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60 KiB
60 KiB
Unreleased
Version 0.27.1 (2021-12-07)
- Reimplement generic impl's for
BufferAcces
,TypedBufferAccess
&ImageAccess
.
Version 0.27.0 (2021-12-06)
- Breaking The modules
compute_pipeline
andgraphics_pipeline
are shortened tocompute
andgraphics
, and are now public. - Breaking
ComputePipeline
,GraphicsPipeline
andPipelineLayout
are re-exported from the basepipeline
module, but other items are not. - Breaking Major changes have been made to most parts of the graphics pipeline state.
- Each state category is now provided by a separate type ending in
State
that lives in its own submodule ofgraphics
. Some of these were existing types that were renamed. - Most of the state-setting methods on
GraphicsPipelineBuilder
are deprecated. State is now set using a_state
method, which is given one of the above state types.
- Each state category is now provided by a separate type ending in
- Breaking
ShaderInterfaceEntry
now contains the startlocation
andcomponent
, and specifies its type using a newty
member instead of as a format. - Breaking
DynamicStateMode
is replaced with a simplebool
. - Breaking The presence of dynamic state in the pipeline state is now expressed more explicitly with two new types,
StateMode
andPartialStateMode
. - Breaking The
PersistentDescriptorSet::start
andSingleLayoutDescSetPool::new
functions now returnResult
. - Breaking
DescriptorWrite
now takes an iterator instead of a single item, allowing arrayed descriptors to be written in one operation. - Breaking Removed the
EntryPointAbstract
trait, which was unused. - Breaking
ComputeEntryPoint
andGraphicsEntryPoint
now hold a list ofDescriptorRequirements
instead ofDescriptorSetDesc
. - Breaking Removed
union
,union_multiple
andensure_compatible_with_shader
fromDescriptorSetDesc
, andunion
fromDescriptorDesc
. This is now handled byDescriptorRequirements
. - Breaking
DescriptorDesc::ensure_compatibility_with_shader
now takesDescriptorRequirements
instead of anotherDescriptorDesc
. - Breaking When the shader's layout specifies a descriptor with runtime array, its upper bound from now on interprets as zero by default(previously it was
1
). - Breaking The
DescriptorSet
trait now has aresources
method, which returns a reference to aDescriptorSetResources
object. It no longer has thenum_buffers
,buffer
,num_images
andimage
methods. - Breaking
BufferViewRef
is replaced withBufferViewAbstract
, similar to the existingImageViewAbstract
. - Breaking
UnsafeDescriptorSet::write
takes aDescriptorSetLayout
instead ofDevice
. - Breaking
DescriptorWrite
is now constructed based on the resources stored instead of the descriptor type. The descriptor type is inferred from the descriptor set layout. - Breaking Added an
Arc
to many parameters and return types:- Objects implementing
BufferAccess
,BufferViewAbstract
,ImageAccess
,ImageViewAbstract
orDescriptorSet
are now always constructed in anArc
, and parameters that take one of these types require theArc
wrapper. - The type parameters of
BufferView
,ImageView
andBufferSlice
do not contain this implicitArc
. - The types
DescriptorSetLayout
,PipelineLayout
,ComputePipeline
,GraphicsPipeline
,QueryPool
,RenderPass
andFramebuffer
are also always constructed in anArc
.
- Objects implementing
- Breaking
Framebuffer
no longer has a type parameter.- This made the
FramebufferAbstract
trait redundant, and it has been removed. CommandBufferLevel
and its nested types no longer have a type parameter either.AttachmentsList
is no longer needed and has been removed.
- This made the
- Breaking The
dimensions
method has been removed as an inherent method from types that already implementImageAccess
, to avoid confusion between the inherent method and the method of the trait when they have different semantics. - Breaking Replaced
DescriptorDescTy
withDescriptorType
and made further changes to the members ofDescriptorDesc
. - Breaking Added a
Pipeline
trait to hold methods that are common to all pipeline types. - Breaking Changes to allow allocating variable descriptor counts:
- The
alloc
method of theDescriptorPool
trait now has a second parameter to specify the number of descriptors to allocate for the variable count binding. If there is no variable count binding in the layout, this should be 0. - The
alloc
method ofUnsafeDescriptorPool
now takes an iterator ofDescriptorSetAllocateInfo
.
- The
- For
PersistentDescriptorSet
when using a layout with a variable count binding, allocate only the number of descriptors needed instead of always the maximum. - Descriptor resources are now checked against the shader requirements at the time of a draw/dispatch call, rather than at the time the descriptor set is created. Only the resources that are actually needed in the shader are checked, the other resources in a descriptor set are ignored and don't need to be valid.
- Added a new
DescriptorRequirements
type, which contains requirements imposed by a shader onto a descriptor and the resources bound to it.DescriptorDesc
can be created fromDescriptorRequirements
with theFrom
trait.DescriptorSetDesc
s can be created from the requirements with thefrom_requirement
constructor.- The descriptor requirements of a pipeline can be queried using a new
descriptor_requirements
method.
- Added basic support for the
khr_push_descriptor
extension, with an example of how it's used. The implementation is somewhat limited and some of the details may change in a future update. - Added support for lots more dynamic state, most of which requires features or extensions to use.
- Added support for discard rectangles, in the
pipeline::discard_rectangle
module. - Added support for line rasterization state, in the
pipeline::rasterization
module. - Added support for color write enable state, in the
pipeline::color_blend
module. GraphicsPipeline
now has methods to return each state object it was created with.ash
has been updated to 0.33.3, which provides new features and extensions.- Added
CommandBufferState::push_constants
to retrieve the set of all push constant bytes that have been set. - Added check to
AutoCommandBufferBuilder
to ensure that the push constants that are needed by the pipeline have been set. - Added android platform to external memory cfgs.
- Fixed two bugs related to the requirements for enabled extensions:
- For required extensions that have been promoted, the promoted version now also fulfills the requirement.
- For features that must be enabled in tandem with extensions (e.g.
descriptor_indexing
), the requirement only applies to Vulkan 1.2 and above, since these features do not exist on earlier versions and thus cannot be enabled. - Fix device memory builder not including p_next structures.
- Fix exportable image not created with VkExternalMemoryImageCreateInfo.
- Fix mutable bit not set on exportable image.
ShaderModule
can how handle multiple entry points with the same name but differing execution models.ShaderModule::entry_point
will now returnNone
if the entry point with the specified name does not exist or is ambiguous. To disambiguate, useShaderModule::entry_point_with_execution
.- Added a
shaderc-debug
cargo feature to Vulkano-shaders, to emit debug information in the generated SPIR-V code. - Added a
type_for_format
macro, which returns a Rust type that is suitable for representing a givenFormat
. - Fixed a bug when using vulkano-shaders macro with multiple shaders in release mode.
- Fixed bug where the wrong image layout was used for images used as a storage image.
- Fix typo in
clear_depth_stencil
.
