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naga: Don't consider per-polygon inputs to be subgroup uniform
Implementations can absolutely pack multiple triangles per subgroup. Fixes #6270.
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@ -99,6 +99,7 @@ By @bradwerth [#6216](https://github.com/gfx-rs/wgpu/pull/6216).
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- Accept only `vec3` (not `vecN`) for the `cross` built-in. By @ErichDonGubler in [#6171](https://github.com/gfx-rs/wgpu/pull/6171).
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- Configure `SourceLanguage` when enabling debug info in SPV-out. By @kvark in [#6256](https://github.com/gfx-rs/wgpu/pull/6256)
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- Per-polygon and flat inputs should not be considered subgroup uniform. By @magcius in [#6276](https://github.com/gfx-rs/wgpu/pull/6276).
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#### General
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@ -589,23 +589,16 @@ impl FunctionInfo {
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requirements: UniformityRequirements::empty(),
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}
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}
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// depends on the builtin or interpolation
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// depends on the builtin
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E::FunctionArgument(index) => {
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let arg = &resolve_context.arguments[index as usize];
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let uniform = match arg.binding {
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Some(crate::Binding::BuiltIn(
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// per-polygon built-ins are uniform
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crate::BuiltIn::FrontFacing
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// per-work-group built-ins are uniform
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| crate::BuiltIn::WorkGroupId
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crate::BuiltIn::WorkGroupId
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| crate::BuiltIn::WorkGroupSize
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| crate::BuiltIn::NumWorkGroups)
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) => true,
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// only flat inputs are uniform
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Some(crate::Binding::Location {
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interpolation: Some(crate::Interpolation::Flat),
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..
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}) => true,
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| crate::BuiltIn::NumWorkGroups,
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)) => true,
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_ => false,
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};
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Uniformity {
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