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https://github.com/vulkano-rs/vulkano.git
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9a35fb0221
* Make image_index and final_views accessible, and new example. The first 2 changes should make creating frame buffers easier. The new example should make it easier to learn vulkano-util. * Remove unnecessary imports, and run clippy. * Run fmt. * .acquire() no longer returns image_index * rename final_views() to swapchain_image_views() The name change makes it more consistent with swapchain_image_view(). Personally I don't understand why the field name is final_views, yet we externally in function names refer to it as swapchain image views and such like. * Fractal example no longer creates framebuffer every frame. * Game of life example no longer creates framebuffer every frame. (Also removed a piece of code I had commented out, but had forgotten to remove from the fractal example.) * Rename if_recreate_swapchain to on_recreate_swapchain and update acquire() documentation. to on_recreate_swapchain * on_recreate_swapchain is now impl FnOnce instead of generics based FnMut Thanks marc0246! Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> * Replace empty comment with an actual comment. --------- Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
127 lines
3.9 KiB
Rust
127 lines
3.9 KiB
Rust
use crate::{
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game_of_life::GameOfLifeComputePipeline, render_pass::RenderPassPlaceOverFrame, SCALING,
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WINDOW2_HEIGHT, WINDOW2_WIDTH, WINDOW_HEIGHT, WINDOW_WIDTH,
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};
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use std::{collections::HashMap, sync::Arc};
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use vulkano::{
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command_buffer::allocator::{
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StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo,
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},
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descriptor_set::allocator::StandardDescriptorSetAllocator,
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device::Queue,
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};
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use vulkano_util::{
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context::{VulkanoConfig, VulkanoContext},
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renderer::VulkanoWindowRenderer,
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window::{VulkanoWindows, WindowDescriptor},
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};
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use winit::{event_loop::EventLoop, window::WindowId};
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pub struct RenderPipeline {
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pub compute: GameOfLifeComputePipeline,
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pub place_over_frame: RenderPassPlaceOverFrame,
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}
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impl RenderPipeline {
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pub fn new(
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app: &App,
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compute_queue: Arc<Queue>,
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gfx_queue: Arc<Queue>,
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size: [u32; 2],
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window_renderer: &VulkanoWindowRenderer,
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) -> RenderPipeline {
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RenderPipeline {
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compute: GameOfLifeComputePipeline::new(app, compute_queue, size),
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place_over_frame: RenderPassPlaceOverFrame::new(app, gfx_queue, window_renderer),
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}
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}
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}
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pub struct App {
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pub context: VulkanoContext,
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pub windows: VulkanoWindows,
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pub command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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pub descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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pub pipelines: HashMap<WindowId, RenderPipeline>,
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}
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impl App {
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pub fn open(&mut self, event_loop: &EventLoop<()>) {
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// Create windows & pipelines.
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let id1 = self.windows.create_window(
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event_loop,
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&self.context,
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&WindowDescriptor {
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width: WINDOW_WIDTH,
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height: WINDOW_HEIGHT,
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title: "Game of Life Primary".to_string(),
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..Default::default()
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},
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|_| {},
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);
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let id2 = self.windows.create_window(
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event_loop,
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&self.context,
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&WindowDescriptor {
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width: WINDOW2_WIDTH,
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height: WINDOW2_HEIGHT,
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title: "Game of Life Secondary".to_string(),
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..Default::default()
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},
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);
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self.pipelines.insert(
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id1,
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RenderPipeline::new(
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self,
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// Use same queue.. for synchronization.
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self.context.graphics_queue().clone(),
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self.context.graphics_queue().clone(),
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[
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(WINDOW_WIDTH / SCALING) as u32,
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(WINDOW_HEIGHT / SCALING) as u32,
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],
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self.windows.get_primary_renderer().unwrap(),
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),
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);
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self.pipelines.insert(
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id2,
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RenderPipeline::new(
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self,
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self.context.graphics_queue().clone(),
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self.context.graphics_queue().clone(),
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[
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(WINDOW2_WIDTH / SCALING) as u32,
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(WINDOW2_HEIGHT / SCALING) as u32,
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],
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self.windows.get_renderer(id2).unwrap(),
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),
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);
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}
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}
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impl Default for App {
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fn default() -> Self {
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let context = VulkanoContext::new(VulkanoConfig::default());
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let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
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context.device().clone(),
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StandardCommandBufferAllocatorCreateInfo {
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secondary_buffer_count: 32,
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..Default::default()
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},
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));
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let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
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context.device().clone(),
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Default::default(),
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));
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App {
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context,
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windows: VulkanoWindows::default(),
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command_buffer_allocator,
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descriptor_set_allocator,
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pipelines: HashMap::new(),
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}
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}
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}
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