Version 0.26.0 (2021-10-2)
- Breaking The
draw
anddraw_indexed
commands onAutoCommandBufferBuilder
now take parameters to explicitly specify the range of vertices and instances to draw. - Breaking
BufferlessDefinition
is removed. - Breaking The
VertexSource
trait is removed, and has been replaced with the newVertexBuffersCollection
trait, which works analogously toDescriptorSetsCollection
. Vertex buffers can now be passed in as a tuple, just like descriptor sets. - Breaking Removed the vertex definition type parameter from
GraphicsPipeline
, which is no longer needed with the change above. - Breaking The
ComputePipelineAbstract
andGraphicsPipelineAbstract
traits are no longer needed and have been removed, with their methods made available on the baseComputePipeline
andGraphicsPipeline
types. - Breaking Changes to
DescriptorDesc
and related changes:- The variants of
DescriptorDescTy
now match those ofDescriptorType
and Vulkan. - The
array_count
andreadonly
members are renamed todescriptor_count
(to match Vulkan) andmutable
(with the opposite sense, to match familiar Rust usage). DescriptorImageDesc
is renamed toDescriptorDescImage
. Thedimensions
andarrayed
members have been combined into a singleImageViewType
value.- Removed the
arrayed
member of theInputAttachment
variant as well, as the standard now explicitly disallows arrayed input attachments. - The
ensure_superset_of
method has been split into two, one for shader compatibility and one for binding descriptor sets. The error return types of these methods have been revised.
- The variants of
- Breaking The
Cubemap
andCubemapArray
variants ofImageViewType
are renamed toCube
andCubeArray
to match Vulkan. - Breaking Setting state in
AutoCommandBufferBuilder
is now done via separate commands (e.g.bind_descriptor_sets
,bind_vertex_buffers
) instead of being provided with dispatch/draw commands. This matches how these commands work in Vulkan.- Validity of the state is checked by the dispatch/draw commands.
DynamicState
is removed; each individual state now has its own command to set it. This includes some states that were not previously included inDynamicState
.
- Breaking
StateCacher
is removed; its task is now partially handled bySyncCommandBufferBuilder
. - Breaking Many traits now require
Send + Sync
:BufferAccess
,ImageAccess
,ImageViewAbstract
,FramebufferAbstract
,AttachmentsList
,MemoryPoolAlloc
,DescriptorSet
,DescriptorPoolAlloc
,PrimaryCommandBuffer
,SecondaryCommandBuffer
,CommandPoolAlloc
. This further means that any type parameters of types implementing these traits also requireSend + Sync
. - BREAKING
DescriptorSetLayout::new()
now returnsResult<Self, DescriptorSetLayoutError>
instead of Result<Self, OomError>` - BREAKING
DescriptorCompatibilityError
additional variantVariableCount
. - BREAKING
GraphicsPipelineCreationError
additional variantPipelineLayoutCreationError
. - BREAKING
PipelineLayoutCreationError
additional variantSetLayoutError
. - BREAKING
FixedSizeDescriptorSetsPool
has been replaced bySingleLayoutDescSetPool
. - BREAKING Set builders now return
&mut Self
instead ofSelf
& methods take values wrapped in anArc
. - Breaking Changes to
Format
:Format
variants are now all uppercase with underscores. This avoids interpretation problems where the underscore is significant for the meaning.- The
ty
method and theFormatTy
enum are removed. They are replaced with theNumericType
enum, which concerns itself only with the numeric representation and not with other properties. There are now threetype_*
methods to retrieve it, for colour, depth and stencil respectively. - The
planes
method now returns a slice containing the equivalent single-plane formats of each plane.
- Breaking The
ImageAccess
trait no longer has thehas_color
,has_depth
andhas_stencil
methods. This information can be queried using theaspects
ortype_*
methods ofFormat
. - Breaking Changes made to
DescriptorDescTy
to support immutable samplers. - Breaking
DescriptorWrite::combined_image_sampler
now takes the sampler in anOption
. UseNone
when the descriptor has immutable samplers. - Breaking Changes to pipeline layout tweaks:
DescriptorSetDesc::tweak
is renamed toset_buffer_dynamic
, and now takes only a single binding index.DescriptorSetDesc::tweak_multiple
is removed.- The dynamic buffers parameter of
GraphicsPipelineBuilder::with_auto_layout
has been replaced with a closure that can be used to make tweaks to the descriptor set layouts as needed. ComputePipeline::new
has an additional closure parameter identical to the one described above.
- Breaking
AttachmentImage::dimensions()
now returns[u32; 3]
which includes the layer count. - Breaking Buffers and Images that have
with_exportable_fd
use dedicated allocation, thus requiring khr_get_memory_requirements2 and khr_dedicated_allocation on top of already needed khr_external_memory and khr_external_memory_fd. - Breaking
Compare
is renamed toCompareOp
to match Vulkan. - Breaking Vulkano-shaders no longer generates a
Shader
struct, but instead providesload
as a standalone function that returnsArc<ShaderModule>
directly. - Breaking Vulkano-shaders no longer generates a function for each entry point. Entry points are now retrieved using the
entry_point
method ofShaderModule
. - Breaking The
shader
module is moved to the crate root, andspirv
is now a submodule of it. - Breaking
ShaderModule::new
is renamed tofrom_bytes
to match the existingfrom_words
. - Breaking
ShaderModule
now parses and analyses the shader provided to it on construction, checks whether the shader is compatible with the device, and gathers data such as descriptor sets and input/output interfaces directly from its code. To provide this data yourself as before, and avoid parsing, you can use the_with_data
constructors. - Breaking
ComputeEntryPoint
andGraphicsEntryPoint
are removed, as are the functions onShaderModule
that generate them. Instead, you can look up an entry point using theentry_point
method. - Added support for additional shader types in
ShaderStage
,ShaderStages
andPipelineStages
. - Added
export_fd
andwith_exportable_fd
toAttachmentImage
andStorageImage
as well asmem_size
which is needed when using those images with Cuda. - Vulkano-shaders: added extension/feature checks for more SPIR-V capabilities.
- Added support for surface creation from a CAMetalLayer using VK_EXT_metal_surface.
- Bug fixed. Image layout passed to SubImage is now being respected
- The full Rust code is now generated from vk.xml by autogen directly, instead of using intermediate macros.
- Added
storage_buffer()
method toBufferUsage
. - Fixed mismatched types on Android.
- Fixed bug in descriptor set validity checking that allowed drawing/dispatching with descriptor sets that didn't match the pipeline.
- Fixed bug where the wrong functions were used for retrieving physical device info.
- Fixed minor bug in retrieving features from the physical device.
- Add BSD platforms to external memory (dma-buf fd) cfgs
- Added support for
u8
index buffers with theext_index_buffer_uint8
extension. - Descriptor sets now support variable count descriptors.
- e.g.
layout(set = 0, binding = 0) uniform sampler2D textures[];
- e.g.
- Non-breaking
Format
additions:- Formats and their metadata are now auto-generated from vk.xml. This significantly expands the support for YCbCr formats in particular.
- The
compatibility
method returns an object that can be used to check the compatibility of two formats, explained here. - The
components
method returns the number of bits in each colour component. - The
compression
method returns the compression scheme as a new enum,CompressionType
. - The
requires_sampler_ycbcr_conversion
method returns whether the "sampler YCbCr conversion" must be enabled on an image view and sampler in order to use this format. GraphicsPipelineBuilder
now usesVec
instead ofSmallVec
internally to reduced stack usage.
