2020-08-17 03:49:48 +00:00
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# Change Log
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2021-10-12 15:44:13 +00:00
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## v0.7.1 (2021-10-12)
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- implement casts from and to booleans in the backends
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2021-10-07 22:04:30 +00:00
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## v0.7 (2021-10-07)
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- development release for wgpu-0.11
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- API:
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- bit extraction and packing functions
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- hyperbolic trigonometry functionss
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- validation is gated by a cargo feature
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- `view_index` builtin
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- separate bounds checking policies for locals/buffers/textures
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- IR:
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- types and constants are guaranteed to be unique
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- WGSL-in:
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- new hex literal parser
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- updated list of reserved words
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- rewritten logic for resolving references and pointers
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- `switch` can use unsigned selectors
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- GLSL-in:
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- better support for texture sampling
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- better logic for auto-splatting scalars
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- GLSL-out:
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- fixed storage buffer layout
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- fix module operator
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- HLSL-out:
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- fixed texture queries
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- SPV-in:
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- control flow handling is rewritten from scratch
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- SPV-out:
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- fully covered out-of-bounds checking
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- option to emit point size
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- option to clamp output depth
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### v0.6.3 (2021-09-08)
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- Reduced heap allocations when generating WGSL, HLSL, and GLSL
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- WGSL-in:
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- support module-scope `let` type inference
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- SPV-in:
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- fix depth sampling with projection
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- HLSL-out:
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- fix local struct construction
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- GLSL-out:
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- fix `select()` order
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- SPV-out:
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- allow working around Adreno issue with `OpName`
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### v0.6.2 (2021-09-01)
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- SPV-out fixes:
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- requested capabilities for 1D and cube images, storage formats
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- handling `break` and `continue` in a `switch` statement
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- avoid generating duplicate `OpTypeImage` types
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- HLSL-out fixes:
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- fix output struct member names
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- MSL-out fixes:
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- fix packing of fields in interface structs
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- GLSL-out fixes:
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- fix non-fallthrough `switch` cases
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- GLSL-in fixes:
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- avoid infinite loop on invalid statements
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### v0.6.1 (2021-08-24)
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- HLSL-out fixes:
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- array arguments
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- pointers to array arguments
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- switch statement
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- rewritten interface matching
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- SPV-in fixes:
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- array storage texture stores
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- tracking sampling across function parameters
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- updated petgraph dependencies
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- MSL-out:
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- gradient sampling
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- GLSL-out:
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- modulo operator on floats
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2021-08-18 04:11:14 +00:00
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## v0.6 (2021-08-18)
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- development release for wgpu-0.10
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2021-07-16 15:19:43 +00:00
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- API:
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2021-08-05 19:13:25 +00:00
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- atomic types and functions
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2021-08-18 04:11:14 +00:00
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- storage access is moved from global variables to the storage class and storage texture type
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- new built-ins: `primitive_index` and `num_workgroups`
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- support for multi-sampled depth images
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- WGSL:
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- `select()` order of true/false is swapped
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- HLSL backend is vastly improved and now usable
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- GLSL frontend is heavily reworked
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2021-07-16 15:19:43 +00:00
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2021-06-18 16:06:42 +00:00
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## v0.5 (2021-06-18)
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- development release for wgpu-0.9
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- API:
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- barriers
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- dynamic indexing of matrices and arrays is only allowed on variables
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- validator now accepts a list of IR capabilities to allow
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- improved documentation
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- Infrastructure:
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- much richer test suite, focused around consuming or emitting WGSL
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- lazy testing on large shader corpuses
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- the binary is moved to a sub-crate "naga-cli"
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- Frontends:
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- GLSL frontend:
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- rewritten from scratch and effectively revived, no longer depends on `pomelo`
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- only supports 440/450/460 versions for now
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- has optional support for codespan messages
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- SPIRV frontend has improved CFG resolution (still with issues unresolved)
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- WGSL got better error messages, workgroup memory support
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- Backends:
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- general: better expression naming and emitting
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- new HLSL backend (in progress)
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- MSL:
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- support `ArraySize` expression
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- better texture sampling instructions
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- GLSL:
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- multisampling on GLES
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- WGSL is vastly improved and now usable
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### v0.4.2 (2021-05-28)
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- SPIR-V frontend:
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- fix image stores
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- fix matrix stride check
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- SPIR-V backend:
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- fix auto-deriving the capabilities
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- GLSL backend:
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- support sample interpolation
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- write out swizzled vector accesses
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2021-05-14 14:21:55 +00:00
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### v0.4.1 (2021-05-14)
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- numerous additions and improvements to SPIR-V frontend:
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- int8, in16, int64
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- null constant initializers for structs and matrices
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- `OpArrayLength`, `OpCopyMemory`, `OpInBoundsAccessChain`, `OpLogicalXxxEqual`
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- outer product
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- fix struct size alignment
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- initialize built-ins with default values
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- fix read-only decorations on struct members
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- fix struct size alignment in WGSL
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- fix `fwidth` in WGSL
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- fix scalars arrays in GLSL backend
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2021-04-29 04:52:43 +00:00
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## v0.4 (2021-04-29)
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2021-03-16 02:29:00 +00:00
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- development release for wgpu-0.8
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- API:
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- expressions are explicitly emitted with `Statement::Emit`
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- entry points have inputs in arguments and outputs in the result type
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- `input`/`output` storage classes are gone, but `push_constant` is added
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- `Interpolation` is moved into `Binding::Location` variant
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- real pointer semantics with required `Expression::Load`
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- `TypeInner::ValuePointer` is added
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- image query expressions are added
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- new `Statement::ImageStore`
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- all function calls are `Statement::Call`
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- `GlobalUse` is moved out into processing
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- `Header` is removed
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- entry points are an array instead of a map
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2021-04-29 04:52:43 +00:00
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- new `Swizzle` and `Splat` expressions
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- interpolation qualifiers are extended and required
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- struct member layout is based on the byte offsets
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2021-03-16 02:29:00 +00:00
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- Infrastructure:
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- control flow uniformity analysis
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- texture-sampler combination gathering
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- `CallGraph` processor is moved out into `glsl` backend
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2021-04-29 04:52:43 +00:00
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- `Interface` is removed, instead the analysis produces `ModuleInfo` with all the derived info
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- validation of statement tree, expressions, and constants
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2021-03-16 02:29:00 +00:00
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- code linting is more strict for matches
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- new GraphViz `dot` backend for pretty visualization of the IR
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2021-04-29 04:52:43 +00:00
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- Metal support for inlined samplers
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- `convert` example is transformed into the default binary target named `naga`
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- lots of frontend and backend fixes
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2021-03-16 02:29:00 +00:00
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### v0.3.2 (2021-02-15)
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- fix logical expression types
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- fix _FragDepth_ semantics
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- spv-in:
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- derive block status of structures
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- spv-out:
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- add lots of missing math functions
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- implement discard
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### v0.3.1 (2021-01-31)
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2021-01-31 03:54:20 +00:00
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- wgsl:
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- support constant array sizes
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- spv-out:
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- fix block decorations on nested structures
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- fix fixed-size arrays
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- fix matrix decorations inside structures
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- implement read-only decorations
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## v0.3 (2021-01-30)
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2021-01-30 00:41:19 +00:00
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- development release for wgpu-0.7
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- API:
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- math functions
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- type casts
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- updated storage classes
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- updated image sub-types
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- image sampling/loading options
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- storage images
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- interpolation qualifiers
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- early and conservative depth
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- Processors:
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- name manager
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- automatic layout
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- termination analysis
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- validation of types, constants, variables, and entry points
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2020-08-17 03:49:48 +00:00
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2021-01-31 03:54:20 +00:00
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## v0.2 (2020-08-17)
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- development release for wgpu-0.6
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2020-08-17 03:49:48 +00:00
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## v0.1 (2020-02-26)
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- initial release
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