vulkano/vulkano-shaders/tests
Firestar99 093b43e98d
General shader improvements, specifically targeting rust-gpu (#2482)
* added tests for codegen reflect()

* added tests for a typical rust-gpu shader

* make idents that are invalid be named UnnamedX instead of panicing

* add generate_structs option to shader! macro, to disable struct generating

* get rid of macro_use extern crate

* disallow specifying a shader type for binary shaders

* fix mesh shaders output interface not being arrayed

* structs in shader interface panic with explanatory message

* fix clippy lints

Co-authored-by: Rua <ruawhitepaw@gmail.com>

---------

Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
Co-authored-by: Rua <ruawhitepaw@gmail.com>
2024-03-03 15:22:39 +01:00
..
include_dir_a update shader include resolution to fix issues with windows (#1248) 2019-10-23 01:04:49 -07:00
include_dir_b update shader include resolution to fix issues with windows (#1248) 2019-10-23 01:04:49 -07:00
include_dir_c update shader include resolution to fix issues with windows (#1248) 2019-10-23 01:04:49 -07:00
rust-gpu General shader improvements, specifically targeting rust-gpu (#2482) 2024-03-03 15:22:39 +01:00
frag.spv Rename shader-parser to vulkano-shaders 2016-02-06 11:45:09 +01:00
multiple_entrypoints.spv Fix generated descriptor set layouts for shader modules with multiple entrypoints (#1497) 2021-03-14 16:33:44 +07:00