- Added support for descriptors with immutable samplers.
- They are included as separate members on the appropriate variants of
DescriptorDescTy
. - Added a
set_immutable_samplers
method toDescriptorSetDesc
, which lets you set the immutable samplers for a descriptor. This can be used together with the closure provided to pipeline constructors. add_image
can be used when building a descriptor set, to provide an image to a combined image sampler descriptor that has immutable samplers.
- They are included as separate members on the appropriate variants of
- Updated dependencies:
- png 0.16 > 0.17
- time 0.2 > 0.3
AttachmentImage::current_layer_levels_access()
now returns the correct range which solves pipeline barriers only affecting the first layers of of a multi-layerAttachmentImage
.- A new Vulkano-shaders macro option
shaders
to compile several shaders in a single macro invocation producing generated Rust structs common for all specified shaders without duplications. This feature improves type-safe interoperability between shaders. - Fixed CommandBufferExecFuture adding the command buffer to queue submission after being flushed.
- Added a
spirv
module to the main crate, which contains an auto-generated parser for SPIR-V files, and various other utilities that can be used to analyze shaders at runtime. DescriptorSetLayout
now hasvariable_descriptor_count
which returns the descriptor count in a variable count descriptor if present.- Additional copy buffer to image checks.
- Add
clear_depth_stencil_image
toAutoCommandBufferBuilder
to clear depth / stencil images. AutoCommandBufferBuilder
andSyncCommandBufferBuilder
now have astate
method, which can be used to query the state set by previous "bind" and "set" commands.- Changed parameters requiring an iterator so that they now take
IntoIterator
, for more flexibility. - Removed various custom iterator types in favour of returning
impl Iterator
. - Replaced the various dynamic state querying methods of
GraphicsPipeline
with two:dynamic_state
to query a single dynamic state, anddynamic_states
to iterate over all of them.
Version 0.25.0 (2021-08-10)
- Breaking Refactoring of
PhysicalDevice
and related types.- The module
instance::physical_device
is moved todevice::physical
. Items are exported directly from there. - Functions on
PhysicalDevice
that previously returned a custom iterator type now returnimpl ExactSizeIterator
. PhysicalDevice
now has new methodssupported_extensions
andrequired_extensions
. The equivalent constructors onDeviceExtensions
are deprecated, but still present.
- The module
- Breaking Renamed
Device::loaded_extensions
toenabled_extensions
, to match the terminology used forenabled_features
as well as the Vulkan standard. - Breaking Renamed
Instance::loaded_extensions
andloaded_layers
toenabled_extensions
andenabled_layers
respectively. - Breaking Major reorganisation of the
descriptor
module. Most importantly, itsdescriptor_set
child is moved to the crate root and everything is placed under there. Full list of module changes:descriptor::descriptor_set::*
>descriptor_set
.descriptor::descriptor::*
>descriptor_set::layout
.- But
ShaderStages*
are moved topipeline::shader
.
- But
descriptor_set::UnsafeDescriptorSetLayout
>descriptor_set::layout::DescriptorSetLayout
(renamed).descriptor_set::DescriptorSetDesc
>descriptor_set::layout
.descriptor_set::{FixedSize*}
>descriptor_set::fixed_size_pool
.- Re-exported
descriptor_set::FixedSizeDescriptorSetsPool
.
- Re-exported
descriptor_set::{Persistent*}
>descriptor_set::persistent
.- Re-exported
descriptor_set::PersistentDescriptorSet
,descriptor_set::PersistentDescriptorSetBuildError
,descriptor_set::PersistentDescriptorSetError
.
- Re-exported
descriptor_set::{DescriptorPool*, DescriptorsCount, UnsafeDescriptorSetPool*}
>descriptor_set::pool
.descriptor_set::{StdDescriptorPool*}
>descriptor_set::pool::standard
.- Re-exported
descriptor_set::pool::StdDescriptorPool
.
- Re-exported
descriptor_set::{DescriptorWrite, UnsafeDescriptorSet}
>descriptor_set::sys
.descriptor_set::collection
is now private.
- Breaking
Features::superset_of
is renamed tois_superset_of
. - Breaking The
VertexDefinition
trait no longer hasAttribsIter
andBuffersIter
as associated types. It instead returns aVertexInput
. - Breaking The various types for vertex definitions (except
BufferlessDefinition
) have been replaced with the newBuffersDefinition
type, which can handle any number of vertex and instance buffers. Examples of how it's used can be seen in the "instancing" and "teapot" examples. - Breaking
InputRate
has been renamed toVertexInputRate
to match the Vulkan name. TheInstance
variant now has adivisor
member. - Breaking
DescriptorSetDesc
is converted from a trait to a struct.DescriptorSetLayout
can take this struct in its constructor, as alternative to the iterator which was already possible previously. - Breaking
PipelineLayout
is now built from a list of descriptor set layouts and push constant ranges, like in plain Vulkan. It no longer constructs its own descriptor set layouts internally. - Breaking
PipelineLayoutDescPcRange
is renamed toPipelineLayoutPcRange
. - Breaking
PipelineLayoutDesc
is no longer needed and is removed. Its functionality has been moved toDescriptorSetDesc
andPipelineLayoutPcRange
. This also applies toComputeEntryPoint
,GraphicsEntryPoint
andEntryPointAbstract
. - Breaking
PipelineLayout
now has adescriptor_set_layouts
method which returns a slice of all the layouts, replacing the previousdescriptor_set_layout
which only returned one at a time. - Breaking Vulkano is now relaying on features from Rustc >= 1.53.0.
- Breaking The boolean
graphics
parameter on thebind_descriptor_sets
method ofSyncCommandBufferBuilder
,UnsafeCommandBufferBuilder
andStateCacher
has been replaced with a new enumPipelineBindPoint
. - Breaking Known physical device properties (VkPhysicalDeviceProperties, VkPhysicalDeviceLimits, VkPhysicalDeviceSparseProperties) are now no longer
Option<T>
.- These properties are available with every
vkGetPhysicalDeviceProperties2
call. - Add some
Default
instances to make the auto trait happy.
- These properties are available with every
- Breaking Values that represent a size, offset or index on the device are now represented as
DeviceSize
(a type alias ofu64
). - Breaking Fix in push constant ranges with intersecting stage flags.
- Added support for the
ext_vertex_attribute_divisor
extension, via the newBuffersDefinition
type and the additions toVertexInputRate
. - Added
is_superset_of
method toDeviceExtensions
andInstanceExtensions
. - Examples now enable only the features they need instead of all of them.
- Examples have much smarter device selection logic. In the triangle example this is supplied with comments.
- Errors checking(by unwrapping) in
MappedDeviceMemory::read_write
. - Add creation of Semaphores with exportable Linux file descriptor on.
- Add method to export file descriptor corresponding to Semaphore.
SemaphoreBuilder
introduced.- Add DisplayNative enum variant to ColorSpaceEnum (AMD-specific feature).
