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Port hello_triangle_rust example to use the new Rust wrapper
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1
Cargo.lock
generated
1
Cargo.lock
generated
@ -206,6 +206,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "examples"
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version = "0.1.0"
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dependencies = [
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"wgpu 0.1.0",
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"wgpu-native 0.1.0",
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]
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@ -20,3 +20,4 @@ vulkan = ["wgpu-native/gfx-backend-vulkan"]
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[dependencies]
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wgpu-native = { path = "../wgpu-native" }
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wgpu = { path = "../wgpu-rs" }
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@ -1,40 +1,20 @@
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extern crate wgpu_native;
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use wgpu_native::*;
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extern crate wgpu;
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fn main() {
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let instance = wgpu_create_instance();
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let adapter = wgpu_instance_get_adapter(
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instance,
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AdapterDescriptor {
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power_preference: PowerPreference::LowPower,
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let instance = wgpu::Instance::new();
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let adapter = instance.get_adapter(
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wgpu::AdapterDescriptor {
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power_preference: wgpu::PowerPreference::LowPower,
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},
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);
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let device = wgpu_adapter_create_device(
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adapter,
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DeviceDescriptor {
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extensions: Extensions {
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let device = adapter.create_device(
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wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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},
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);
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let vs_bytes = include_bytes!("./../data/hello_triangle.vert.spv");
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let _vs = wgpu_device_create_shader_module(
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device,
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ShaderModuleDescriptor {
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code: ByteArray {
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bytes: vs_bytes.as_ptr(),
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length: vs_bytes.len(),
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},
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},
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);
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let _vs = device.create_shader_module(vs_bytes);
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let fs_bytes = include_bytes!("./../data/hello_triangle.frag.spv");
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let _fs = wgpu_device_create_shader_module(
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device,
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ShaderModuleDescriptor {
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code: ByteArray {
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bytes: fs_bytes.as_ptr(),
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length: fs_bytes.len(),
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},
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},
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);
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let _fs = device.create_shader_module(fs_bytes);
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}
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@ -2,7 +2,7 @@ extern crate wgpu_native as wgn;
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pub use wgn::{
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Color, Origin3d, Extent3d,
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AdapterDescriptor, Extensions, DeviceDescriptor,
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AdapterDescriptor, Extensions, DeviceDescriptor, PowerPreference,
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ShaderModuleDescriptor,
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};
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