# Change Log ## v0.7.1 (2021-10-12) - implement casts from and to booleans in the backends ## v0.7 (2021-10-07) - development release for wgpu-0.11 - API: - bit extraction and packing functions - hyperbolic trigonometry functionss - validation is gated by a cargo feature - `view_index` builtin - separate bounds checking policies for locals/buffers/textures - IR: - types and constants are guaranteed to be unique - WGSL-in: - new hex literal parser - updated list of reserved words - rewritten logic for resolving references and pointers - `switch` can use unsigned selectors - GLSL-in: - better support for texture sampling - better logic for auto-splatting scalars - GLSL-out: - fixed storage buffer layout - fix module operator - HLSL-out: - fixed texture queries - SPV-in: - control flow handling is rewritten from scratch - SPV-out: - fully covered out-of-bounds checking - option to emit point size - option to clamp output depth ### v0.6.3 (2021-09-08) - Reduced heap allocations when generating WGSL, HLSL, and GLSL - WGSL-in: - support module-scope `let` type inference - SPV-in: - fix depth sampling with projection - HLSL-out: - fix local struct construction - GLSL-out: - fix `select()` order - SPV-out: - allow working around Adreno issue with `OpName` ### v0.6.2 (2021-09-01) - SPV-out fixes: - requested capabilities for 1D and cube images, storage formats - handling `break` and `continue` in a `switch` statement - avoid generating duplicate `OpTypeImage` types - HLSL-out fixes: - fix output struct member names - MSL-out fixes: - fix packing of fields in interface structs - GLSL-out fixes: - fix non-fallthrough `switch` cases - GLSL-in fixes: - avoid infinite loop on invalid statements ### v0.6.1 (2021-08-24) - HLSL-out fixes: - array arguments - pointers to array arguments - switch statement - rewritten interface matching - SPV-in fixes: - array storage texture stores - tracking sampling across function parameters - updated petgraph dependencies - MSL-out: - gradient sampling - GLSL-out: - modulo operator on floats ## v0.6 (2021-08-18) - development release for wgpu-0.10 - API: - atomic types and functions - storage access is moved from global variables to the storage class and storage texture type - new built-ins: `primitive_index` and `num_workgroups` - support for multi-sampled depth images - WGSL: - `select()` order of true/false is swapped - HLSL backend is vastly improved and now usable - GLSL frontend is heavily reworked ## v0.5 (2021-06-18) - development release for wgpu-0.9 - API: - barriers - dynamic indexing of matrices and arrays is only allowed on variables - validator now accepts a list of IR capabilities to allow - improved documentation - Infrastructure: - much richer test suite, focused around consuming or emitting WGSL - lazy testing on large shader corpuses - the binary is moved to a sub-crate "naga-cli" - Frontends: - GLSL frontend: - rewritten from scratch and effectively revived, no longer depends on `pomelo` - only supports 440/450/460 versions for now - has optional support for codespan messages - SPIRV frontend has improved CFG resolution (still with issues unresolved) - WGSL got better error messages, workgroup memory support - Backends: - general: better expression naming and emitting - new HLSL backend (in progress) - MSL: - support `ArraySize` expression - better texture sampling instructions - GLSL: - multisampling on GLES - WGSL is vastly improved and now usable ### v0.4.2 (2021-05-28) - SPIR-V frontend: - fix image stores - fix matrix stride check - SPIR-V backend: - fix auto-deriving the capabilities - GLSL backend: - support sample interpolation - write out swizzled vector accesses ### v0.4.1 (2021-05-14) - numerous additions and improvements to SPIR-V frontend: - int8, in16, int64 - null constant initializers for structs and matrices - `OpArrayLength`, `OpCopyMemory`, `OpInBoundsAccessChain`, `OpLogicalXxxEqual` - outer product - fix struct size alignment - initialize built-ins with default values - fix read-only decorations on struct members - fix struct size alignment in WGSL - fix `fwidth` in WGSL - fix scalars arrays in GLSL backend ## v0.4 (2021-04-29) - development release for wgpu-0.8 - API: - expressions are explicitly emitted with `Statement::Emit` - entry points have inputs in arguments and outputs in the result type - `input`/`output` storage classes are gone, but `push_constant` is added - `Interpolation` is moved into `Binding::Location` variant - real pointer semantics with required `Expression::Load` - `TypeInner::ValuePointer` is added - image query expressions are added - new `Statement::ImageStore` - all function calls are `Statement::Call` - `GlobalUse` is moved out into processing - `Header` is removed - entry points are an array instead of a map - new `Swizzle` and `Splat` expressions - interpolation qualifiers are extended and required - struct member layout is based on the byte offsets - Infrastructure: - control flow uniformity analysis - texture-sampler combination gathering - `CallGraph` processor is moved out into `glsl` backend - `Interface` is removed, instead the analysis produces `ModuleInfo` with all the derived info - validation of statement tree, expressions, and constants - code linting is more strict for matches - new GraphViz `dot` backend for pretty visualization of the IR - Metal support for inlined samplers - `convert` example is transformed into the default binary target named `naga` - lots of frontend and backend fixes ### v0.3.2 (2021-02-15) - fix logical expression types - fix _FragDepth_ semantics - spv-in: - derive block status of structures - spv-out: - add lots of missing math functions - implement discard ### v0.3.1 (2021-01-31) - wgsl: - support constant array sizes - spv-out: - fix block decorations on nested structures - fix fixed-size arrays - fix matrix decorations inside structures - implement read-only decorations ## v0.3 (2021-01-30) - development release for wgpu-0.7 - API: - math functions - type casts - updated storage classes - updated image sub-types - image sampling/loading options - storage images - interpolation qualifiers - early and conservative depth - Processors: - name manager - automatic layout - termination analysis - validation of types, constants, variables, and entry points ## v0.2 (2020-08-17) - development release for wgpu-0.6 ## v0.1 (2020-02-26) - initial release