- Vulkano-shaders now provides the image format for descriptors, if the shader requires a specific format.
- Vulkano-shaders now uses the
spirv_headers
crate for some of its types. - Large allocations now use dedicated allocations which improves memory efficiency.
- Add
Clone
interface forLayerProperties
. - Fixed detection of storage buffers in SPIR-V so that it works for all SPIR-V versions.
- Added
VertexInput
type, which contains the binding and attribute descriptions. - Added a
vertex_input
method toGraphicsPipelineAbstract
, which returns a reference to the vertex input. - Add support for 8bit uniform storage.
- Added limits check for vertex buffer binding numbers.
- Fixed synchronization bug where pipeline barriers were placed based on the binding of resources instead of the draw/dispatch calls that use them.
SyncCommandBufferBuilder
andUnsafeCommandBufferBuilder
accept anyIntoIterator
where they previously only acceptedIterator
.- Updated ash to 0.33.0, vk.xml to 1.2.185, and ran
cargo update
to update other dependencies' patch versions. - Add support for EXTENDED_SRGB_NONLINEAR_EXT color space.
- Better error message for wrong color space value
- Added
impl BitOr
fordebug::MessageType
anddebug::MessageSeverity
and some bit field generators, also turning them intoconst fn
.
Version 0.24.0 (2021-06-20)
- Breaking Vulkano-shaders now checks if the device supports the shader's SPIR-V version, when loading the shader.
- Breaking (but unlikely) Vulkano-shaders now compiles to SPIR-V 1.0 by default. If your shader needs features only available in a higher version, you can specify the target version on the
shader!
macro with the newvulkan_version: "major.minor"
andspirv_version: "major.minor"
arguments. - Breaking Changes to how image sample counts are represented.
- Instead of an integer, functions with a parameter for number of image samples now take a value of
SampleCount
, an enum with variants namedSampleN
, whereN
is a power-of-two integer. It can be converted to a VulkanSampleCountFlags
, and from an integer withtry_from
. sample_counts
field is originaly represented as u32 type, which is now represented bySampleCounts
struct-type which is a boolean collection of supportedsample_counts
. It can be converted to and from a VulkanSampleCountFlags
.
- Instead of an integer, functions with a parameter for number of image samples now take a value of
- Breaking Changes to shader interfaces and pipeline layouts.
- The module
descriptor::pipeline_layout
has been renamed topipeline::layout
. - The trait
ShaderInterfaceDef
has been replaced by a simple structShaderInterface
, and itselements
method returns a slice instead of an iterator. This means you no longer need to define a new type for a shader interface. The accompanying typeShaderInterfaceDefEntry
has been renamed toShaderInterfaceEntry
to match. TheShaderInterfaceDefMatch
trait andEmptyShaderInterfaceDef
struct have been removed. - The trait
PipelineLayoutDesc
has also been converted into a struct, with methodsdescriptor_sets
andpush_constants
which return slices. It is functionally equivalent to the oldRuntimePipelineDesc
type, which is now merged into it. The traitsPipelineLayoutSuperset
,PipelineLayoutSetsCompatible
andPipelineLayoutPushConstantsCompatible
have been integrated into this struct as well. TheEmptyPipelineDesc
trait has been replaced with an::empty()
constructor. - Consequently, functions that took a value of these traits now take a plain
ShaderInterface
orPipelineLayoutDesc
. Types that had a type parameter for it no longer have it, e.g.VertexDefinition
,GraphicsEntryPoint
,GraphicsEntryPointAbstract
,PipelineLayout
. - Now that
PipelineLayout
has no more type parameter, the traitPipelineLayoutAbstract
is removed. The layout type parameter is also removed fromComputePipeline
andGraphicsPipeline
. ComputeEntryPoint
andGraphicsEntryPoint
now take a value specifying the push constants descriptor, instead of having a type parameter. The corresponding associated type onEntryPointAbstract
has been removed.- The
GraphicsEntryPointAbstract
trait has been removed.GraphicsPipelineBuilder
now takes aGraphicsEntryPoint
object directly, and has lifetime parameters for the 5 shader types instead.EntryPointDummy
is no longer needed and has been removed.
- The module
- Breaking The constructors of
Instance
now take an additional argument to specify the maximum API version. - Breaking Vulkano is now built on top of Ash instead of vk-sys.
- The
EntryPoints
,InstancePointers
andDevicePointers
types from vk-sys have been replaced with a new modulefns
containingEntryFunctions
,InstanceFunctions
andDeviceFunctions
. Rather than containing the functions directly, there is a member for each Vulkan version and extension, which is loaded from Ash. - The functions to retrieve the function pointers have been renamed to
fns
. - The
TYPE
associated constant has been removed from theVulkanObject
trait. This is now provided by the AshHandle
trait, which the object returned byinternal_object
must implement.
- The
- Breaking
RawInstanceExtensions
andRawDeviceExtensions
have been removed. TheInstance
andDevice
constructors now take&InstanceExtensions
and&DeviceExtensions
respectively. Theloaded_extensions
function returns these reference types as well. - Breaking The restrictions of each enabled extension and feature are checked when creating an instance or device.
- Breaking Physical device properties are now retrieved through a new
properties
method, returning a&Properties
reference.- To allow for the possibility that not every property is known by the physical device, fields in
Properties
are wrapped by anOption
. - The previous methods for retrieving properties,
name
,ty
,limits
,driver_version
,pci_device_id
,pci_vendor_id
,uuid
andextended_properties
, have been removed. - The
api_version
method remains, but there is now a semantic difference between it and the version reported byproperties
: The raw property gives the maximum supported version that the driver itself reports, while the method onPhysicalDevice
returns the version a logical device would support if it were created from this physical device (that is, restricted by the instance'smax_api_version
).
- To allow for the possibility that not every property is known by the physical device, fields in
- Breaking
ImageAccess
trait methodtry_gpu_lock()
now has an additional argument to allow locking the image in an uninitialized state.` - Breaking The
conflicts_buffer
andconflicts_image
methods on theBufferAccess
andImageAccess
traits are removed. - Breaking Draw and dispatch calls on
AutoCommandBufferBuilder
no longer have a parameter for dynamic offsets. Instead, they are provided as part of the descriptor sets parameter. They are added to each descriptor set individually using the newoffsets
method on theDescriptorSet
trait.SyncCommandBufferBuilder
andStateCacher
likewise take dynamic offsets as part of the descriptor set. - Breaking
StencilFaceFlags
is renamed toStencilFaces
, and its variants are also shortened. - Breaking
DynamicStencilValue
now contains afront
and aback
value. - Breaking The stencil state commands of
SyncCommandBufferBuilder
now take aStencilFaces
value and au32
instead ofDynamicStencilValue
. - Improve
ImageLayout
checks to preventAccessError::ImageNotInitialized
from occurring where the image is safe to use uninitialized. - Added
DeviceExtensions::khr_spirv_1_4
, which allows SPIR-V 1.4 shaders in Vulkan 1.1. - Added
FunctionPointers::api_version
to query the highest supported instance version. - Added
Instance::api_version
andDevice::api_version
to return the actual supported Vulkan version. These may differ between instance and device, and be lower than whatFunctionPointers::api_version
andPhysicalDevice::api_version
return. - Added
Instance::max_api_version
, which returns the maximum version that was specified when creating the instance. - Fixed the issue when creating a buffer with exportable fd on Linux(see to #1545).
