wgpu/tests/in/access.wgsl

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WebGPU Shading Language
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// This snapshot tests accessing various containers, dereferencing pointers.
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struct AlignedWrapper {
@align(8) value: i32;
};
struct Bar {
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matrix: mat4x4<f32>;
matrix_array: array<mat2x2<f32>, 2>;
atom: atomic<i32>;
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arr: array<vec2<u32>, 2>;
data: array<AlignedWrapper>;
};
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@group(0) @binding(0)
var<storage,read_write> bar: Bar;
fn read_from_private(foo: ptr<function, f32>) -> f32 {
return *foo;
}
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@stage(vertex)
fn foo_vert(@builtin(vertex_index) vi: u32) -> @builtin(position) vec4<f32> {
var foo: f32 = 0.0;
// We should check that backed doesn't skip this expression
let baz: f32 = foo;
foo = 1.0;
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// test storage loads
let matrix = bar.matrix;
let arr = bar.arr;
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let index = 3u;
let b = bar.matrix[index].x;
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let a = bar.data[arrayLength(&bar.data) - 2u].value;
// test pointer types
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let data_pointer: ptr<storage, i32, read_write> = &bar.data[0].value;
let foo_value = read_from_private(&foo);
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// test array indexing
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var c = array<i32, 5>(a, i32(b), 3, 4, 5);
c[vi + 1u] = 42;
let value = c[vi];
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return matrix * vec4<f32>(vec4<i32>(value));
}
@stage(fragment)
fn foo_frag() -> @location(0) vec4<f32> {
// test storage stores
bar.matrix[1].z = 1.0;
bar.matrix = mat4x4<f32>(vec4<f32>(0.0), vec4<f32>(1.0), vec4<f32>(2.0), vec4<f32>(3.0));
bar.arr = array<vec2<u32>, 2>(vec2<u32>(0u), vec2<u32>(1u));
bar.data[1].value = 1;
return vec4<f32>(0.0);
}
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@stage(compute) @workgroup_size(1)
fn atomics() {
var tmp: i32;
let value = atomicLoad(&bar.atom);
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tmp = atomicAdd(&bar.atom, 5);
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tmp = atomicSub(&bar.atom, 5);
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tmp = atomicAnd(&bar.atom, 5);
tmp = atomicOr(&bar.atom, 5);
tmp = atomicXor(&bar.atom, 5);
tmp = atomicMin(&bar.atom, 5);
tmp = atomicMax(&bar.atom, 5);
tmp = atomicExchange(&bar.atom, 5);
// https://github.com/gpuweb/gpuweb/issues/2021
// tmp = atomicCompareExchangeWeak(&bar.atom, 5, 5);
atomicStore(&bar.atom, value);
}