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114 lines
5.9 KiB
Markdown
114 lines
5.9 KiB
Markdown
<img align="left" alt="" src="logo.png" height="150" />
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# [Vulkano](https://vulkano.rs)
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[![Crates.io](https://img.shields.io/crates/v/vulkano.svg)](https://crates.io/crates/vulkano)
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[![Docs](https://docs.rs/vulkano/badge.svg)](https://docs.rs/vulkano)
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[![Build Status](https://travis-ci.org/vulkano-rs/vulkano.svg?branch=master)](https://travis-ci.org/vulkano-rs/vulkano)
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[![Gitter chat](https://badges.gitter.im/vulkano-rs/Lobby.png)](https://gitter.im/vulkano-rs/Lobby)
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See also [vulkano.rs](http://vulkano.rs).
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Vulkano is a Rust wrapper around [the Vulkan graphics API](https://www.khronos.org/vulkan/).
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It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't
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be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code
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should always conform to valid API usage.
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What does vulkano do?
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- Provides a low-levelish API around Vulkan. It doesn't hide what it does, but provides some
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comfort types.
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- Plans to prevent all invalid API usages, even the most obscure ones. The purpose of vulkano
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is not to simply let you draw a teapot, but to cover all possible usages of Vulkan and detect all
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the possible problems in order to write robust programs. Invalid API usage is prevented thanks to
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both compile-time checks and runtime checks.
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- Can handle synchronization on the GPU side for you (unless you choose do that yourself), as this
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aspect of Vulkan is both annoying to handle and error-prone. Dependencies between submissions are
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automatically detected, and semaphores are managed automatically. The behavior of the library can
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be customized thanks to unsafe trait implementations.
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- Tries to be convenient to use. Nobody is going to use a library that requires you to browse
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the documentation for hours for every single operation.
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Note that in general vulkano does **not** require you to install the official Vulkan SDK. This is
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not something specific to vulkano (you don't need the SDK to write programs that use Vulkan, even
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without vulkano), but many people are unaware of that and install the SDK thinking that it is
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required. However, macOS and iOS platforms do require a little more Vulkan setup since it is not
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natively supported. See below for more details.
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## Development status
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Vulkano is still in heavy development and doesn't yet meet its goals of being very robust. However
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the general structure of the library is most likely definitive, and all future breaking changes
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will likely be straight-forward to fix in user code.
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## [Documentation](https://docs.rs/vulkano)
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To get started you are encouraged to read the examples in
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[the `vulkano-examples` repository](https://github.com/vulkano-rs/vulkano-examples), starting with
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[the `triangle` example](https://github.com/vulkano-rs/vulkano-examples/blob/master/triangle/main.rs).
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## macOS and iOS Setup
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Vulkan is not natively supported by macOS and iOS. However, there exists [MoltenVK](https://github.com/KhronosGroup/MoltenVK)
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a Vulkan implementation on top of Apple's Metal API. This allows vulkano to build and run on macOS
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and iOS platforms.
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The easiest way to get vulkano up and running on macOS is to install the
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[Vulkan SDK for macOS](https://vulkan.lunarg.com/sdk/home). Vulkano will by default, as it does on
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other platforms, look for `libvulkan.1.dylib` (included as part of the SDK). Note that it is still
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possible to link with the MoltenVK framework (as vulkano did in previous versions) by adding the
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appropriate cargo output lines to your build script and implementing your own
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`vulkano::instance::loader::Loader` that calls the MoltenVK `vkGetInstanceProcAddr` implementation.
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On iOS vulkano links directly to the MoltenVK framework. There is nothing else to do besides
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installing it. Note that the Vulkan SDK for macOS also comes with the iOS framework.
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## Donate
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[![Become a patron](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/tomaka)
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## Contributing
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Contributions are welcome! Feel free to submit pull requests.
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Pull requests that fix bugs or improve documentation are likely to be quickly reviewed, while pull
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requests that add features or change the API may be more controversial and take more time.
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If your change adds, removes or modifies a trait or a function, please add an entry to the
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`CHANGELOG.md` file as part of your pull request.
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## Structure
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This repository contains six libraries:
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- `vulkano` is the main one.
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- `vulkano-shaders` can analyse SPIR-V shaders at compile-time.
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- `vulkano-shader-derive` provides a custom derive that invokes `vulkano-shaders`. It lets you
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easily integrate your GLSL shaders within the rest of your source code.
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- `vulkano-win` provides a safe link between vulkano and the `winit` library which can create
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a window to render to.
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- `glsl-to-spirv` can compile GLSL to SPIR-V by wrapping around `glslang`. `glsl-to-spirv` is an
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implementation detail that you don't need to use manually if you use vulkano.
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- `vk-sys` contains raw bindings for Vulkan. You can use it even if you don't care about vulkano.
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Once procedural macros are stabilized in Rust, the `vulkano-shaders` and `vulkano-shader-derive`
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crates will be merged with the `vulkano` crate. The `glsl-to-spirv` crate is an implementation
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detail of vulkano and is not supposed to be used directly if you use vulkano. You are, however,
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free to use it if you want to write an alternative to vulkano.
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In order to run tests, run `cargo test --all` at the root of the repository. Make sure your Vulkan
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driver is up to date before doing so.
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## License
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Licensed under either of
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* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
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at your option.
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### Contribution
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in the work by you shall be dual licensed as above, without any
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additional terms or conditions.
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