- The
draw_indirect
anddraw_indexed_indirect
commands onAutoCommandBufferBuilder
now check the draw count against themax_draw_indirect_count
limit. - Fixed a few documentation errors.
- It is now possible to construct a graphics pipeline without a fragment shader.
- Added support for all core Vulkan 1.1 and 1.2 device features.
- Updated winit to 0.25.
- Fixed the teapot example on ArchLinux (GTX 1650).
- Added support for the SPIR-V draw parameters capability.
- Added support for the VK_KHR_multiview extension.
- Vulkano-shaders: Added support for MultiView SPIR-V capability.
- Multiview example added showing how to utilize the VK_KHR_multiview extension to render to multiple layers of a framebuffer at once.
- All Vulkan extensions supported by Ash are now provided in
InstanceExtensions
andDeviceExtensions
. This includes all but the very newest extensions; new extensions should be added whenever Ash is updated to a new version. - Every extension is now documented with a link to its Vulkan page and information about requirements, conflicts, promotion and deprecation.
InstanceExtensions
andDeviceExtensions
now have aFrom
implementation that takes an iterator of&CStr
. There is also aFrom
implementation forVec<CString>
that performs the reverse conversion.- All Vulkan features supported by Ash are now provided.
- Implement fmt::Display for DisplayMode.
- Clarify return value is in millihertz for DisplayMode.refresh_rate()
- Reworked some of the internals of
SyncCommandBufferBuilder
, so that a mutex is no longer needed and resource conflict detection is simplified. Features::all
andFeatures::none
are nowconst fn
.
Version 0.23.0 (2021-04-10)
- Breaking Changes to command buffers:
AutoCommandBuffer
and theCommandBuffer
trait have been split in two, one for primary and the other for secondary command buffers.AutoCommandBufferBuilder
remains one type, but has a type parameter for the level of command buffer it will be creating, and some of its methods are only implemented for builders that createPrimaryAutoCommandBuffer
.- The
Flags
enum is renamed toCommandBufferUsage
, and is exported from the maincommand_buffer
module. TheNone
variant is renamed toMultipleSubmit
. - Simplified the number of constructors on
AutoCommandBufferBuilder
by adding aCommandBufferUsage
parameter. Kind
has been renamed toCommandBufferLevel
, and for secondary command buffers it now contains a singleCommandBufferInheritance
value.CommandBufferInheritance::occlusion_query
andUnsafeCommandBufferBuilder::begin_query
now takeQueryControlFlags
instead of a boolean.
- Breaking The non-default constructors of
ImageView
have been replaced with a builder, created withImageView::start(image)
. - Breaking Added support for component mapping/swizzling on image views.
image::Swizzle
is moved and renamed toimage::view::ComponentMapping
. It now has anis_identity
method.- A non-default component mapping can now be specified for image views, via the new builder. A
ComponentMapping
parameter has been added toUnsafeImageView
as well. - The
identity_swizzle
method on theImageViewAbstract
trait has been replaced withcomponent_mapping
, which returns aComponentMapping
directly. - Storage image and input attachment descriptors now check for identity swizzling when being built.
- Breaking Major rearranging of framebuffer and render pass-related types:
- The
framebuffer
module is renamed torender_pass
. RenderPassDesc
is now a struct, not a trait. The methods have been simplified, returning a slice reference to theattachments
,subpasses
anddependencies
.- Renamed:
AttachmentDescription
>AttachmentDesc
,PassDescription
>SubpassDesc
,PassDependencyDescription
>SubpassDependencyDesc
. EmptySinglePassRenderPassDesc
is replaced with theRenderPassDesc::empty
constructor, or itsDefault
implementation.- The
RenderPassCompatible
,RenderPassDescClearValues
andRenderPassSubpassInterface
traits are removed, their functionality is moved toRenderPassDesc
.
- Renamed:
RenderPass
takes a concreteRenderPassDesc
value for construction, and no longer has a type parameter.- The
RenderPassAbstract
trait is removed. GraphicsPipeline
andFramebuffer
no longer have a render pass type parameter.GraphicsPipelineAbstract
andFramebufferAbstract
have trait methods to retrieve the render pass instead.
- The
- The
ordered_passes_renderpass!
andsingle_pass_renderpass!
macros are unchanged externally.
- The
- Support for queries:
- Breaking
UnsafeQueryPool
,UnsafeQuery
andUnsafeQueriesRange
haveUnsafe
removed from their names. - Breaking
QueriesRange
is now represented with a standard RustRange
in its API. - Breaking The secondary command buffer constructors that have parameters for queries will check if the corresponding features are enabled, and return a different error type.
- Removed
OcclusionQueriesPool
, which was incomplete and never did anything useful. get_results
has been added toQueriesRange
, to copy query results to the CPU.- The following functions have been added to both
SyncCommandBufferBuilder
andAutoCommandBufferBuilder
:begin_query
(still unsafe),end_query
(safe),write_timestamp
(still unsafe),copy_query_pool_results
(safe),reset_command_pool
(still unsafe). - Better documentation of everything in the
query
module. - An example demonstrating occlusion queries.
- Breaking
- Breaking Improved the handling of image aspects a little, with the enum
ImageAspect
and the structImageAspects
.UnsafeCommandBufferBuilderImageAspect
has been removed. - Breaking Removed the separate structs for each image format. Now, only the
Format
enum exists.- Traits that no longer make sense in this context have been removed:
FormatDesc
, thePossible*FormatDesc
traits,StrongStorage
. - In types that had a type parameter for the format type, it has been removed.
AcceptsPixels
has been converted toPixel
, which is implemented on the pixel type rather than on the format type.
- Traits that no longer make sense in this context have been removed:
- Breaking
shader!
will generate descriptor information for all variables declared in the shader module, even if they are not used. This reverts the default behavior from the last release.- Breaking Added the
exact_entrypoint_interface
option toshader!
to force vulkano to only generate descriptor information for variables that are used. (the default behavior from the last release)
- Breaking Added the
- Breaking
AccessFlagBits
is renamed toAccessFlags
. - Breaking Minor refactor of
UnsafeBuffer
:- Replaced the various usage functions with a single
usage
function, mirroring the change made earlier toUnsafeImage
. - The
SparseLevel::sparse
member is removed, andUnsafeBuffer::new
takesOption<SparseLevel>
instead.
- Replaced the various usage functions with a single
- Breaking
Swapchain
is now constructed using a builder.Swapchain::start
will start building a new blank swapchain. Callingrecreate
on an existing swapchain will create a builder filled with all the properties of the old swapchain. - Added two methods to
Format
:planes
to query the number of planes in the format, andaspects
to query what aspects an image of this type has. - The deprecated
cause
trait function on Vulkano error types is replaced withsource
. - Fixed bug in descriptor array layers check when the image is a cubemap.
