Id(0, 1, Empty),
entry_point: Some("fs_main"), entry_point: None,
), ),
targets: [ targets: [
Some(( Some((

View File

@ -133,7 +133,7 @@
layout: Some(Id(0, 1, Empty)), layout: Some(Id(0, 1, Empty)),
stage: ( stage: (
module: Id(0, 1, Empty), module: Id(0, 1, Empty),
entry_point: Some("main"), entry_point: None,
), ),
), ),
), ),

View File

@ -134,7 +134,7 @@
layout: Some(Id(0, 1, Empty)), layout: Some(Id(0, 1, Empty)),
stage: ( stage: (
module: Id(0, 1, Empty), module: Id(0, 1, Empty),
entry_point: Some("main"), entry_point: None,
), ),
), ),
), ),