- Vulkano-shaders: Fixed and refined the generation of the
readonly
descriptor attribute. It should now correctly mark uniforms and sampled images as read-only, but storage buffers and images only if explicitly marked asreadonly
in the shader. - Vulkano-shaders: Added support for StoragePushConstant8 SPIR-V capability.
- Fixed a bug which caused a segfault when extending memory allocation info in DeviceMemoryBuilder
BufferlessDefinition
andBufferlessVertices
now deriveCopy
andClone
. This allowsGraphicsPipelineBuilder
s that have not yet defined a vertex buffer type to be cloned.- Various functions for converting to/from Vulkan flags have been consolidated into implementations of the standard
From
trait. - Export root-level
entry_point
method onloader::FunctionPointers
type. - Add few more
InstanceExtensions
from KHR and EXT.
Version 0.22.0 (2021-03-31)
- Breaking Updated all code to Rust 2018 edition.
- Breaking DeviceMemoryBuilder::new() takes in
memory_index
rather thanMemoryType
. - Fixed
shader!
generated descriptor set layouts for shader modules with multiple entrypoints.- Breaking Prefixed
shader!
generated descriptor setLayout
structs with the name of the entrypoint the layout belongs to. For shaders generated from GLSL source, this meansLayout
has been renamed toMainLayout
. - Breaking
shader!
will no longer generate descriptor information for variables that are declared but not used in a shader.
- Breaking Prefixed
- Breaking
shader!
now accepts structs in shader interfaces decorated withBufferBlock
rather thanBlock
. - Fixed missing barriers in dispatch calls
- Breaking
shader!
no longer marks descriptor sets as readonly as a fallback when it doesn't know- Breaking The keyword
readonly
might need to be added in front of thebuffer
keyword in GLSL files to get them working again
- Breaking The keyword
- Breaking
- Breaking Changes to image types:
- Image types no longer implement
ImageViewAccess
. Dimensions
is removed. Image constructors now takeImageDimensions
.ImageDimensions
no longer has thecubemap_compatible
member. Instead, several image constructors takeImageCreateFlags
which specifies this aspect.- Replaced the various functions of
UnsafeImage
to query format features and usage with two that simply returnFormatfeatures
andImageUsage
.
- Image types no longer implement
- Breaking Changes to image view handling:
- Created a new
image::view
module for all image view related things. - Introduced a new
ImageView
type, a safe wrapper aroundUnsafeImageView
. - The
ImageViewAccess
trait is renamed toImageViewAbstract
, some methods added, removed or renamed.ImageView
implements this trait. UnsafeImageView
no longer holds image usage information, nor does it check for valid usage.
- Created a new
- Breaking
UnsafeCommandBuffer
andSyncCommandBuffer
and their corresponding builders and other related types no longer have a type parameter for the command pool allocation, and no longer keep the command pool alive. Their constructors now take an&UnsafeCommandPoolAlloc
. Users must now ensure that the pool allocation outlives the command buffers and their builders (AutoCommandBuffer
does this itself). - Breaking The
CommandBuffer
trait no longer has thePoolAlloc
associated type, and has four new methods:num_buffers
,buffer
,num_images
andimage
. - Breaking structures passed to
ImmutableBuffer::from_data
andCpuAccessibleBuffer::from_data
must implementCopy
to ensure soundness of these functions - Replaced deprecated
compare_and_swap
withcompare_exchange
. UnsafeCommandPoolAlloc
now implementsDeviceOwned
.- Allow
const
usage of features andBufferUsage
. - Opaque fd and dma-buf import support on
Linux
. DeviceMemoryMapping
to separate device memory and mappings.- Added external memory support for
DeviceLocalBuffer
for Linux. - Implemented synchronization for
SyncCommandBufferBuilder::execute_commands
. AutoCommandBufferBuilder::execute_commands
is now fully safe to use.SyncCommandBufferBuilder
now becomes poisoned when it returns an error, to prevent using the builder in an inconsistent state.- Added a
dispatch_indirect
command toAutoCommandBufferBuilder
.
Version 0.21.0 (2021-03-05)
- Breaking
Message::layer_prefix
turned to Option to prevent segfaults when Vulkan message didn't providepMessageIdName
value - Breaking On
AutoCommandBufferBuilder
, methods that bind a descriptor set now take adynamic_offsets
parameter - Breaking On
AutoCommandBufferBuilder
andSyncCommandBufferBuilder
, theupdate_buffer
method now takesdata
by reference - Breaking Made
PipelineLayoutDescTweaks
public, for use with compute pipelines - Added support for
ImageAspect
and YV12/NV12 formats, for use with the UnsafeImage API. - Added basic VK_KHR_external_memory, VK_KHR_external_memory_fd, and VK_EXT_external_memory_dma_buf support.
- Fixed potential segmentation fault in
ComputePipeline
when referencingPipelineCache
objects. - Fixed race condition in
StandardCommandPool
when allocating buffers. - Fixed potential stack overflow error in loading large shaders by storing the bytecode as static.
- Fixed descriptor set layouts with arrays containing more than one element triggering unreachable code.
- Fixed panic on some machines when calling
Surface::capabilities
- Added basic support and safety checks for dynamic uniform/storage buffers
- Updated dependencies:
crossbeam
0.7 -> 0.8half
1.6 -> 1.7shaderc
0.6 -> 0.7smallvec
1.4 -> 1.6cgmath
0.17 -> 0.18 (for examples)png
0.15 -> 0.16 (for examples)time
0.1 -> 0.2 (for examples)
- Added
VK_KHR_portability_subset
device extension. - Added
DeviceExtensions::required_extensions
function that returns a set of available extensions required to createDevice
on this platform. FormatFeatures
now implementsCopy
.- Removed the
AttachmentImageView
trait, which didn't appear to be used for anything anyway. - Added support and validation for the
mutable_format
andblock_texel_view_compatible
image creation flags. - Added
format
to theImageViewBuilder
, to choose a different format from the underlying image.
Version 0.20.0 (2020-12-26)
- Breaking The
ImmutableImage::from_iter
andImmutableImage::from_buffer
can build Mipmaps - Breaking
CpuAccessibleBuffer
now usesRwLock
fromparking_lot
. - Breaking The
Kind
andSubpassContents
types have been moved to the root of thecommand_buffer
module. - Breaking On
AutoCommandBufferBuilder
, the methodsbegin_render_pass
andnext_subpass
now takeSubpassContents
instead of a boolean value. - Breaking The
CommandBuffer
trait now has an additional required method,kind
. - Breaking Update dependency
winit
0.22 -> 0.24 - Breaking Added an Option to the ComputePipeline constructor to enable pipeline caching.
- Add support for 8bit storage.
- Some safety checks have been added to
execute_commands
/execute_commands_from_vec
onAutoCommandBufferBuilder
, but not everything is checked yet so it's still unsafe to call. - Added two vulkano-win features
raw-window-handle_
andwinit_
to be able to use vulkano without winit. - Added function to create surface from
RawWindowHandle
. - Added a
properties
method toFormat
. - Added additional device feature flags for enabling SPIR-V related capabilities.
- Added method
copy_buffer_dimensions
that allows copying parts of buffers containing arrays. - Added
debug_marker_begin
,debug_marker_end
anddebug_marker_insert
toAutoCommandBufferBuilder
. - Fixed surface creation function on Windows(PR #1410).
- Travis CI Linux Nightly job temporary disabled until #1423 resolved.
- Renamed feature from
shader_f3264
toshader_float64
. - Added method
build_with_cache
to theGraphicsPipelineBuilder
that enables pipeline caching. - Check usage bits on image when creating image view.
- Fixing an assertion panic in the SyncCommandBuffer. If the buffer encountered an error while locking the necessary resources, it would unlock all previously locked resources. Images were unlocked incorrectly and an assert in the image unlock function would panic.
- Added support for including precompiled shaders in vulkano-shaders using the
bytes
option. - Added an option for Vulkano-Shaders macro to automatically generate standard traits(Default, PartialEq, etc) implementations for Rust types generated from the Shader types, and to derive these structs with external traits.
- Fixed clear
Cubemap
andCubemapArray
framebuffer attachment dimensions; previously only 1/6th of the layers in each of these image layouts were actually considered by the framebuffer (for clearing and rendering). This seems to have been a result of the difference betweenDimensions
andImageDimensions
.
Version 0.19.0 (2020-06-01)
- Breaking AutoCommandBufferBuilder methods now take a mutable reference to
self
instead of taking ownership - Update
smallvec
1.2 -> 1.4 - Added additional
ImageUsage
constructor functions,color_attachment
,depth_stencil_attachment
,transient_color_attachment
&transient_depth_stencil_attachment
. - Update dependency
half
1.5 -> 1.6 - Update MacOS dependency
metal
0.17 -> 0.18 - Added additional checks around image/device compatibility.
- Fixed all warnings as of Rust 1.43.1
- Provides new API to fetch additional information of the Physical Device from the
PhysicalDeviceProperties2KHR
structure whenever it possible. In the current implementation onlysubgroupSize
property is fetching. This interface can be extended in the future to obtain more metadata depending on community needs. dynamic-local-size
compute shader example added showing how to utilizesubgroupSize
to compute and set shader's local size in run time.- Fixed Vulkano Shaders bug when compute shader local group layout values bound to specialization constants. Now it is possible to define the layout in form of
layout(local_size_x_id = 12, local_size_y_id = 13, local_size_z = 1) in;
and then set the values asSpecializationConstants {constant_12: 8, constant_13: 4, ...}
. - Allow applications to access the instance and device pointers
- Add a helper function '.boxed()' on the
GpuFuture
that is short forBox::new(yourFuture) as Box<dyn GpuFuture>
Version 0.18.0 (2020-03-11)
- Breaking Update dependency
winit
0.21 -> 0.22 - Update dependency
half
1.4 -> 1.5 - Update dependency
smallvec
0.6 -> 1.2
Version 0.17.0 (2020-02-09)
- Breaking Swapchain::recreate_with_dimension() is now Swapchain::recreate_with_dimensions()
- Breaking Sync::SharingMode::Exclusive(queue_family: u32) is now Sync::SharingMode::Exclusive.
- Breaking Added Swapchain::with_old_swapchain() - same as previous Swapchain::new(), if an oldswapchain needs to be used
- Breaking Swapchain::new() now doesnt need to have the old_swapchain parameter anymore but requires the ColorSpace
- Breaking Decouple descriptor sets from pipeline
- Breaking Update Winit to 0.21.0
- Breaking Add
host_cached
field to allCpuAccessibleBuffer
initializers to allow the user to perfer host cached memory. - Breaking Added
fullscreen_exclusive
field toSwapchain
initializers to allow the user to specify how fullscreen exclusivity should be handled.- Swapchain methods added:
Swapchain::acquire_fullscreen_exclusive()
,Swapchain::release_fullscreen_exclusive()
, andSwapchain::is_fullscreen_exclusive()
- Swapchain methods added:
- Add function
execute_commands_from_vec
to handle submission of multiple secondary command buffers. - Allow
DebugCallback
to be sent between threads - Pipeline barriers are now correctly inserted when a resource is used more than two times.
- Update MacOS dependency cocoa to 0.20
- Fixed code generated by
shader!
macro so that SSBO's are supported again (broken in 0.16.0). - Added Swapchain::surface() - which returns the saved surface
- Propogate new lines correctly in shader compile errors.
Queue
andQueueFamily
now implementPartialEq
andEq
- `Swapchain::acquire_next_image()
now returns
(image_id, suboptimal, aquire_future)``- suboptimal indicates that the swapchain is usable, but should be recreated
- Fixed Join Future implementation to not submit joined command buffers twice.
- The traits
GraphicsPipelineAbstract
andDescriptorSet
now requireDeviceOwned
. - Added
PartialEq
,Eq
andHash
implementations to all types involved in a draw call, including:Instance
,Device
,GraphicsPipeline
anddyn GraphicsPipelineAbstract
UnsafeBuffer
and all types implementingBufferAccess
UnsafeImage
,UnsafeImageView
and all types implementingImageAccess
orImageViewAccess
- All types implementing
DescriptorSet
Version 0.16.0 (2019-11-01)
- Fixed bug in examples causing OutOfHostMemory errors
- Replaced
VK_EXT_debug_report
VK_EXT_debug_marker
withVK_EXT_debug_utils
. - Update MacOS dependencies metal to 0.17 and cocoa to 0.19
- Added dynamic stencil elements to
DynamicState
- Fixed
ImageDimensions::mipmap_dimensions
andmax_mipmaps
in cases where the original size is not a power of two. - Shader includes now work on Windows.
- Breaking Change Shader include directories passed to the
shader!
macro are now relative to the cratesCargo.toml
- Add support for
VK_KHR_16bit_storage
andVK_KHR_storage_buffer_storage_class
device extensions. - Update dependencies: lazy_static, half, syn, quote & proc-macro2
- Swapchain can now be recreated with dimensions of corresponding surface using
recreate()
. - Added
raw_loaded_extensions()
toInstance
to allow querying of all extensions, not just known ones. - Breaking Change
loaded_extensions()
onInstance
no longer returns a reference. - Add support for GLSL macro defines to the
shader!
macro. - Switch to Vulkan 1.1 and inherently SpirV 1.3 (shaderc default version for vulkan 1.1)
Version 0.15.0 (2019-10-18)
Yanked
Version 0.14.0 (2019-08-17)
- Update shaderc to 0.6. This again allows to use locally installed libraries which reduces the build-time significantly on Arch/Voidlinux (see https://github.com/google/shaderc-rs/issues/58)
- Removed faulty debug_assert in
SwapchainAcquireFuture::drop
. - Compressed texture formats can now be uploaded using
ImmutableImage::from_iter
,ImmutableImage::from_buffer
,AutoCommandBuilder::copy_buffer_to_image_dimensions
, andAutoCommandBuilder::copy_buffer_to_image
.
Version 0.13.0 (2019-07-02)
This is an emergency breaking breaking change. It fixes Undefined Behaviour that was preventing the compilation of Vulkano on the latest rust nightlies.
- Structs that have the
impl_vertex
macro applied to them, now also need to#[derive(Default)]
.
Version 0.12.0 (2019-05-24)
- Update shaderc to 0.5. New shaderc has improved pre-built options for libshaderc that significantly reduce package build time and are appropriate for use in CI
QueueFamily::explicitly_supports_tranfers
only returns true ifvk::QUEUE_TRANSFER_BIT
is set instead of also always returning true. Removedsupports_transfers
.- Update to winit 0.19
- Add support for
#include "..."
and#include <...>
directives within source files. - Add a
union
method for the extensions types. - Make
BufferUsage
derivePartialEq
andEq
- Fix a compiler error in struct code generated by the
shader!
macro. - Improve inference of image layout transitions and in turn image memory barrier behaviour.
Version 0.11.1 (2018-11-16)
- Expose
CopyImageError
andDrawIndexedIndirectError
.
Version 0.11.0 (2018-11-08) (yanked because vk-sys 0.3.4 was accidentally breaking vulkano 0.10)
- Update to winit 0.18
- Export features and device extensions from the device module instead of the instance module
instance::Features
->device::Features
instance::DeviceExtensions
->device::DeviceExtensions
instance::RawDeviceExtensions
->device::RawDeviceExtensions
- Added
vulkano_shaders::shader!
proc macro, use this instead ofvulkano_shader_deriver::VulkanoShaders
. - The entire
vulkano_shader_derive
crate is deprecated. vulkano_shaders::{reflect, compile, Error}
are no longer public.- Remove vulkano_shaders::build_glsl_shaders
- Removed mir support, as it is being removed from the vulkan spec.
- Split
PersistentDescriptorSetError::MissingUsage
intoMissingImageUsage
andMissingBufferUsage
each with a matching enum indicating the usage that was missing. - Fix instance_count when using draw_index with instance buffers
- Added a
reinterpret
function toBufferSlice
- Made
AttributeInfo
deriveCopy
,Clone
andDebug
- Use google/shaderc for shader compilation
- Reject generation of rust types for SPIR-V arrays that would have incorrect array stride.
- Removed the
Layout
prefix of the descriptions used for a render pass. - Implemented DescriptorSetCollection for
Vec<T>
which allows easier use of construction them for usage when drawing.
Version 0.10.0 (2018-08-10)
- Use dynamically loaded
libvulkan
like on other platforms instead of linking to MoltenVK on macOS - Updated winit to version 0.17.
- Allow custom implementations of
RenderPassDesc
to specifyVK_SUBPASS_EXTERNAL
as a dependency source or destination - Added
vulkano_win::create_vk_surface
which allows creating a surface safely without taking ownership of the window. AutoCommandBufferBuilder::draw
and friends no longer consume theDynamicState
argument, allowing reuse between calls.Instance::new
andInstance::with_loader
now take in the layers as an iterator of borrowedstr
s, not of references to borrowedstr
s.
Version 0.9.0 (2018-03-13)
- Updated winit to version 0.11.
Version 0.8.0 (2018-03-11)
- Changed
ShaderInterfaceMismatchError
to be more verbose. - Allow depth/stencil images to be used with
AutoCommandBufferBuilder::copy_image_to_buffer()
- Allow
Surface
to own the window it references. - Clear value validation for
AutoCommandBufferBuilder::begin_render_pass()
- Fix occasional truncation of glslang_validator when glsl-to-spirv is rebuilt
- Fix linking against MoltenVK >= 0.19.0
- Fix panic on DeviceLost error after resizing swapchain on nvidia/amd hardware
- Added
AutoCommandBufferBuilder::copy_image
- Added
VulkanObject::TYPE
to look up theDebugReportObjectTypeEXT
of an object - Added
Device::set_object_name
andDevice::set_object_name_raw
- Added
GraphicsPipelineBuilder::with_auto_layout
to simplify use of dynamic buffers.
Version 0.7.3 (2018-02-10)
Yanked
Version 0.7.2 (2017-10-09)
- Allow
impl_vertex!
to support generic structs. - Added
GraphicsPipelineBuilder::with_pipeline_layout
. - Fixed creating a buffer view not checking the
min_texel_buffer_offset_alignment
limit. - Added support for loading the
VK_EXT_debug_marker
extension and adding debug markers toUnsafeCommandBufferBuilder
- Changed
GraphicsPipelineBuilder
to default to a buffer-less vertex input. - Deprecated
pipeline::input_assembly::InputAssembly
.
Version 0.7.1 (2017-09-28)
- Fixed an HiDPI scaling issue on MacOS in vulkano-win.
- Fixed
le()
andge()
forDescriptorsCount
, which also fixes a potential memory leak when allocating descriptor sets. - Fixed the
ordered_passes_renderpass!
macro not working properly when usingresolve
. - Added an optional
resolve
entry inpass
forsingle_pass_renderpass!
, for resolving multisampled attachments into non-multisampled attachments. - Fixed the value of
rasterizationSamples
not corresponding to the render pass. - Added
GraphicsPipelineBuilder::sample_shading_disabled
,sample_shading_enabled
,alpha_to_coverage_disabled
,alpha_to_coverage_enabled
,alpha_to_one_disabled
andalpha_to_one_enabled
. AddedGraphicsPipelineCreationError::SampleRateShadingFeatureNotEnabled
andAlphaToOneFeatureNotEnabled
. - Deprecated
pipeline::multisample::Multisample
.
Version 0.7.0 (2017-09-21)
- Added
RuntimePipelineDesc
, an implementation ofPipelineLayoutDesc
that makes creating custom layouts easier. - Changed
CpuBufferPool::next()
andchunk()
to return aResult
in case of an error when allocating or mapping memory. - Changed
CommandBufferExecError::AccessError
to provide a hint of where the error occurs. - Added
vulkano::pipeline::vertex::BufferlessDefinition
andBufferlessVertices
to enable bufferless drawing. - Changed
ImageAccess::try_gpu_lock
andunlock()
to verify whether the image layout is correct, especially at the first usage of an image. - Changed
BufferAccess::conflict_*
andImageAccess::conflict_*
to forbid querying a specific range of the resource. - Fixed
layers
argument validation inSwapchain::new_inner
. - Added a 32-bit word constructor for
ShaderModule
(ShaderModule::from_words
). - Changed the various
is_superset_of
functions to return aResult
instead of abool
.
Version 0.6.2 (2017-09-06)
- Added checking compatibility between the descriptor sets and the pipeline object when adding a draw or compute command.
- Fixed several bugs in the validation checks of
blit_image
. - Fixed
blit_image
,copy_buffer_to_image
andcopy_image_to_buffer
not taking the mipmap level into account when checking for the correct image dimensions. - Added
ImageDimensions::mipmap_dimensions()
andImageDimensions::num_mipmaps()
. - Added an implementation of
DeviceOwned
forQueuesIter
andQueue
. - Fixed the standard command pool and descriptor pool being destroyed too often.
- Added
#[allow(non_snake_case)]
to structs generated by vulkano-shaders.